Talk:Playable races/Archive 1
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Lets hope they add tengu as a playable race. (Farwind 22:05, 20 January 2008 (UTC))
- ANet's stated that there will/may be more races, but frankly, I don't see it happening because everything related to GW2 has included Chaar, Asura, Human, Sylvari, and Norn, and nothing more besides small backstory. Calor (t) 22:06, 20 January 2008 (UTC)
- I more wish for Forgotten as a playable race. --MageMontu 22:47, 20 January 2008 (UTC)
- I think that if they were going to add races by those most requested Tengu would be the next race announced. Forgotten I've seen a few times - but the armour options seem a little limited for a snake race though. May be they'd be good if you like waistcoats? ;) --Aspectacle 23:01, 20 January 2008 (UTC)
- More might come out with expansions and such. now that i think about it, Something with wings like the skree would also be a cool race, considering the z axis Farwind 23:44, 2 February 2008 (UTC)
- I think that if they were going to add races by those most requested Tengu would be the next race announced. Forgotten I've seen a few times - but the armour options seem a little limited for a snake race though. May be they'd be good if you like waistcoats? ;) --Aspectacle 23:01, 20 January 2008 (UTC)
- I more wish for Forgotten as a playable race. --MageMontu 22:47, 20 January 2008 (UTC)
Chances are that when something comes out concerning Cantha, they'll probably add tengu and the Wardens as playable race, as well as losing the races that are not present in that contenent. There is probably a high chance of being able to play as the Dredge in the section located in tyria. Farwind 01:20, 5 February 2008 (UTC)
- Never know, if they come out with expansions, they could always add more playable races like the Dredge and Tengu for Cantha, Forgotten and Undead in Elona. Kai Nui 20:02, 11 February 2008 (UTC)
- i'd vote for the wardens every day of the year +1 --Cursed Angel 02:03, 12 February 2008 (UTC)
- For Elona I'd have to vote for the forgotten and the Skree. They might add more than two per continent, considering the low chance of Other races being present such as the norn and charr in elona. Might not even seperate the continents the same way. Might be able to walk between them through underground tunnels or something. Farwind 01:20, 13 February 2008 (UTC)
- i'd vote for the wardens every day of the year +1 --Cursed Angel 02:03, 12 February 2008 (UTC)
I can't believe you guys forgot about the Mursaat!! By far the bestest. (imo) Klassy 05:56, 13 February 2008 (UTC)
- the mursaat will have a interesting future as already pointed out. I'm not going to guess what their future is, I'm just going to wait and see what future holds, and enjoy it when it arrives. Farwind 03:20, 14 February 2008 (UTC)
- I think more of the centaur race with the Elona expansion. --MageMontu 09:17, 14 February 2008 (UTC)
- Centaur and Tengu playable races would win... -- Armond Warblade 08:27, 18 February 2008 (UTC)
- I think more of the centaur race with the Elona expansion. --MageMontu 09:17, 14 February 2008 (UTC)
Centuars are not my Favorite but many people like them. I'm still casting my vote heavily for the Skree harpies. They're going to need an additional race for Elona beyond the other obvious ones and the thought of being able to play a creature that can fly (particularly with the newly added z-axis) sounds way cool. Farwind 23:24, 26 March 2008 (UTC)
- Heket anyone?
- Most likey. What we need is a casual page, a list of all the creatures that have enough intelligence to be considered a possibility for being playable, where we can vote. Farwind 01:15, 26 April 2008 (UTC)
- I think it'd be cool to have all those races, but other than races like Mursaat, Forgotten and Tengu have no real reason why they should be playable, Heket and Skree haven't really got a back story that's set in the lore of GW, it'd be like adding them in just for shits and giggles. Plus, it'd get pretty cluttered, I'd rather have a better character creation system and just human than the same system they had in Gw and 8+ races. But...Asuran Warrior seems too cool to be true :D 24.7.141.45 03:49, 20 May 2008 (UTC)
- omg armond i totally agree, tengu and centaur GIEF US!! - Wuhy 03:07, 3 July 2009 (UTC)
- I think it'd be cool to have all those races, but other than races like Mursaat, Forgotten and Tengu have no real reason why they should be playable, Heket and Skree haven't really got a back story that's set in the lore of GW, it'd be like adding them in just for shits and giggles. Plus, it'd get pretty cluttered, I'd rather have a better character creation system and just human than the same system they had in Gw and 8+ races. But...Asuran Warrior seems too cool to be true :D 24.7.141.45 03:49, 20 May 2008 (UTC)
- Most likey. What we need is a casual page, a list of all the creatures that have enough intelligence to be considered a possibility for being playable, where we can vote. Farwind 01:15, 26 April 2008 (UTC)
- Heket anyone?
Well, seeing as the trailer has lots of videos of Centaurs, the centaur are now a strong candidate for playable races (not that they weren't before). In the end where you have loads of pictures flashing by, you can see centaurs fighting weird monster, centaurs chasing a wurm and centaurs posing for camera.--Millenium80 12:11, 8 September 2009 (UTC)
Move to Playable races
because a race can be a race without being playable (i.e. the Tengu are a race, but they may not be a playable race)-- Brains12 • Talk • 17:36, 21 January 2008 (UTC)
- Agree. Lord Belar 17:42, 21 January 2008 (UTC)
- But are we not talking about more than one playable race?, the title would sound nicer singular but it portrays a totally different meaning, also if you feel the urge to segregate the races feel free to make "Non-Playable Races" if it floats your boat. ErikMm 17:06, 10 October 2009 (UTC)
- This page was once called 'races' and was moved to 'playable races'. This is the short discussion around that. The page Non-playable races existed and was thought to be a bad way to split things up. A new topic to discuss a move for plurality is probably less confusing for everyone. -- Aspectacle 21:18, 10 October 2009 (UTC)
- But are we not talking about more than one playable race?, the title would sound nicer singular but it portrays a totally different meaning, also if you feel the urge to segregate the races feel free to make "Non-Playable Races" if it floats your boat. ErikMm 17:06, 10 October 2009 (UTC)
Can all races play any proffesion
can you have a dervish charr and a paragon slyvari? or will you only be able to play certain profs on certain races--The preceding unsigned comment was added by User:Words can heal (talk) .
- We don't know any of the professions yet, so we don't know if there will even be Dervishes and Paragons available. We also don't know anything about whether each race can play all professions. Stay tuned ;) -- pling | ggggg 15:43, 8 April 2008 (UTC)
- Considering the fact that there were asuran warriors in GW, I doubt there will be any restrictions. Farwind 01:13, 26 April 2008 (UTC)
- Actually, now that I think about it, It may be restricted to campaigns like in GW. Theres no charr in Elona, so if theres a continent specific class,assuming there are classes, then it will probably only be availible to races from that area. Though they may create a simple way around this.Farwind 06:40, 27 April 2008 (UTC)
- There may not have been Charr in Elona, but there were certainly Charr Paragons. There were also quite a few Norn Paragons as well, and Anton, an Ascalonian his entire life, is an Assassin. I think, if anything, the intermingling of culture would have introduced these professions to many other races before the events of GW2, so I wouldn't be surprised if every race could play every class. It wouldn't be Anet's style to restrict a player from something based on a choice such as race. --Cjad the Nord 21:20, 27 April 2008 (UTC)
Yeah i agree i think its going to be all races can play all classes but i think there will be new classes besides the core classes....maybe no more dervs or paras, but i think there will still be ritualists--FrekyElf 18:25, 15 May 2008 (UTC)
Hm......well i think for different races there will be new proffesions, like for instance, i was reading in the forums that the golemancer may be a new proffesion for the asura race but thats just a rumor. and i agree with the charr in elona thing, anet has already said they will make atleast 5 expansions/campaigns for GW2, so maby for an elona one there will be a new centaur race avalible, kinda like the way the paragon and derv proffesions were avalible wen NF came out--Aquatis Magicion 21:21, 15 August 2008 (UTC)
I have a good feeling that all races will the ability to pick any class/profession, although they might not have paragons(one of least played prof) but they will most like have some inclination of it, but I could see a racial bonus to some efect (eg, +1strenth on char or +1earth magic on Sylvari) I have read that the time of year or time of year you made your Sylvari could effect the story or game play(in winter +1 water magic?)--ErikMm 03:42, 10 October 2009 (UTC)
- It's been confirmed that professions are universal among the races.-- Shew 03:44, 10 October 2009 (UTC)
Counted as a stub?
In my opinion this could still count as a stub. --Hellbringer(T/C) 19:46, 20 May 2008 (UTC)
- Meh, it's all we really know so far, so it's pretty much "complete". -- pling | ggggg 21:37, 20 May 2008 (UTC)
- Actually there might be new information that we don't know and is still out there. --Hellbringer(T/C) 23:33, 20 May 2008 (UTC)
- I highly doubt this. Drago 01:15, 21 May 2008 (UTC)
- Ehh could be so. But I guess we can't say if it is or not. --Hellbringer(T/C) 01:37, 21 May 2008 (UTC)
- I'm actually sure we have all the info, what we may not have is the speculation. Drago 01:59, 21 May 2008 (UTC)
- The only playable race atm in GW1 is human, but we don't know if they will actually add more to it (highly unlikely, but still). Should an article on gww be a stub just because they may add new things later? No. Document what we know, but don't stub things just because what we know may change. - anja 11:18, 21 May 2008 (UTC)
- I'm actually sure we have all the info, what we may not have is the speculation. Drago 01:59, 21 May 2008 (UTC)
- Ehh could be so. But I guess we can't say if it is or not. --Hellbringer(T/C) 01:37, 21 May 2008 (UTC)
- I highly doubt this. Drago 01:15, 21 May 2008 (UTC)
- Actually there might be new information that we don't know and is still out there. --Hellbringer(T/C) 23:33, 20 May 2008 (UTC)
Racial Benefits
Do we have any idea how impacting the racial benefits will be? Like, if Charr will be better warriors than Humans, or Asura better mages than Norn? I hope it doesn't work that way, that's for sure. It sort of removes a huge part of the character customization, if you're forced to play a certain race in order to reach the peak of your profession... -- Verhaze 17:18, 13 July 2008 (UTC)
- I'd prefer to have each race completely equal. Boring? You get a different storyline (I think... don't quote me on that tho!), different looks and if you want you can play completely different, too. --84.24.206.123 19:01, 13 July 2008 (UTC)
- I completely agree on that the races should be equal. When the game developers make the choice for you it just sucks. Like in Nightfall when you had to bring certain heroes to certain missions. I mean, sure it wasnt as bad as making some races superior to others concerning professions would be, but I still hated it. My Koss has always sucked, and being forced to bring a lvl 10 Koss to a higher end mission just gets pretty annoying pretty fast...... -- Verhaze 20:46, 13 July 2008 (UTC)
- I think Anet will do one of thes two things, 1. They will give race attributes and profession attributes where you have race skills and profession skills. or 2. They will have a core set of professions that are all equal, but they will give each race a profession that is unique for only them. --Shadowphoenix 17:32, 16 July 2008 (UTC)
- if they go by how the races look and their history or something i can't be charr mesmer or have to be asura for it, and if so, then i'm out. --Cursed Angel 19:33, 16 July 2008 (UTC)
- I think Anet will do one of thes two things, 1. They will give race attributes and profession attributes where you have race skills and profession skills. or 2. They will have a core set of professions that are all equal, but they will give each race a profession that is unique for only them. --Shadowphoenix 17:32, 16 July 2008 (UTC)
- I completely agree on that the races should be equal. When the game developers make the choice for you it just sucks. Like in Nightfall when you had to bring certain heroes to certain missions. I mean, sure it wasnt as bad as making some races superior to others concerning professions would be, but I still hated it. My Koss has always sucked, and being forced to bring a lvl 10 Koss to a higher end mission just gets pretty annoying pretty fast...... -- Verhaze 20:46, 13 July 2008 (UTC)
- "Races will not only define the appearance of the character but also their abilities. The Norn, for example, are able to transform into bear-form with totally new properties and abilities." This makes it sounds like we will just have Race-specific skills, which I don't really mind. As long as those skills are balanced against eachother. I'm gonna play a Human Elementalist (Or GW2 equivalent), whether Asura Elementalists are "better" or not. >> --72.95.106.226 02:45, 18 July 2008 (UTC)
Well all of you guy's ideas r good but i think your race will definatly affect ur proffesion. i dont think at all that every race will have every GW1 known proffesion avalible to that race. i think that GW2 will have different professions for different races, and if there is a proffesion that is avalible to more than 1 race, that race will give different abilities to the profesion such as the norn and bear form, if the asura can be warriors they will have also an advantage such as bear form so it will even out in the end. anyone following me?--Aquatis Magicion 21:31, 15 August 2008 (UTC)
- Use more dots. Sentences over 20 words are hard to read. Your last sentence is >50 words.
- Brain aside; Yes, I follow you. But I don't think it's fair to take away Warrior from Asuran, par example. For one, because there will be, at max, 10 professions, most probably less. That has been confirmed. By restricting the profession to a race, you get a Generic-MMO-feel: Look at the race, and you know what it is. Besides, some people like challenges, such as making a Warrior in Prophecies and using only Ele skills to kill. In GW2, there'd be challenges like taking everything down with a Norn Mesmer (which would be a worse Mesmer than an Asuran, in my view of the game-direction). --- -- talkpage 08:49, 16 August 2008 (UTC)
lol, well i was just reading a interview with anet. the said that they r still not sure wat professions they r going to take out, or that they r gonna keep. but they announced that there will definitely be new professions. they also said that there will be benefits to each race's profession, they gave an example that the norn have the ability of bear form(like i previously suggested)that will increase there attack speed, health, and armor. they said the said they are going to have something like that for the humans, asura, charr, and sylvari but there not sure yet. maby for the asura there special power will b the ability to create golems in battle, who knows.--Aquatis Magicion 12:43, 16 August 2008 (UTC)
- Most likely, but please use a colon when you're replying to someone's post...when you don't it looks like you started a new discussion within the topic within this talk page.-- Shew 18:29, 16 August 2008 (UTC)
I would not be suprised to see Asura getting some sort of energy management abilities. Norn have already been hinted to have a bear form which will probably coinside with higher damage. Don't have any idea about the other three. Either charr or Sylvani could possibly have a bonus to elements (Charr because of their worship of fire, sylvani because of the affinity with nature). just based on fantasy sterotypes, humans will either be extremely balanced (assuming the other races have some drawbacks), or have some sort of faster skill or casting speed (obviously very minor considering GW's skill balance).71.84.240.55 22:52, 4 October 2008 (UTC)
- Most likely. To me you said exactly what I was thinking =] -- WoB 23:11, 4 October 2008 (UTC)
- I think the Sylvari may have some special bonus that relates to healing...and I agree with your human bonus characteristic.
- The races won't be "completely equal" (atleast i hope so) they will all have different abilities and they will match different gaming styles (it doesn't mean one race would be more powerful than the other) but they will be different in terms of gaming style, for example an asuran warrior would fight with magical enhanced weapons and abilities, making him a preferred character for those players that like to use magical weaponry / spells etc. a norn warrior on the other hand would use his brute strength and shape shifting abilities to fight which would mostly be favoured by players who like brute strength-based warriors / berserkers / tanks etc. --Majere 12:05, 12 September 2009 (UTC)
- I think the Sylvari may have some special bonus that relates to healing...and I agree with your human bonus characteristic.
- A big problem I see with racial benefits is that a year or two after GW has come out people will inevitably resort to gimmick builds... and soon you'll see people advertising things like: "XXSC, Charr W/Mo YB, LVL10+[reputaion] only!" (XX speed clear, Charr warrior/monk with Y build, level 10+ reputation only). It will suck that in order to participate in the gimmick build of the day you'll need to have 30+ different toons so you can have every profession on every race so you can actually participate in the damned game. Then again, I'm jaded based on what I've seen in GW1, and who knows, anet may actually do something about this sort of nonsense in GW2.
- ^That is why I... dislike.. the whole racial benefits thing. Ugh. Same goes for PvP. If they keep the PvP-character-instamaxed thing, you'd most likely see zero Norn Elementalists, because an Asuran would be more effective (excluding the Sword Ele gimmicks etc). You have to create a new character if you want a new primary profession, yes, but it does limit your character choice. I personally don't really like playing characters larger than a human, let alone humans with an ego larger than that of an Asura. --- -- talkpage 20:34, 30 October 2009 (UTC)
Elonian Races
If ANet introduces races with each continent, I'd love to play as a harpy. (Well, the humanoid ones.) What playable Elonian races do you guys think would be cool?-- Shew 01:38, 30 October 2008 (UTC)
- Well...uh...wait a sec...harpies are only females, aren't they...--Shew 01:42, 30 October 2008 (UTC)
- depends on the game, I think male harpy's are just rare in GW? how would they reproduce if only female? 76.188.100.220 19:26, 31 October 2008 (UTC)
- Asexual reproduction. 91.117.187.8 09:48, 3 November 2008 (UTC)
- depends on the game, I think male harpy's are just rare in GW? how would they reproduce if only female? 76.188.100.220 19:26, 31 October 2008 (UTC)
- Elonian race thats left... Lets see. Centaurs might still be alive(if not enslaved) and the undead. What other options are there? What ever Razah is? Undead might be kinda fun if they balance it right.--Yozuk 04:17, 26 August 2010 (UTC)
Gods and the Races
Hmmm... I've just noticed that there are five (major) gods (unless you count Kormir, which I do not), and five playable races. I wonder if this is coincidence, or maybe they will do something with this. If so, what race would relate to what god, in your opinion. I was thinking the Sylvari would be connected to Melandru, and maybe Norn or Charr (two warrior races) would be connected to Balthazar... What do you think? SkyMan25 21:54, 2 June 2009 (UTC)
- Unless I'm mistaken, the five gods you're thinking of are human gods, and don't have anything to do with the other races. Norn have animal spirits, Asura have the Great Alchemy, Dwarves has the Great Dwarf. Mat Cauthorn, The Botanist 00:15, 3 June 2009 (UTC)
- A small correction to Mat, Asura have the Eternal Alchemy. Also, Charr are Atheists. And Dwarves have the Great Dwarf as their patron god, they still worship the other "True Six Gods." -- Konig Des Todes
- Edit: Also, who said the Norn is a warrior race? And the Charr is a warrior race? Charr are like humans in that they are perfectly balanced with professions. Norn, while the warrior and rangers dominate, are not a "warrior race" as they also have casters (which are usually their Skaalds). Unless you mean "warrior race" as in a combat-centered race. -- Konig Des Todes 03:07, 3 June 2009 (UTC)
- Yeah, I meant a combat-centered race, not necessarily a race of the class of warrior. And about the races having their own gods, I can't believe that I hadn't thought of that before posting this. I just thought it was an interesting coincidence. SkyMan25 10:54, 4 June 2009 (UTC)
uhm
will any other race come with the original gw2 or only 5 and further will come with expansions? any info on this? - Wuhy 03:09, 3 July 2009 (UTC)
- Maybe, maybe not. No additional information was given. It's just been said that those are the confirmed races. Nothing ever said there being just 5, so it is possible more will come. -- Konig Des Todes 05:05, 3 July 2009 (UTC)
- "It was stated in a Eurogamer interview with Eric Flannum and Ben Miller that in future additional races will be added. " im asking that this means expansion packs or the original gw2 will have more than these?:P:P - Wuhy 07:31, 11 July 2009 (UTC)
Norn
For a half giant, that Norn looks so short, she has the same height of the human. --MageMontu 10:39, 22 August 2009 (UTC)
- no. she is standing in a lower position. - Wuhy 11:07, 22 August 2009 (UTC)
Companion
Does anyone else think that for the companion system that Asura will have Golems, Sylvari will have those natural golem type things, Norn might have other norn (might be hard to make that that assumption because the norn say they fight on their own but thing with the concept art of Eir she was with another norn ready to fight), Charr will have other Charr because they moved to a military/army system so they might want to fight together and humans will have some of the remaining dwarves and I'm guessing that from the concept art from the trailer where the dwarf helps fight against the undead forces controlled by Zhaitan even though that fight happened long before when we will play in-game that doesn't mean that there are still dwarves with the humans and just so none can say "but there aren't enough dwarves for everyone" but there can be duplicates of one npc in game (e.g. heroes) even though thats kinda obvious. - Giant Nuker 16:16, 2 September 2009 (UTC)
- ...sort of... imo;
- Asura = Golem
- Sylvari = Golem
- Charr = Some half fire thingie yolk
- Human =
lol, why even buy GW II if you'll be human anyway?Dwarf ally / something random like a Ruby Djinn :P (See: Summoning Stones + Asuran skills) - Norn = Some spirit (bear spirit?) which joins in the fighting instead of just making you look hairy A F K When Needed 20:33, 8 September 2009 (UTC)
- I think they'll simply have another character (from the same race or not) as a companion almost like GW heroes (a human warrior with a human ranger as a companion, a charr mage with a charr warrior etc) --Majere 12:05, 12 September 2009 (UTC)
Would be nice if the companions would be like the golem-things... just for norn: why not a Kodan NOW that would be nice. And anet said the half fire thingie is a shaman...not friend anymore...no companion wich is enemy it hink. --The preceding unsigned comment was added by User:Sierra-Echo (talk) . Actually, in that image of the Norn and "another norn", as you call it, contains a norn and a kodan. Eryops3 02:40, 6 November 2009 (UTC)
Size
Aren't the Norn supposed to be, you know, taller than the Charr? In all of the concept art and the trailer, the Charr are twice the size of both Humans and Norn, who are almost the same size.
Capitalization
Should the races be with upper-case or lower-case first letters? Like "The Sylvari are a botanical race." vs. "The sylvari are a botanical race.". I know that they are often capitalized, but on the other hand in the artbook they start with lower-case. I feel that if they would be capitalized, the humans should be as well, which would look... odd. Opinions, anyone? · LOQUAY · 13:41, 8 October 2009 (UTC)
- I think they should be uncapitalized when mentioned casually, but for the context of this page (a list), capitalization is fine imo.-- Shew 14:47, 8 October 2009 (UTC)
- Oh! I forgot to mention I didn't mean this page's list (or beginnings of sentences), but I just didn't want to ask on all 5 race talk pages. And I was thinking I must say that! xD · LOQUAY · 16:42, 8 October 2009 (UTC)
- After consideration, and updating a few race related pages, I think we should follow whatever gets used in game - which, if the capitalisation rules from GW1 and various articles are applied, will be to use capitals. I personally dislike how it doesn't fit with the way 'human' is used in-real-life, but it does seem consistent with how we'd use words like Australian or American. -- Aspectacle 02:20, 19 October 2009 (UTC)
- How we use "Australian or American" would be equivalent to "Canthan or Elonian" for the humans, but as for the other races, we still leave other races (outside of humanity) uncapitalized (e.g. birds, fish, etc.). The GW races are neither capitalized in the art book nor in the offical FAQ. Terms like "Australian" are based on location.-- Shew 03:04, 19 October 2009 (UTC)
- I hadn't realised the more recent ArenaNet usage preferred the lower case. They were consistently uppercase through GW1 and the Movement text. If it is what it appears, I'm glad they've chosen to lower-case it and will continue to use lc. Btw, I do understand the capitialisation stuff, I was (unclearly) speculating on why they might have capitalised it in the first instance. -- Aspectacle 03:16, 19 October 2009 (UTC)
- "I hadn't realised the more recent ArenaNet usage preferred the lower case. They were consistently uppercase through GW1 and the Movement text." - Except for what was on the official site, with new lore, all information was written by others - not ArenaNet, so interviews wouldn't be written as ArenaNet wanted. Personally, I like to capitalize the races, and it looks right to me to do that, though that is probably due to ArenaNet using capitalized versions of the races. I also disagree with comparing races to animal species, I wouldn't really call a Charr the same kind of creature as a cat (cat-like, sure, cat, nah). -- Konig/talk 05:46, 4 November 2009 (UTC)
- If you capitalize Charr, Asura, etc., you'd need to capitalize Human.-- Shew 12:47, 4 November 2009 (UTC)
- "I hadn't realised the more recent ArenaNet usage preferred the lower case. They were consistently uppercase through GW1 and the Movement text." - Except for what was on the official site, with new lore, all information was written by others - not ArenaNet, so interviews wouldn't be written as ArenaNet wanted. Personally, I like to capitalize the races, and it looks right to me to do that, though that is probably due to ArenaNet using capitalized versions of the races. I also disagree with comparing races to animal species, I wouldn't really call a Charr the same kind of creature as a cat (cat-like, sure, cat, nah). -- Konig/talk 05:46, 4 November 2009 (UTC)
- I hadn't realised the more recent ArenaNet usage preferred the lower case. They were consistently uppercase through GW1 and the Movement text. If it is what it appears, I'm glad they've chosen to lower-case it and will continue to use lc. Btw, I do understand the capitialisation stuff, I was (unclearly) speculating on why they might have capitalised it in the first instance. -- Aspectacle 03:16, 19 October 2009 (UTC)
- How we use "Australian or American" would be equivalent to "Canthan or Elonian" for the humans, but as for the other races, we still leave other races (outside of humanity) uncapitalized (e.g. birds, fish, etc.). The GW races are neither capitalized in the art book nor in the offical FAQ. Terms like "Australian" are based on location.-- Shew 03:04, 19 October 2009 (UTC)
- After consideration, and updating a few race related pages, I think we should follow whatever gets used in game - which, if the capitalisation rules from GW1 and various articles are applied, will be to use capitals. I personally dislike how it doesn't fit with the way 'human' is used in-real-life, but it does seem consistent with how we'd use words like Australian or American. -- Aspectacle 02:20, 19 October 2009 (UTC)
- Oh! I forgot to mention I didn't mean this page's list (or beginnings of sentences), but I just didn't want to ask on all 5 race talk pages. And I was thinking I must say that! xD · LOQUAY · 16:42, 8 October 2009 (UTC)
move?
Um... no? This talks about all (multiple) races, not just one. An assassin wields daggers and a dervish wields a scythe. Some things are just multiple, and that's that. Rose Of Kali 21:25, 6 December 2009 (UTC)
- Agreed, term "playble race" is rarely used and its almost always "playable races". Tho many articles talk about all of the subjects, "armor" talks about armors and "weapon" about weapons etc. But anyway, this ought to be in the current form. talk 21:29, 6 December 2009 (UTC)
- Do we even need this page? I don't see why it can't be a subsection of Guild Wars 2. But that's another issue, I guess. --Santax (talk · contribs) 22:38, 6 December 2009 (UTC)
- It's too large to be a subsection and is just fine as an article. At the current state of the game, this is important and relevant information in this form. It is a common term used in MMO's that have this available. It also makes it easy to link whenever necessary. Once we know more about the game, the title and the contents of this article may slightly change. This is the same as having a "profession" article in GW1 wiki, it stands on its own. Now you will say that the "profession" article is singular and so should this. I still disagree. The "profession" article describes details about each profession and its importance during character creation, it defines what "profession" means in the context of the game. We don't have that info about races yet, all we have is a list and some screenshots from the trailers, and very very little about their supposed differences, it does not define the importance of race in the context of GW2 yet. Rose Of Kali 11:30, 7 December 2009 (UTC)
- Do we even need this page? I don't see why it can't be a subsection of Guild Wars 2. But that's another issue, I guess. --Santax (talk · contribs) 22:38, 6 December 2009 (UTC)
Hmmmm more Races to come?
Just speclation here
So I was reading the most recent interview with Ree Soesbee and Eric Flannum [part 1] [part 2] and I found an interesting comment on when the interviewer asked Eric about Cantha and Elona. the Q&A goes as such
- "Onlinewelten: Do you plan to open Cantha and Elona from the beginning, or are you saving these zones for possible future add-ons?
- Eric Flannum: Cantha and Elona will not be explorable in the initial release of Guild Wars 2. However, I think it is safe to assume that we will be hearing more from both Cantha and Elona in the future."
I quote "initial release"...well I'm interested in how they said that. Might that mean that similarly to GW1 or other long lasting MMO's there might be expansions or in the case of GW1 additional stand alone stories? If that's the case then in following suit with other long lasting MMO's it might mean additional races when dealing with the other Ancient Dragons, another comment that I am particularly interested in is one about the dwarves.
- "Onlinewelten: Will the charr cults play a role in GW2? What about the remaining dwarves?
- Ree Soesbee:...The dwarves have left the surface of Tyria to hunt Primordus and the destroyers below ground. There is one dwarf active in Tyria, and the players can interact with him, but the others have not been heard from in generations. They have become little more than legend to those races who remained behind."
Hunt Primordious?
This again made me think of one more question asked
- "Onlinewelten: The trailer focuses on Zhaitan. Will we encounter the other dragons as well?
- Eric Flannum: While we see the minions of the other dragons, the initial release of Guild Wars 2 will focus on Zhaitan as the primary enemy."
There it is again! "initial release"
SO this has made me hopefull for future additions to GW2 as well as give me PLENTY to speculate about. What do I make of these comments put together as well knowledge of common MMO expansion standards? As the title might suggest, more races to come! Now what would make good races to follow the storyline of GW2 as well as satisfy the players? Well, since it was said that the Dwarves are hunting Primordious and we assume that the later releases will deal with the other dragons the Dwarves appearing as a playable race when we deal with Primordious seems rather likely. Another race that might appear would be the Kodan, this seems less likely but eh, you never know. They seem to have been the most affected my the Awakening of Jormag along with the Norn. A larger focus on Elona might come about when we battle with Kralkatorrik and it's minions, not having played Nightfall much I'm not to sure about what race might come of that though. As far as Cantha..well the possible "Deep sea dragon" might have a tie to Cantha's Jade Sea (possibly previous?) and MY hopes are if we do gain entry to Cantha then the Tengu will have become a playable race! (wooo! anticipation!)
Well that's all of my speculation for now, read, enjoy, comment, and above all SPECULATE! (caps for enthusiasm!)Habar414 10:58, 9 December 2009 (UTC)
- Better yet, put it on a forum somewhere :P. I would think plenty of threads have already been made about this. -- pling 11:03, 9 December 2009 (UTC)
- ah, sorry, will do, my bad I'm not used to forums and I'm rather new to wiki thanks, so should I delete this then?(forgot to sign)Habar414 12:26, 9 December 2009 (UTC)
- We usually don't delete talk, only archive when it's time. I remember seeing hints that there will be more races than currently announced, but I'm afraid it may turn into something like the nightfall powercreep and stuff with the expansions in GW1. Also, there will be expansions/campaigns, otherwise there is no way for Anet to make money off of this, it's basically expansions or microtransactions or monthly fees, and we know there won't be monthly fees. Rose Of Kali 14:28, 9 December 2009 (UTC)
- ah, sorry, will do, my bad I'm not used to forums and I'm rather new to wiki thanks, so should I delete this then?(forgot to sign)Habar414 12:26, 9 December 2009 (UTC)
Playabe Races Link Box
Right now, the box at the bottom for the most part does not link to pages about the actual 'heritage'. For example, the Human sub-links bring you to information about the regions, not the heritage. The Norn sub-link bring to pages about the spirits, etc. Should this be changed to new/non-existent pages, or do we just not care yet? Mat Cauthorn, The Botanist 18:17, 8 January 2010 (UTC)
- We don't know to what extent the racial heritage will actually affect gameplay and how much there is to say about it. It is possible the effect is small enough it wouldn't be worth having a page and listing it on the nav. Alternatively there could be too many other modifiers (for instance there is no mention of the human noble/commoner choice on the nav) to list them all attractively in a nav. I say ignore the issue until we actually have more information. Either that or go back to the previous incarnation of the nav which simply listed the races. -- Aspectacle 20:17, 8 January 2010 (UTC)
- The problem I have with the box is that it for sylvari it links to seasons. It should be time of day sylvari was born since its time of day that is chosen at creation not season. The season is determined by time of day but its time of day you pick. Ramei Arashi 05:57, 18 August 2010 (UTC)
Nightmares and Shamans and Sons, Oh my!
Is it just me or does every race seem to have a, for lack of a better word, counterculturistic group? The Sylvari have the Nightmare Court, the Norn have the Sons of Svanir, and the Charr have the Shaman Caste. Intriguing. Celle
- The asura probs have a bunch of savage bands still underground and the Human have the undead :P --aut (t) 21:26, 23 January 2010 (UTC)
- I think it's probably more like a shining blade-white mantle type thing for humans and an anti-logical group for the asura..IMOAL Celle
- Yeah, there's a faction of humans that oppose the queen, and there's a college of asurans that opposes the others, if I'm not mistaken. Pretty lame in a cookie-cutter kind of way.Vidal 13:49, 27 January 2010 (UTC)
- Well, if the races aren't really fighting eachother, they need some other conflict beyond the dragons to make the game more broad. Internal conflicts allow for expansion beyond the main storyline. Mat Cauthorn, The Botanist 14:11, 27 January 2010 (UTC)
- Think about it this way: In GW1 there's always some group around to oppose the players and make moving around an area funner than just walking; there's gotta be something to fight. My guess is that each 'counterculture' group is simply a faction of evil, or at least, diametrically opposed group so that we have an excuse to fight members of each race. Like the corsairs, or the Jade Brotherhood. Zolann The Irreverent 22:28, 11 May 2010 (UTC)
- Well, if the races aren't really fighting eachother, they need some other conflict beyond the dragons to make the game more broad. Internal conflicts allow for expansion beyond the main storyline. Mat Cauthorn, The Botanist 14:11, 27 January 2010 (UTC)
- Yeah, there's a faction of humans that oppose the queen, and there's a college of asurans that opposes the others, if I'm not mistaken. Pretty lame in a cookie-cutter kind of way.Vidal 13:49, 27 January 2010 (UTC)
- I think it's probably more like a shining blade-white mantle type thing for humans and an anti-logical group for the asura..IMOAL Celle
Future possibilities.
Looking at the races we have here that we know are going to be playable, There is a number of sentient (or semi-sentient races) that have gone somewhat ignored on the GW2 wiki. So I'm going to outline a number of the races that *might* be put into GW2 or it's future releases/expansions.
Our confirmed races are the Humans, Asurans, Sylvari, Norn, and Charr.
Other common races existing on Tyria include the Tengu, Centaurs, Dwarves, Mursaat, Grawl, Dredge, and the Kodan. - Let's strike Grawl, Centaurs, and Dwarves off this list. One who paid close attention to the Races of Tyria video can see both the Centaurs and Grawl attacking player characters, and the Dwarves because there is apparently only one left in Tyria. (Points upward on the talk page)
Cantha will not likely add any races if it is introduced into the GW2 world. The Movememnt of the World states that all non-humans were driven out of Cantha. If by some miracle any sentient races other than humans remain there, they might be the Dredge, Tengu, and Wardens.
Elona has the Heket, Centaurs (already a no go), Harpies, and the Margonites. The Heket (and all other frogmen, such as those in Tyria) are unlikely to be a playable race. As also in the Races of Tyria video, players are seen fighting (You guessed it) frogmen.
To be honest, there's not many races they can introduce in further expansions/etc. that won't conflict with the way the game world is going to be in GW2. The only things I can see them adding are perhaps the Tengu or Skree. Feel free to mock and critisize me or tell me if I missed any races, I'm only speculating on how things might be. 97.120.218.101 03:48, 7 February 2010 (UTC)
- They Will probly add new Profetions and Races,...Folowing WoW (Flame me all you want.Its true.), I do like the consept of other races,however,Since the game storyline has pritty much finished
- (5 races.Kill 6 dragons,Simples.*Squeeck*) i dout they will...Which means they wont..--Neil2250 , The Zoologist 08:47, 7 February 2010 (UTC)
- They've already got alot of races, I don't think they need to come up with more just for the sake of new campaigns/expansions especially if they're going to be revisiting Cantha and Elona, which is extremely likely as if they didn't fans of those areas would be incredibly upset with Anet. They could use some of the races I mentioned, but they'd have to pick carefully as not to break the storyline as we currently know it. 97.120.218.101 22:01, 7 February 2010 (UTC)
- Just becuase they fight a race does not mean an offshot of that race cannot become playable. We fought Krytans, but now we get to become them. --198.51.130.254 04:34, 8 February 2010 (UTC)
- My prediction: Only one new race will be added for Cantha and Elona each. It'll be Tengu for Cantha and Centaurs for Elona. Those make the most sense. Arshay Duskbrow 17:57, 11 May 2010 (UTC)
- Oh I would LOVE to play a centaur. ^_^ If only if only, eh? --Amannelle 18:59, 11 May 2010 (UTC)
- Centaurs and Tengu are a high possibility... I could also think of Djinn for Elona and Naga for Cantha as well. I would love to play as a Djinn =D --hnzdvn 19:05, 11 May 2010 (UTC)
- Djinn do not have a society at all. Naga have some social structure, but are still too primitive to have a storyline going. Tengu in Cantha and Centaurs in Elona sound like the most probable candidates if there will be new races for those continents. Rose Of Kali 14:43, 13 May 2010 (UTC)
- Centaurs and Tengu are a high possibility... I could also think of Djinn for Elona and Naga for Cantha as well. I would love to play as a Djinn =D --hnzdvn 19:05, 11 May 2010 (UTC)
- Oh I would LOVE to play a centaur. ^_^ If only if only, eh? --Amannelle 18:59, 11 May 2010 (UTC)
- My prediction: Only one new race will be added for Cantha and Elona each. It'll be Tengu for Cantha and Centaurs for Elona. Those make the most sense. Arshay Duskbrow 17:57, 11 May 2010 (UTC)
- Just becuase they fight a race does not mean an offshot of that race cannot become playable. We fought Krytans, but now we get to become them. --198.51.130.254 04:34, 8 February 2010 (UTC)
Oh Shoot.
"...but these will be limited to maintain game balance and to..." We're doomed.--Neil2250 , The Zoologist 20:13, 18 February 2010 (UTC)
- What's wrong with wanting to maintain balance? Do you prefer WoW style where "balance" just means releasing bigger and better weapons every couple months? :P --Amannelle 14:19, 11 May 2010 (UTC)
- There's nothing wrong with big weapons.
- ...Unless they unbalance the game...
- ...Damn. Zolann The Irreverent 22:32, 11 May 2010 (UTC)
- Oh ^^ I was just referring to the various MMOs that, in order to keep players continuously playing (for a subscription fee) they will regularly raise level caps or add more and more powerful weapons, so it's like every few weeks there's some new "ultimate weapon" that everyone has to get if they want to have a chance at surviving things like PvP. :P Eventually it just gets ridiculous. ANet, on the other hand, seems to maintain entertainment by actually adding new stuff (in the form of expansions and such) that have more to them than just "a slightly bigger weapon than the last one" lol. So again I ask, why are you saddened by them wanting to maintain a balanced game, Neil? I'm a little confused o_o --Amannelle 00:03, 12 May 2010 (UTC)
Racial "niche"?
Considering the professions, and comparing them to the trailers, do you think they will have each race uphold a particular few professions? Looking at the trailer, you see first the humans are represented as showing valor and such, and seem to emphasize warrior, knight, and mesmer (or something similar to those). The Charr seem to uphold warriors and some sort of gunners, the Asura seem to emphasize their golems (possibly some sort of engineer?), the Norn seem to embrace the ranger livestyle, and Sylvari... not sure about them. I am very well aware of the fact that all races can use all professions, but I am referring to the NPCs in these races. For instance, will there be significantly more warrior NPCs in the Charr race than in the Sylvari race? It's all speculation for the moment, but they seem to imply some sort of "profession emphasis" within racial cultures. --Amannelle 14:24, 11 May 2010 (UTC)
- Well, we know that...
- The Charr look down on magic as a remnant of their religious history. According to the lore, only the Gold Legion (which can't be picked as a character background) uses it much now. Also, their non-magic technology is stated to be the best among the races, so Gunners will be a natural choice for them.
- While the Sylvari seem to feel an intimate connection with magic, their Dream has also been stated to contain themes of chivalry and valor, making them suitable for a Knight.
- The Norn are the big brawlers, of course. Their outdoor lifestyle and their nature spirits makes Ranger also an important profession, as you say. Beyond that, neither their magic nor technology is all that spectactular. I can't really picture a Norn Gunner or Rogue. They'd probably consider those professions cowardly.
- Obviously the Asuran culture prizes magical skill and intelligence over physical strength, so Asuran warriors would probably be rare.
- As always it seems, Humans are the "all around" group, if only because of their diverse gods. No particular role could be said to be favored, although...if Mesmer is in the game, I would say that that more than anything is a signature Human profession. Arshay Duskbrow 17:53, 11 May 2010 (UTC)
- Anet has stated a while back that all the races would have access to all professions, so all the little things you stated would be following the racial skill ideas. - Giant Nuker 11:26, 26 May 2010 (UTC)
I wonder, Will Future races get access to all classes?
If Anet adds new races and classes, will the new races have access to all the classes? Will the older races have access to new classes?--Knighthonor 22:21, 11 May 2010 (UTC)
- Doubt there will be much of a need for new classes, really. But I do assume new races will have access to all classes. --Kyoshi (Talk) 23:05, 11 May 2010 (UTC)
- ANet likes adding new things with each game, which is why races are so wonderful. They let ANet add new aspects to each game, but can help maintain the balance in PVP and PVE. However, I do hope SOME Classes are added in the future (Maybe 1 extra class per EP?). ^^ And I definitely hope they add More Races in the future. --Amannelle 23:57, 11 May 2010 (UTC)
- Yes, but they said expansions are more likely than entirely new campaigns this time around. I dunno, I guess we'll see. --Kyoshi (Talk) 18:16, 12 May 2010 (UTC)
- Adding new professions in GW1 campaigns is what made the game spin out of control, I highly doubt they'll repeat that mistake. I do expect to see Tengu and Centaurs as playable races, if Cantha and Elona are ever added in the expansions. Rose Of Kali 14:49, 13 May 2010 (UTC)
- Well, the main problem with GW1 was the ever-growing complexity in primary/secondary profession combos as more content came out. Given the stand-alone nature of GW2 professions, with no secondaries, partially preset skillbars, and play-style mechanics entirely unique to each profession (at least, that's what they're promising), I foresee less problems with introducing a limited number of new professions later on, as long as they are properly balanced against what already exists. Of course, despite our educated guesses, we still aren't yet completely sure what professions we're getting to start with... :P Arshay Duskbrow 15:11, 13 May 2010 (UTC)
- Adding new professions in GW1 campaigns is what made the game spin out of control, I highly doubt they'll repeat that mistake. I do expect to see Tengu and Centaurs as playable races, if Cantha and Elona are ever added in the expansions. Rose Of Kali 14:49, 13 May 2010 (UTC)
- Yes, but they said expansions are more likely than entirely new campaigns this time around. I dunno, I guess we'll see. --Kyoshi (Talk) 18:16, 12 May 2010 (UTC)
- ANet likes adding new things with each game, which is why races are so wonderful. They let ANet add new aspects to each game, but can help maintain the balance in PVP and PVE. However, I do hope SOME Classes are added in the future (Maybe 1 extra class per EP?). ^^ And I definitely hope they add More Races in the future. --Amannelle 23:57, 11 May 2010 (UTC)
- Well, we're starting with 8 supposedly unique professions. It would be difficult to come up with more and keep them just as unique with entire new skill sets and new play styles. I'd rather them design more playable content, personally. 8 professions and 5 races to mix them with (thus different racial skills, different starting areas and storylines) is already enough for "alto-holics," as they called them in the latest article (I kind of am one ^_^), and just adding 2 more playable races with 2 more continents/storylines would be plenty for me. :P I am opposed to having more than 8 professions. I also think that's why they started with 8 right away, instead of doing 6 for "starters" like in the first game. Rose Of Kali 15:27, 13 May 2010 (UTC)
- Thereby maybe (just maybe) we (just) wait to the release of GW2 and the after (some) years we can think about new possibilities.. (just an idea =P) GW2 has so many features, I think thats enough for (some) years? =) -- Cyan 15:36, 13 May 2010 (UTC)
- Well, we're starting with 8 supposedly unique professions. It would be difficult to come up with more and keep them just as unique with entire new skill sets and new play styles. I'd rather them design more playable content, personally. 8 professions and 5 races to mix them with (thus different racial skills, different starting areas and storylines) is already enough for "alto-holics," as they called them in the latest article (I kind of am one ^_^), and just adding 2 more playable races with 2 more continents/storylines would be plenty for me. :P I am opposed to having more than 8 professions. I also think that's why they started with 8 right away, instead of doing 6 for "starters" like in the first game. Rose Of Kali 15:27, 13 May 2010 (UTC)
- I would not expect to see tengu as playable characters in a Canthan expansion, since Cantha is mostly just the Dragon Empire. Also, it appears centaur are still enemies to all other races, I would be surprised to see them playable as well. I doubt that they will create any new starter areas after the initial release (which means the chance of new professions is low, the chance of new races is very low). -~=Ϛρѧякγ (τѧιк) 23:26, 2 August 2010 (UTC)
- Edit: fixed the citation that says new races are definite. Though that interview is so old, and many other things in it have already changed. -~=Ϛρѧякγ (τѧιк) 23:47, 2 August 2010 (UTC)
Future Races
I hope they add professions and races in expansions, Tengu would be cool. And Bard, I have my (comedial) reasons... Hehe.--AdventurerPotatoe - 22:13, 2 August 2010 (UTC)
- Speculators have agreed that they won't add new professions due to thats what ruined GW in the first place. I'd love to see Tengu and Centaur tbh xD --Naut 00:00, 3 August 2010 (UTC)
- If we get tengu anywhere, Tyria would be the place to get them. Seeing as that's where GW2 is planned to take place and we won't have the option to make tengu, I'm not sure about that. :P -~=Ϛρѧякγ (τѧιк) 02:09, 3 August 2010 (UTC)
- I think they said in an earlier release that GW2 would initially take place in Tyria and later expansions may include other areas. I speculate that the later releases may have been slip-ups. It could be reverse, of course, but I'm pulling for playing as a tengu in Cantha. --Kyoshi (Talk) 02:53, 3 August 2010 (UTC)
- That obviously meant just the initial release, otherwise there would be no point in setting up the situations elsewhere (Canthan imperial tyranny, Elonian Palawa Joko/Mordant Crescent situation, etc). Given the current situation of Canthan non-humans as outcasts, Tengu involvement will probably revolve around "restoring the honor and equity of their race" and so on. In short, another vote for Tengu in the Canthan expansion. Definitely something I want bad. Arshay Duskbrow 03:36, 3 August 2010 (UTC)
- (Edit conflict) "Usoku unified Cantha behind a strong national identity and began to drive out all non-humans." I wouldn't really expect Cantha to be the place to find very many tengu and tengu don't live in Elona (as far as I know), leaving Tyria as the place where they would be, but aren't. Though, I could see us not being able to traverse much of the Shiverpeaks due to Primordius or the Steampunk Mountains due to Zhaitan. Possibly in the first or second expansion? -~=Ϛρѧякγ (τѧιк) 03:50, 3 August 2010 (UTC)
- "Drive out" just means they've been marginalized and are probably living in some remote area. It's pretty extreme to think that because of that one sentence, there are absolutely no Tengu left in Cantha. Arshay Duskbrow 04:03, 3 August 2010 (UTC)
- I said that there probably wouldn't be very many, I never said that tengu were wiped off the face of Cantha. However, it would practically take that to get rid of them tbh. -~=Ϛρѧякγ (τѧιк) 05:40, 3 August 2010 (UTC)
- Even though I'm pulling for them, I'm not sure I can see it happening either, mainly because the tense peace between races in the initial release would be hard to duplicate with a driven-out race like non-human Canthans. Though maybe as an expansion they wouldn't put so much stress on inter-racial peace, or maybe that's more the point of it, like EotN. Dunno. --Kyoshi (Talk) 19:09, 3 August 2010 (UTC)
- For my two cents on this subject: Going on amout of involvement in GW1, tengu and centaur seem to be the most likely races to be introduced in the Canthan/Elona expansions, respectively; 1/4 of the Bonus Missions pack is all about the Tengu Accords, and there is a centaur HERO in Nightfall. Another Canthan option would be the dredge, which would also give us a nice way to get there as well. Zolann The Irreverent 20:16, 3 August 2010 (UTC)
- Hope we get to play as the Kappa in GW2's further expentions lol. —The preceding unsigned comment was added by 74.171.163.219 (talk • contribs).
- Even though I'm pulling for them, I'm not sure I can see it happening either, mainly because the tense peace between races in the initial release would be hard to duplicate with a driven-out race like non-human Canthans. Though maybe as an expansion they wouldn't put so much stress on inter-racial peace, or maybe that's more the point of it, like EotN. Dunno. --Kyoshi (Talk) 19:09, 3 August 2010 (UTC)
- I said that there probably wouldn't be very many, I never said that tengu were wiped off the face of Cantha. However, it would practically take that to get rid of them tbh. -~=Ϛρѧякγ (τѧιк) 05:40, 3 August 2010 (UTC)
- "Drive out" just means they've been marginalized and are probably living in some remote area. It's pretty extreme to think that because of that one sentence, there are absolutely no Tengu left in Cantha. Arshay Duskbrow 04:03, 3 August 2010 (UTC)
- (Edit conflict) "Usoku unified Cantha behind a strong national identity and began to drive out all non-humans." I wouldn't really expect Cantha to be the place to find very many tengu and tengu don't live in Elona (as far as I know), leaving Tyria as the place where they would be, but aren't. Though, I could see us not being able to traverse much of the Shiverpeaks due to Primordius or the Steampunk Mountains due to Zhaitan. Possibly in the first or second expansion? -~=Ϛρѧякγ (τѧιк) 03:50, 3 August 2010 (UTC)
- That obviously meant just the initial release, otherwise there would be no point in setting up the situations elsewhere (Canthan imperial tyranny, Elonian Palawa Joko/Mordant Crescent situation, etc). Given the current situation of Canthan non-humans as outcasts, Tengu involvement will probably revolve around "restoring the honor and equity of their race" and so on. In short, another vote for Tengu in the Canthan expansion. Definitely something I want bad. Arshay Duskbrow 03:36, 3 August 2010 (UTC)
- I think they said in an earlier release that GW2 would initially take place in Tyria and later expansions may include other areas. I speculate that the later releases may have been slip-ups. It could be reverse, of course, but I'm pulling for playing as a tengu in Cantha. --Kyoshi (Talk) 02:53, 3 August 2010 (UTC)
- If we get tengu anywhere, Tyria would be the place to get them. Seeing as that's where GW2 is planned to take place and we won't have the option to make tengu, I'm not sure about that. :P -~=Ϛρѧякγ (τѧιк) 02:09, 3 August 2010 (UTC)
(Reset indent) Same, I'd like to see a reptilian race of some sort. They could pull some lame stuff like making tengu playable starting in Cantha, which wouldn't make sense population-wise (because everyone and their mother would make a tengu character), but I'm hoping that they're added in the Steampunk Mountains / Sparkfly Swamp where we can be almost positive they exist in force (and maybe also adding heket). I would really find it hard that A-Net would pass up making tengu as playable characters. -~=Ϛρѧякγ (τѧιк) 23:06, 3 August 2010 (UTC)
- (Wiki isn't ment to be a speculation pool, use other services if you want to throw ideas in the water and see what will float and what will sink.) Ugh, where are all the people who just like human (kind of) shaped races? Dislike to the Char, Asura and all other beasts (specially as playable races)! (And I point to my upper post, don't go too far in the future..) -- Cyan 23:30, 3 August 2010 (UTC)
- I agree with you Cyan but all we really can do right now is speculate, all this stuff can be archived when the game comes out and it's time to get to work. ~ Bow 23:43, 3 August 2010 (UTC)
- Yep, this is pretty much what wikians do during news doldrums. Stuff like this will die after the game comes out (not that it won't be eventually replaced by "suggestions"). -~=Ϛρѧякγ (τѧιк) 00:57, 4 August 2010 (UTC)
- Besides the speculation, I just find it funny but also foolish (Flee, you fools!! ^^) to speculate about future races in a expansion which might be there (in the future =P) while the actual game isn't even here. Seems pointless. And no more beast playable races! Victory for Humans, Norn and Sylvari! -- Cyan 10:18, 4 August 2010 (UTC)
- Now that you mention it Oni would make a pretty beast race to play as. - 74.171.163.219 13:22, 4 August 2010 (UTC)
- It may be pointless, so let's all just smile! -~=Ϛρѧякγ (τѧιк) 13:29, 4 August 2010 (UTC)
- GoA leads me to believe Heket could be a future playable race. Possibly Dredge too. People overlook them because they weren't very developed in GW1, but I think that will change. Manifold 15:11, 4 August 2010 (UTC)
- We're all forgetting about the Caromi Tengu in Kryta. Perhaps they are still there and have changed their ways. There is no need to assume Tengu are only in Cantha. Anyhow, since the Centaur and the Skree seem to be big antagonists in the game, it's going to be hard to fit them into the new races. I also think that Heket is also one of the antagonists. I believe I saw some in one of the trailers. I think the most likely race will be the dredge. Besides, ArenaNet has stated clearly that you will not be able to fly in the game, unless they meant that as literally gliding in the sky. The Skree will probably be the least likely race to choose. Kroff 18:18, 4 September 2010 (UTC)
- GoA leads me to believe Heket could be a future playable race. Possibly Dredge too. People overlook them because they weren't very developed in GW1, but I think that will change. Manifold 15:11, 4 August 2010 (UTC)
- It may be pointless, so let's all just smile! -~=Ϛρѧякγ (τѧιк) 13:29, 4 August 2010 (UTC)
- Now that you mention it Oni would make a pretty beast race to play as. - 74.171.163.219 13:22, 4 August 2010 (UTC)
- Besides the speculation, I just find it funny but also foolish (Flee, you fools!! ^^) to speculate about future races in a expansion which might be there (in the future =P) while the actual game isn't even here. Seems pointless. And no more beast playable races! Victory for Humans, Norn and Sylvari! -- Cyan 10:18, 4 August 2010 (UTC)
- Yep, this is pretty much what wikians do during news doldrums. Stuff like this will die after the game comes out (not that it won't be eventually replaced by "suggestions"). -~=Ϛρѧякγ (τѧιк) 00:57, 4 August 2010 (UTC)
- I agree with you Cyan but all we really can do right now is speculate, all this stuff can be archived when the game comes out and it's time to get to work. ~ Bow 23:43, 3 August 2010 (UTC)
Racial Skills
One thing that I'm really wanting to find out is if Arena Net is going to release Some Racial skill Videos like they did for the professions. I would really like to see some of each races own skills in action and learn about some of the norn skills besides their forms.--Yozuk 19:58, 7 September 2010 (UTC)
Size and Damage
Another thing I'm wondering is how will they balance the 5 races size? I mean trying to hit a charr warrior is going to be allot easier then trying to hit an asura because of how big a charr is in comparison to a asura.--Yozuk 20:00, 7 September 2010 (UTC)
- They are most likely to just make it so it's the same chance to hit an Asura over a Norn. - Giant Nuker 20:49, 7 September 2010 (UTC)
- Its not a chance thing though. Guild Wars 2 isn't set up so that you have a Percent chance to hit something. if you attack and they dodge your going to miss, if they attack you and you put up your shield in the nick of time your going to block. Its not a "You are in Shield Stance. You have a 75% Chance to block for X seconds". Another Example is that if you use Meteor Storm each Meteor will make contact with whats directly underneath it, not if your in the area of where its cast you will get hit in 3 seconds of standing there. Which means that larger foes will be hit by more Meteors then Smaller foes.--Yozuk 21:01, 7 September 2010 (UTC)
- Well Anet wants everything to be balanced and fair, so you can probably guess where they would go with this. I think A hitbox system with all the hitboxes being the same size fitting that idea. - Giant Nuker 21:13, 7 September 2010 (UTC)
- It's not as if tiny female monks were any harder to hit with projectiles than large male warriors. Same idea, presumably. --Kyoshi (Talk) 22:01, 7 September 2010 (UTC)
- The size difference between a short asura and a tall charr/norn (the latter being about 3 times as tall) is quite a bit more extreme than anything we saw in GW1. Manifold 22:34, 7 September 2010 (UTC)
- Also in GW1 you had an auto target system and no active dodging. Although what could be a strength could also be a weakness. If an Asura(using the same theory here) Used Melee weapons would they have a reach disadvantage?--Yozuk 23:48, 7 September 2010 (UTC)
- Active dodging is actually available, if what goes on in the gw1:Dragon Arena is what you're talking about. And thinking there will be a "reach disadvantage" is just silly, since they specifically said an asuran warrior would be just as effective as a norn warrior; melee range is melee range. --Kyoshi (Talk) 01:11, 8 September 2010 (UTC)
- Also in GW1 you had an auto target system and no active dodging. Although what could be a strength could also be a weakness. If an Asura(using the same theory here) Used Melee weapons would they have a reach disadvantage?--Yozuk 23:48, 7 September 2010 (UTC)
- The size difference between a short asura and a tall charr/norn (the latter being about 3 times as tall) is quite a bit more extreme than anything we saw in GW1. Manifold 22:34, 7 September 2010 (UTC)
- It's not as if tiny female monks were any harder to hit with projectiles than large male warriors. Same idea, presumably. --Kyoshi (Talk) 22:01, 7 September 2010 (UTC)
- Well Anet wants everything to be balanced and fair, so you can probably guess where they would go with this. I think A hitbox system with all the hitboxes being the same size fitting that idea. - Giant Nuker 21:13, 7 September 2010 (UTC)
- Its not a chance thing though. Guild Wars 2 isn't set up so that you have a Percent chance to hit something. if you attack and they dodge your going to miss, if they attack you and you put up your shield in the nick of time your going to block. Its not a "You are in Shield Stance. You have a 75% Chance to block for X seconds". Another Example is that if you use Meteor Storm each Meteor will make contact with whats directly underneath it, not if your in the area of where its cast you will get hit in 3 seconds of standing there. Which means that larger foes will be hit by more Meteors then Smaller foes.--Yozuk 21:01, 7 September 2010 (UTC)