Talk:Movement Speed

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Right, we need to have a page on this somewhere, so I'm going to make a start on what we know. Hopefully someone can correct me where I'm wrong.

There are two movement speeds, In-Combat and Out-Of-Combat. Out-Of-Combat is faster, let's call it "Running Speed" (Or Gallopping Speed for the Char, I love their unarmed running animation)

Conditions and Boons that effect movement speed:

Traits that effect movement: Lots, but they only effect in-combat movement speed, but is seems that Conditions and Boons also effect out-of-combat speed (Can someone confirm this? I didn't run any controled tests for swiftness, only the elementalist traited movement speed boosts) Illiander 19:01, 2 July 2012 (UTC)

I reformatted your list of conditions/boons so I could add their effects (you forgot Stun, so I added that). Yes, Swiftness increases movement speed out of combat, I used Elixir B all the time when running between places. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:24, 2 July 2012 (UTC)
Well, that just knocked Warhorn Warriors and Bird Rangers usefulness in WvW up a notch. (Charge and Quickening_Screech are both 10s of Swiftness with a 20s recharge (So two of them is permentant Swiftness for a whole party), and then there's Elixir F, which could potentially boost an entire party, permentantly, by itself, depending on what the bounce mechanic does exactly. Maybe I'm overestimating the value of speed in WvW though. Illiander 21:13, 2 July 2012 (UTC)
I think Elixir F only bounces 3 or 4 times, and I think it has to bounce foe-ally-foe-ally-etc. (that's how other skills function that bounce "between foes and allies"). Also, all AoE effects (like Charge and Quickening Screech) only hit a max of 5 targets. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:22, 2 July 2012 (UTC)

In Combat/Out Of Combat[edit]

Were the descriptions right about that in BW3? Or is there still some hidden "Only in combat" notes needed? Illiander 18:02, 31 July 2012 (UTC)

I actually don't recall there ever being any difference in regards to combat. When testing skills against the practice golems, I would turn and run out of range in order to equip different weapons, and I'm pretty sure the movement speed stayed exactly the same as I transitioned out of combat. I'm not sure enough to remove it from the article, though. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:23, 31 July 2012 (UTC)

Movement Speed Stacking?[edit]

Does anyone know how different movement speed effects stack? As an example, Air Attuned Elementalists can have:

  • Zephyr's Speed - (10% faster speed while attuned to Air)
  • One with Air - (Up to 25% faster movement speed based on duration spent attuned to Air)
  • Windborne Dagger - (15% faster movement speed while wielding a dagger)
  • Signet of Air - (25% faster movement speed while Signet is off cooldown)
  • Swiftness - (33% faster movement speed, can be applied by the Elementalist or by other allies)

Is it just that the highest effect overrides all the others? That seems a little odd considering how many different movement speed modifiers some classes have; taking one trait would make all the others useless, and the traits themselves would often be useless considering how many classes can apply Swiftness to the group (a little coordination among team members can yield infinite movement speed). --24.61.6.72 01:43, 15 August 2012 (UTC)

And if their effects are added together, I'd like to know if there is a cap or some sort of diminishing return/ --The preceding unsigned comment was added by 69.134.147.218 (talk).
I just did a little testing. Conclusions: nothing stacks, One with Air is bugged.
I found two easily identifyable spots to run between. Without any buffs the run took 19 seconds. With "Zephyr's Speed" it took 17. With "Signet of Air" on top still 17. With "One With Air" on top, still 17(!). So it seems that not only does "One With Air" not stack, tt also doesn't override the Zephyr and give you 25% instead of 10% speed increase. --87.63.105.162 13:54, 6 September 2012 (UTC)
Did you wait for one with air to tick up? It takes a few seconds to reach it's max.Illiander 06:29, 7 September 2012 (UTC)

Town speed boons[edit]

In every big town there is a speed boon giver but boon he grants does not stack with normal swiftness. Is there anyway we can test if those two boons make player more faster? 82.145.209.143 23:40, 1 September 2012 (UTC)


Speed measurements[edit]

I tested movement speeds by measuring distance via leap abilities and then timing multiple runs between points. Non-combat speed is about 300 range units/second, while combat speed is about 215 range units/second. I've updated the page accordingly. --Deadpoint 04:38, 10 September 2012 (UTC)

I did some testing by measuring the time difference between which a 1200 range skill and a 600 range skill came within range. My exact values were 296 out of combat run, 179 out of combat strafe, 105 out of combat backpedal, 210 in combat run, 178 in combat strafe, and 105 in combat backpedal. This means strafe/backpedal is 60%/35% run speed out of combat but 85%/50% in combat speed. I'm going to put slight approximations (to keep things even seeming) of my numbers on the main page ~ Capric 02:02, 12 September 2012 (UTC)

In combat[edit]

I am getting the impression that skills / boons / traits that should give movement speed increase don't quite do what you expect. I used (alternatingly not together) Fleet Shadow and Signet of Shadows to increase movement speed, Cloak and Dagger on a golem to get stealth (as a timer) then move and see how far I could go before steath wearing off.

When strafing there was no effect, with and without movement speed increase I would go equally far. When going forward however I would get further with the movement speed increase then without. The increase didn't quite look like 33% and 25%, but Fleet Shadow would get me a bit further then Signet of Shadows.

Can somebody confirm?

Amy Awien 18:56, 13 November 2012 (UTC)

Booster missing[edit]

Booster can also provide speed Yes4me 01:17, 15 February 2013 (UTC)

Swiftness + Chilled = ...?[edit]

I understand that the maximum value of both buffs and debuffs is used. But how do buffs and debuffs combine together (if at all)? I think the page could make this more clear. Is it 1.33 x 0.33 = 0.439 (-56.1%), 33% - 66% = -33% or something else? Thanks. --Combatter 13:25, 31 March 2013 (UTC)

Agree Combatter, the language in that paragraph is unclear. I made style changes to that section last night, but I don't know the answer to your question so I left the content alone. I also asked the same question in my comment below. --Runcible Wix 16:58, 31 March 2013 (UTC)

Nice work guys[edit]

Hola, Relyk and Dr Ishmael. I think we've really improved this article in the last few hours; thanks for the assist. Completely agree with moving the u/s chart below the contents, it was cumbersome up top.

I think the buff/debuff/stacking paragraph (currently the second paragraph, above the ToC) is still a bit clunky. I'd like to give it another pass but want to ensure I have a clear understanding of the mechanics. A few questions for you veterans:

1) I think this sentence is a bit unclear: "Both speed buffs and debuffs do not stack; the effect with the greatest value will be used." Is it saying that buffs don't stack with each other and debuffs don't stack with each other? Does a speed debuff override a speed buff when its magnitude is greater?

2) Every time we say "buff" and "debuff," we could more accurately say "boon" and "condition." Does this wiki have a policy or best practices with game-specific terminology? I actually like using buff and debuff, since it makes the article more comprehensible to new players. Also the terms are more general: a speed-increasing trait could be considered a buff, but is (probably?) not a boon.

3) Does jumping slow you down?


I made an account, this is me now. Runcible Wix 16:53, 31 March 2013 (UTC)

Clarity[edit]

Maybe one day, hopefully before the next century, Anet will clarify all this. Or maybe not (knowing them). Yseron - 90.53.61.7 23:57, 30 December 2013 (UTC)

Caps on Speed[edit]

I moved the following note from the article, since evidence is generally best included on the talk page (instead of cluttering up the main article).

"Out of combat, movement speed is capped at 133% of the normal movement speed; and in combat, it is capped at 125% of the normal (out of combat) movement speed, as can be seen when using Superspeed or One with Air."

The comment about the caps remains. – Tennessee Ernie Ford (TEF) 20:23, 6 February 2014 (UTC)

This wording is confusing, there are too many caps here and it isn't clear what is what. It states there is a base forward speed earlier for in combat and OOC, and that both cap at 400 u/s. Then this says it's capped at 133% of 'normal' movement speed in combat and 125% OOC. Which base speed(s) are these referring to and what effect do they have, how can you hit the 400 u/s cap if these are the max? Can anyone clear this up? I also believe only forward movement speed is affected by buffs, this should be made clear as well as how debuffs affect strafing and backpedaling, is it a cap at base? Can debuffs be countered with buffs? --Kyban (talk) 02:48, 5 April 2015 (UTC)

Paragraphs in first section[edit]

Answering Relyk's question (noted on his edit revert of the first section), "why do people put every sentence on a new line?"

For the same reason we have any conventions of syntax: To make the text more readable; to aid the reader's comprehension of the material. In this case, the opening section was broken into shorter paragraphs to signal a shift in ideas without adding more verbiage or creating new headings.

This style is used extensively by news articles, professional blogs, and instruction manuals where a reader wants to briefly skim chunks of information to find the details he's looking for.

As it is now, the opening is a solid block of text that jumps inelegantly between different thoughts. One moment it's providing an overview and definition, then it introduces effects, then stacking, then it gets into detailed examples, then it shifts to speed caps, then it moves to skills and another example, all in a single paragraph. These shifts could be better parsed by the reader if they're presented in a few small paragraphs.

You can compare the versions here: http://wiki.guildwars2.com/index.php?title=Movement_speed&diff=781662&oldid=781525

I'd like to restore the version on the left (click here to see it in-context). What do the rest of you think?

Runcible Wix (talk) 06:18, 17 April 2014 (UTC)

The wiki is a reference, not a professional blog or news article. I suggest we keep prose similar to Wikipedia. Maybe you want to split the paragraph between definition and mechanics, but not a paragraph for each sentence. And yeah, the detailed examples should be in a separate section about the mechanics.--Relyk ~ talk < 07:01, 17 April 2014 (UTC)
To be clear, I'm not proposing a separate paragraph for each sentence (and those paragraphs which DO comprise a single sentence are at least compound sentences; the brevity is dictated by the material, not a penchant for short paragraphs). Anyone who is unclear about this, please be sure to view the example linked.
Obviously the wiki is not a blog or news article, but it is *like* those two things as far as this issue is concerned (I notice you omitted my third example, "instruction manual," in your objection). Agreed that the Wikipedia manual of style is as good a guide as any, but I don't see anything in my preferred version that runs contrary to Wikipedia's style guide. Perhaps you could address my specific arguments?
The revision in question was for the sake of clarity and style without altering the content. It's fairly obvious that the stacking example belongs elsewhere, but as an intermediary before that change is made, it's clearer and more readable than the current version, for the reasons detailed above. Runcible Wix (talk) 07:54, 17 April 2014 (UTC)
Instead of restoring, I took the liberty to rewrite the article a bit because I noticed some redundancies - e.g. stating at the beginning that combat and side/backward movement is slower, then showing that in the table in the next section.
I also noticed a contradiction on the page - the base speed table shows that both out-of- and in-combat speed is capped at 400 units/s, but the text says that they have different caps. Which one is correct? —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:52, 17 April 2014 (UTC)

Some missing skills?[edit]

Should Signet of Rage and Impossible Odds be added? Bearber (talk) 22:55, 26 July 2016 (UTC)

No, those skills provide boons that increase movement speed, which means they get listed on those boons' respective pages. The only skills that should be linked on this article are those that directly affect movement speed themselves. Toraen - talk 04:08, 27 July 2016 (UTC)

Walk speed and control[edit]

The "walk" speed (F7 by default, I think) command(s) and speed should somehow be mentioned here. I can't find it anywhere else. It is extremely frustrating when you accidentally turn this on and can't find out how to turn it off. -- 68.0.64.117 07:06, 20 April 2017 (UTC)

I don't believe there is a default keybind for this, so that's on you for setting it and forgetting if that's the case.
edit: Additional there is mention of walking in the page: "Walking speed is 80 units per second in all directions, both in combat and out of combat. " -Darqam 13:56, 20 April 2017 (UTC)

Base speed: source?[edit]

The data table in the first section doesn't have any note about the souce, nor the corresponding link to the original data at the end of article. As a result, it's not clear how exactly these values have been obtained:

  • They are mentioned in the ingame texts or in the manual;
  • They were published by developers either in blog, in public discussion, or in FAQ, but the link is missed;
  • They were manually calculated by Wiki authors by moving a test character in different situations;
  • They were obtained by reverse engineering of data files;
  • Some other sources.

Could it be possible to add such source to the article? Without it, hard to understand the reliability and precision of the data (supposed precision is about 1% or better). --109.252.108.195 10:16, 30 July 2017 (UTC)

Feedback 2017/08/12 -- movespeed source? edited table does not match old text[edit]

The text in the Base speed paragraph is inconsistent with the given movespeed numbers in the table. The table has been edited from 294/210 to 300/200 and back, but no reason or data was provided in both cases. So which is it?

--Neok (talk) 14:06, 12 August 2017 (UTC)

Movement speed for gliders?[edit]

Is there any info available on how glider speed compares to running speed (and whether gliding is affected by buffs/conditions)? Could be useful for figuring out racing strategies. - Temerity (talk) 03:22, 21 February 2018 (UTC)

Feedback 2019/02/06[edit]

Needs to include speed of mounts.

Feedback 2024/08/29[edit]

With the update to the warclaw in Janthir, some cursory testing has it outrunning even the jackal on a flat surface; new numbers will need to be obtained at some point to find its current run speed.