Template talk:Event rewards/archive
Commas
Can we get commas for the experience rewards? It's displayed that way in the game, and it's easier to read. Manifold 21:36, 30 September 2012 (UTC)
- Done. MediaWiki has a built-in parser function
formatnum:
that does this automatically. —Dr Ishmael 23:04, 30 September 2012 (UTC)
Reward a bit off for lvl 63 event
The Sparkfly Fen event Prevent the Risen from opening the prison seal has slightly different rewards for at least gold. Exp = 7280, karma = 302, coin = 149. So only the karma one is correct. Hope this helps. -- This unsigned comment was added by 08Ray on 20:55, 3 October 2012.
- It does, thanks. I was in the middle of trying to do a lv63 event to confirm this myself. The weird part is that it implies the table at the bottom of Experience is wrong (7280/0.07 = 104000); does anybody have a level 63 character and can confirm how much XP is needed to level-up? (Mouse-over the experience bar at the bottom of the screen; it's the second number.) -- Dagger 06:03, 4 October 2012 (UTC)
- And a level 64 character. Level 64 events give experience as if the requirement for lv64 is 109,000 rather than 108,600. Interesting that both of these two values are multiples of 1000, when these two levels are the only two above 100,000 in the table on Experience that aren't multiples of 1000. -- Dagger 13:55, 4 October 2012 (UTC)
Level 16 event
From an old screenshot I had (2 Sep), I got 84 at silver contribution level. The tables calculates it as 85 instead. Might deserve some verification. -- ab.er.rant 14:39, 5 October 2012 (UTC)
- I've seen that a lot while replacing the template: silver and bronze karma/coin numbers calculated by this template are often 1 greater than what had been entered into the old template. It's probably due to how this template rounds everything with a ceil() function, but Dagger specifically changed the rounding to use that, I assume because a plain round() was producing some results that were 1 less than the actual values. I'll try to make a compilation of all the errors I see as I make the replacements today (should've done that from the beginning). —Dr Ishmael 14:54, 5 October 2012 (UTC)
- Yeah, you're right. I changed it to ceil() to match the values in User:Thervold/Event Rewards, but it looks like the game actually does straight rounding. The confusion however is a result of it using floating point: e.g. the bronze level 56 and 65 rewards are supposed to be 0.75*270 = 202.5 and 0.75*310 = 232.5 , yet the game awards 202 and 233 , rounding the first value down and the second value up. (Due to the fun of floating point, the first value is calculated to be ~202.4999999999999, which rounds down to 202.) For extra levels of fun, the calculations done by the Wiki (or rather PHP) sometimes have the same problem, but not on the same numbers the game has it on.
- So in summary there's no way to calculate the silver/bronze levels correctly in all cases, and the template needs to use look-up tables for all tiers. I've been hesitant to change it yet because it makes verification harder (if someone changes a gold-level reward the other two levels need recalculating, but that could undo someone's verification of a silver/bronze reward)... but maybe that was silly of me. I'll go change it now.
- (I wonder how many values are actually wrong. Maybe it would be nicer to calculate everything, and then override just the values where the wiki and the game disagree. The problem there is that floating point behaviour could change in new versions of PHP, which would be a tad irritating.) -- Dagger 21:59, 6 October 2012 (UTC)
- Oh, and 0.75 * 17780 = 13336. Go figure that one out. Maybe it's actually 75.005% of the gold reward, just to screw with us. I've changed the template to use look-up tables; I recalculated all the values using a round rather than ceil(), so hopefully it'll be less wrong overall now. -- Dagger 23:56, 6 October 2012 (UTC)
- (4.5*56+18)*0.75=202.5 -> 202 ...... (4.5*65+18)*0.75=232.875 -> 233 ..... Thats the point. --79.194.208.19 22:02, 16 January 2013 (UTC)
Other events
- Slay the giant fish to protect the fishing waters: silver. Level 52 downleveled to 11. 720 / 99 / 49 Previously Unsigned 00:32, 10 October 2012 (UTC)
- So that's actually level 22 rewards (52 - 30 = 22), and those are the numbers we have for 22. —Dr Ishmael 03:01, 10 October 2012 (UTC)
- Where am I supposed to see what you have and what you don't have? Well here's another one, "Kill the chaos creature" gold, level 39 (54-15): 938 / 126 / 62 Previously Unsigned 15:27, 11 October 2012 (UTC)
- Well, dumping more since I'm not sure where to check yet:
- Well, dumping more since I'm not sure where to check yet:
- Where am I supposed to see what you have and what you don't have? Well here's another one, "Kill the chaos creature" gold, level 39 (54-15): 938 / 126 / 62 Previously Unsigned 15:27, 11 October 2012 (UTC)
- So that's actually level 22 rewards (52 - 30 = 22), and those are the numbers we have for 22. —Dr Ishmael 03:01, 10 October 2012 (UTC)
Kill the air elemental that surged out of the power grid (gold level 54 downscale to 15 938xp, 126k, 62c)
aProtect the repair a-tron as it works on Tower Blig (gold - 53 level to 13 k889 112 60)
Protect the repair a-tron as it works on Tower Nopp (gold - 53 level to 13 k889 112 60)
defeat the giant hungry baby raptor (gold 54-10=44 = 938xp 126k 62c)
Previously Unsigned 16:37, 11 October 2012 (UTC)
- Template:Event rewards/All levels. The subtraction thing I did was the low-level-limit: if an event is more than 30 levels below your character's level, then your rewards are scaled up to (character level - 30). You got them backwards on "Kill the chaos creature" - it's a level 15 event, so you got 54 - 30 = level 24 rewards, which matches the template. The only other data you have is for gold at level 23 (53 - 30), which is also correct. —Dr Ishmael 17:25, 11 October 2012 (UTC)
- Also, we haven't really been keeping track of confirmed reward tiers. The template has our current set of values and we fix them when we notice they're wrong. Maybe we should though -- how about a page with "gold, silver, bronze" in a table down to level 80, and removing the gold/silver/bronze word when the tier is verified? -- Dagger 19:23, 11 October 2012 (UTC)
WvW events
WvW events are all level 80, but give different rewards. I could start going through my 2000+ screenshots for examples, but maybe someone has figured it out already. I assume it's always the same reward for the same event, but perhaps not. Dungeon events, which I'm not sure we have any pages for yet, don't give any reward. Manifold 16:42, 6 October 2012 (UTC)
- Stop the enemy supply caravan: level 16 - gold:115/20/11
- Eliminate the overgrown grub: level 80 - gold:40,008/1,020/588
- Destroy the harpy veteran: level 80 - gold:13,336/340/196
- Eliminate the centaur threat: level 80 - bronze:10,002/255/147
- Repel the enemy attackers: level 80 - bronze:10,002/255/147 bronze:3,300/84/48 silver:11,335/289/166 level 30 - silver:582/85/48 gold: 720/103/59
- Defend Stonemist Castle: level 80 - bronze (failure):20,004/512/292
- Assault Mendon's Gap: level 80 - gold:26,672/680/392
- Help the ogres and they'll join you as allies: level 80 - bronze:10,002/255/147
- Claim this land for your world: level 80 - gold:6,668/170/98 level 30 - gold:480/69/39
- Assault Speldan Clearcut: level 80 - gold:13,336/340/196 level 30 - gold:961/138/79
- Assault Stonemist Castle: level 80 - gold:66,680/1,700/980
- Help the quaggans build their weather node: level 29 - gold:914/134/77
- Defend Rogue's Quarry: level 30 - gold:961/138/79
- Defeat the hostile dredge: level 30 - gold:961/138/79
- Destroy the supply caravan: level 30 - gold:240/34/19
- Assault Quentin Lake: level 30 - silver: 1,634/234/134
- Assault Umberglade Woods: level 30 - gold:961/138/79
- Manifold 17:34, 7 October 2012 (UTC)
- (snip -- I've moved the separate conversation that was here into the "Other rewards" section above and renamed this one to "WvW events". Hopefully this isn't against talk page etiquette. -- Dagger 19:21, 11 October 2012 (UTC))
I'm sorry if I wasn't clear, but I meant this section as more for figuring out WvW event rewards, and pointing out that dungeon events don't have rewards. From the data above it seems there's the following "tiers", with my interpretation:
- ~26.25% experience to level: Assault Stonemist Castle (assault castle)
- ~15.75% experience to level: Eliminate the overgrown grub (special Battlegrounds events)
- ~10.5% experience to level: Defend Stonemist Castle, Assault Mendon's Gap, Assault Quentin Lake (defend castle, assault tower)
- ~5.25% experience to level: Destroy the harpy veteran, Eliminate the centaur threat, Help the ogres and they'll join you as allies, Help the quaggans build their weather node, Defeat the hostile dredge, Assault Speldan Clearcut, Assault Umberglade Woods, Defend Rogue's Quarry, Repel the enemy attackers(winning NPC camps, beating NPC veterans, assault camp, defend camp)
- ~2.63% experience to level: Claim this land for your world (assault capture points)
- ~1.31% experience to level: Stop the enemy supply caravan, Destroy the supply caravan (assault caravans)
This leaves defending a tower, defending a capture point, assaulting a keep, and defending a keep unknown (defending a caravan was removed due to abuse). This is also assuming that defending/assaulting things gives the same reward in Eternal Battleground as the Borderlands. Manifold 19:11, 11 October 2012 (UTC)
Level 55 Bronze Reward
Is just a bit off. XP and money reward are exact, but template calls 200 karma, when the actual karma reward for bronze success of a lvl 55 event is 199. --Musha 23:51, 8 October 2012 (UTC)
- Fixed, thanks. Feel free to make changes directly to the template, by the way. -- Dagger 00:25, 9 October 2012 (UTC)
- Can do! Thank you. --Musha 07:19, 9 October 2012 (UTC)
Template not recognizing the level from the infobox
As I'm adding this template to new event pages, including a completed event infobox, I know that the rewards template is supposed to be able to call the information put into the level parameter. But it's not. I'm having to manually tell the template the level eg: {{event rewards|55}}. The coding used to call info from another template is a bit beyond my ability or else I'd try to figure it out. --Musha 07:19, 9 October 2012 (UTC)
- It takes a while due to caching issues, or something. Clicking the clock (such a weird place to put it) should fix it on your end until it fixes itself. Manifold 07:24, 9 October 2012 (UTC)
- That's correct. When you first create the page, there is no pre-existing infobox for this template to pull the level from. Simply purging the page (adding
?action=purge
at the end of the URL, which is what the UTC clock link does) will re-parse the templates so that this one can pull the level from the infobox that now exists. And that fixes it for everyone, not just "on your end". —Dr Ishmael 12:23, 9 October 2012 (UTC)
- That's correct. When you first create the page, there is no pre-existing infobox for this template to pull the level from. Simply purging the page (adding
- I added a link to the purge URL to the notice. I think it would be possible to disable caching and try to pull the level again with a second transclusion if the first one yields no result, but it would be at the cost of higher load for pages that genuinely don't have a level in the infobox. -- Dagger 18:03, 9 October 2012 (UTC)
- That wouldn't work. When a page is saved with a self-referencing template or DPL query, that template can only "see" the pre-existing version of the page, no matter how you try to nest it. —Dr Ishmael 18:41, 9 October 2012 (UTC)
- Even if you use allowcachedresults=false? I assumed DPL would pull from the current copy of the page at render time if that was set to false. -- Dagger 20:37, 9 October 2012 (UTC)
- That still won't make the DPL work on the very first view immediately after saving it - all it does is force the page to be re-parsed every time it gets viewed, pages are still cached they just expire immediately. Even though it would work on the second page view, since that re-parses the template from the first cached version, it would continue to re-parse the full page on every page view, which wouldn't be a very efficient solution. The link you added to the note requires 1 extra click from a user but is much more efficient on the servers, so I think that's good enough. —Dr Ishmael 21:07, 9 October 2012 (UTC)
- Indeed. That's a nice addition. --Musha 00:31, 10 October 2012 (UTC)
- That still won't make the DPL work on the very first view immediately after saving it - all it does is force the page to be re-parsed every time it gets viewed, pages are still cached they just expire immediately. Even though it would work on the second page view, since that re-parses the template from the first cached version, it would continue to re-parse the full page on every page view, which wouldn't be a very efficient solution. The link you added to the note requires 1 extra click from a user but is much more efficient on the servers, so I think that's good enough. —Dr Ishmael 21:07, 9 October 2012 (UTC)
Failed event value
would it be worth putting in the failed event value?Bernardus 23:53, 19 October 2012 (UTC)
- Event#Event_rewards: "The rewards for a failed event are approximately half of the rewards for a successful event."--Relyk 23:55, 19 October 2012 (UTC)
- yes, you know that and I know it now. I guess by the same token I could calculate the gold/silver etc rewards with the right formula. Just a thought as to if it would be helpful for the users. -Bernardus 00:54, 20 October 2012 (UTC)
- There was some discussion on that, but consensus was it's easy enough to derive. There are events that can't be failed too.--Relyk 01:11, 20 October 2012 (UTC)
- yes, you know that and I know it now. I guess by the same token I could calculate the gold/silver etc rewards with the right formula. Just a thought as to if it would be helpful for the users. -Bernardus 00:54, 20 October 2012 (UTC)
Why dpl at all?
This is probably me just being dim witted late at night, but why are we using dpl at all? Couldn't we just set it up in the event infobox to do {{#definevar:{{{level}}}}}? And then you don't have to do any dpl on every page? (variables are less server intensive than dpl right?) --Chieftain Alex 23:47, 18 November 2012 (UTC)
Reward off for lvl 40 event
For Defend Doomspy's Watch and defeat the Branded it says Experience 1,885, Karma 184 and Coin 91 - ended up getting 13002 exp 263 karma and 130 copper. Values are quite a bit off. MayaGoesRawr! 18:11, 26 December 2012 (UTC)
- What was your level-- talk 19:24, 26 December 2012 (UTC)
Incorrect experience rewards for level 73
Defend Blubloop against the swarm of Risen quaggans and Help Blubloop reach the shore of Squall Cusps safely both rewarded me with 17,003 experience, instead of the 12,360 the template says. It’s a level 73 event and I was level 80. poke | talk 17:17, 1 January 2013 (UTC)
- I'm pretty sure the whole level adjusted rewards were changed a month or so ago. We need to take a fresh look at it. Manifold 17:26, 1 January 2013 (UTC)
- Update - 15 November 2012 - "The amount of loot that drops for downscaled players has been increased. You should now be able to receive level-equivalent loot until you are fighting at a downscaled level that is less than 2/3 of your actual level. You should also receive loot a greater percentage of the time as well as receiving a greater percentage of experience, gold, and karma. For level 80 characters, this means level 55+ areas will be able to drop level 80 gear and give about 75% or so of the other rewards. Previously, these areas would give level 77 gear at best and closer to 60% or so of your rewards. "--Relyk ~ talk > 17:41, 1 January 2013 (UTC)
Incorrect Value On Orr Event Infobox
Kill the Risen wraith is a L75 event in Orr but the box gives incorrect exp, I only have the numbers for the gold reward. The exp reward in the infobox are 13,650 and actual reward for exp was 17,225. The karma and coin received was correct.Turial 04:29, 9 January 2013 (UTC)
- And what was your level? Chieftain Alex 09:50, 9 January 2013 (UTC)
Collect Dolyak meat for Gareth event
While completing this event (on 1-25-2013 about 2:15P local EST) with a level 36 character (adjusted to level 8), I got 1,050 exp, 97 karma and 48 copper, which differs from the amounts posted. 71.235.184.131 19:15, 25 January 2013 (UTC)
- If you look at the 3 sections above this, you'll see that we are already aware of that. What we need is people (like yourself) who can help us gather the new reward data, then we can update this template. —Dr Ishmael 19:33, 25 January 2013 (UTC)
- Well, since the page lists this talk page as the place to post about information, it looks like they did, so I would think what we need is not someone giving flak (namely you Ishmael) when a person is doing what was asked. 69.183.30.198 05:12, 29 January 2013 (UTC)
Event rewards for: Defeat the Seraph training sergeant
Did this while down-levelled from 58 to 40 (the event is level 39). Got (for Gold): 2905 and 69. Event page lists (for Gold): 2058 194 95. --Alad 03:46, 17 April 2013 (UTC)
, 140- Rewards scale with level difference--Relyk ~ talk > 03:50, 17 April 2013 (UTC)
- Also, I had done this event about 32 mins before (I was taking screenshots for the article) before I posted the above results. I then repeated it a third time, about 24 mins later, and got a lot less: 1402 32. Unfortunately I didn't write down how much I got the very first time. So one has to be extra careful in reporting this data... (and I think my report should be ignored, except to try and figure out the diminishing returns :D ) --Alad 04:09, 17 April 2013 (UTC) 65
- I went back (still at level 58) about 2.25 hours later and did it again. Got: 4672 1 8. That's a huge difference in experience, whether from the page's prediction (due to level difference perhaps) or from diminishing returns. --Alad 06:16, 17 April 2013 (UTC) 218
Reward for defending a temple
Apparently, a few groups and I were crazy enough to deny Risen Priest of Grenth from getting his temple back. Upon succeeding the event Stop the Risen Priest of Grenth from retaking the Cathedral of Silence, we got 53340 , 1134, and 5 58 – that's three times the reward. I think this event condition may apply to other temples. Geekfox (talk) 07:06, 3 June 2013 (UTC)
- The temple event and Stonemist Castle event are a couple exceptions to level scaling. Most of the other temple events scale normally with level.--Relyk ~ talk < 22:39, 21 June 2013 (UTC)
The pact Campaign against the Flame Legion
Rewards were the following: 16,255 exp 328 Karma 1 silver 62 copper
Slight difference for Dry Top rewards
The Dry Top events are giving less copper than standard level 80 events; they have given 88 copper only, instead of 1s86c. Edited to add: I do have a screenshot if needed. Adelas (talk) 02:00, 4 July 2014 (UTC)
Help Megin Volkman search for her missing son rewards differ.
Just did this one at lv55 (down-leveled to 40 by the end of the quest area), got a gold with 4284 XP, 212 Karma, and 49c, which is different than the wiki page suggests by a bit. Steairn (talk) 08:56, 16 September 2014 (UTC)