Talk:Glob of Ectoplasm

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What drops this?[edit]

I'm assuming someone has gotten this as a drop, and was wondering where and from what mobs, as it is listed as a component of crafted Ancient Inscriptions --User Shamus McNasty Signature Image.png 14:02, 7 August 2012 (UTC)

Or they purchased the recipe for it, and looked at the list of ingredients. —Torrenal 04:01, 23 August 2012 (UTC)
I salvaged one of these off of a yellow rarity mace, along with some mithril and a major sigil of air. --192.168.104.31 16:09, 28 August 2012 (UTC)
They do drop, don't know from which foes, will ask a friend about that. --Dagoh 09:29, 4 September 2012 (UTC)
I was wrong, he didn't get a drop, it was also salvaged. --Dagoh 17:08, 4 September 2012 (UTC)
These are unobtainable from drops, they can only be obtained by salvaging gold and exotic items of at least level 70.--72.94.55.25 15:38, 6 September 2012 (UTC)
Mistaken on level requirement. They can come from items of lower level than 50 for certain.
On my Tooltip it only mentions the weaponsmith, huntsman and artificer. Is the tooltip wrong? Because some people on Insignia are mentioning it as being used in high tier insignias. Is this confirmed? I got 3 of these from salvaging 2 orange stuff with the yellow salvage kit(stuff from map completion). Will orange stuff later drop too? Or only the yellow one from drops to salvage? - lordmd 17:49, 6 September 2012 (UTC)
Confirmed by myself to be used by Leatherworkers in exotic 80 insignia recipes. --The preceding unsigned comment was added by 66.203.177.44 (talk).
I read a post on guildwarsguru.com from one player who was crafting rare and exotic armor in order to break them down for ecto. I have not tested this to see if it works, but, seriously, if this is this is the fastest way to obtain ecto, the drop rate for these items need to be increased. I'm sure this is not the way the game was intended to be played. Darksteel 11:05, 4 December 2012 (UTC)
Yes, it works. I obtained most of the ecto to craft an exotic armor set for my warrior by salvaging the rare armor I had crafted to reach rank 400. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:57, 4 December 2012 (UTC)
I sent in a ticket about this and received and answer, I will be getting a screenshot of the page on here as soon as I can, and this is from a dev, Glob of Ectoplasm(ectos) can only be obtained through salvaging equipment from lvl 68 or higher. reports of it coming from an item lower than that are either false or a glitch. ALL raritys of gear lvl 68 or higher have a certain chance to yield 0-3 ectos when salvaged, using a black lion chest will get you closer to this. the rate for obtaining one below rare quality is less than 1% and goes lower the further from lvl 80 the item is, and the further from extotic it is. In otherwords the dev stated that you can get ecto from a white if you have enough time and salvage kits and its lvl 68 and above, but the chances are insanely low. again ill be getting the image off my support screen of the message back and get it up here soon as possible for you all.
I've just had a drop of 1 ecto from salvaging one of the malleable weapons - forsaken teardrawer - which was a level 65 exotic. Are we still saying these are glitches? LilyAranel (talk) 16:28, 13 February 2017 (UTC)
You responded to a thread almost 4 years old. For now these are considered anomalies as indicated by the note at the bottom of the page: "Level 65 leveling equipment drop globs of ectoplasm on salvage, presumably due to them having level 68 stats." -Darqam 16:56, 13 February 2017 (UTC)

Salvage Kits[edit]

Do 68+ rares/exotics ALWAYS give 0-3 and 0-5 ectos per salvage? Or is it best to use Black Lion Salvage Kits to secure getting them as opposed to say Journeyman or Master Salvage Kits? 124.191.60.179 17:53, 7 November 2012 (UTC)

A better salvage kit will increase your chance to get a non-zero amount of ectos, but I'm pretty sure it's still possible to get 0 ectos with a BL kit on a level 80 exotic (BL kit says "50% chance of rarer materials", not 100%). The level of the item also factors into the probability. Statistically, higher level of item and better quality of item/kit will yield more ectos on average. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:14, 7 November 2012 (UTC)
Just salvaged 2 lvl 80 rares with a BLSK and no ectos U.U Lokheit 05:41, 22 November 2012 (UTC)
A BL kit does have a 50% chance to generate 1-3 ectos from rares. My question is: is the chance of getting 1, 2 or 3 the same? In that case, you can calculate which rare you need to salvage and which one you need to sell, depending on TP prices. Side note: exotics are always worth more on the TP than the ectos they can generate. 137.224.227.145 12:53, 4 December 2012 (UTC)
I'm no expert, and there's a very real possibility that I'm wrong about this, but I've just been assuming that there's a 50% chance of getting each individual ecto out of the salvage. EtariP sdrawkcaB ehT 00:29, 5 December 2012 (UTC)
I thought there was a 50% chance to get ectos or not (with BL kits) and then you'd have an even chance of getting 1, 2 or 3 ectos. When I get a rare weapon/armor piece, I always check if the sigil/rune is worth something. If it's a normal skin and worth the same as all the other rares, I salvage it for ectos and sell the sigil/rune to make up for potential loss(if I don't get ectos). I just sell items of higher value (because of max dmg/armor, rare skin, etc.), because they're not worth taking the risk. Qiff 09:17, 11 December 2012 (UTC)
Just did a small test. I salvaged 25 rares (most of them lvl 80, some 74,76) with a BL kit. 8/25 got me nothing, 10/25 got me 1 ecto, 1/25 got me 2 ectos and 6/25 got me 3 ectos. This resulted in 30 ectos from 25 rares. I bought rares from the TP, trying to get the lowest prices possible (lower than the ecto price), but did buy instantly. I spent about 7g and got 8g worth of ectos back, plus a little (~50s)from the the sigils/runes. I'm keeping the materials, but that is a little potential profit too. Of course this test is too small to conclude anything, but I think, when salvaging e.g. 1000 rares, 50% of the time you'd get nothing and 50% of the time you'd get 1,2 or 3 ectos. You could make more profit when placing orders and waiting a little, if people are dumb enough to sell their stuff for a price too low. Qiff 09:49, 11 December 2012 (UTC)
After I made my post above, I saw a dev post on the forums that said the chance of getting ectos is independent of all other salvage tables. So it may be true that the chance to get any ectos is 66% regardless of which kit is used. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:11, 11 December 2012 (UTC)
Let's make a research page. It needs to include level of item, rare or exotic, kit used, and ectos received. Manifold User Manifold Neptune.jpg 17:59, 11 December 2012 (UTC)
Just salvaged a lvl 79 rare with Master salvage and got 1 ecto. Usaf1a8xx 11:20, 29 December 2012 (UTC)
I've salvaged 100s of rares and exotics i've probably salvaged at least 1000 rare / exotics, I did this to earn money. but i also kept track of the returns. however i cannot prove this. but what i can say is that I've used both rare salvage kits and lots of blacklions kits on both exotics and rare. and i've kept track of most of it. therefore i updated the page with my data and numbers i've calculated. ( from my studies i observed a equal chance of drop on all gear regardless of level and rarity. i also never saw a single 4 or 5 return from a exotic. and the droprate was averagly 0.75/salvage on the master and 1.5/salvage on the BLSK. --The preceding unsigned comment was added by 83.176.239.184 (talk).
I've collected detailed data of 336 salvages of rare lvl 68-80 armor with a mystic kit. My ecto rate is 0.92 (114× 0, 162× 1, 32× 2, 28× 3), which is remarkably off of 0.75. The reddit calculations people posted because of the recent snowflake exploit mention 0.9, but I could not find a source for that. Anyone to confirm or falsify either result? Suggestions how to handle the value in the article? --aRTy 11:40, 6 January 2013 (UTC)
How is it that the wiki page still says 0-6 ectos from exotics, I've salvaged of a hundred exotics with black lion kits, most of them giving 2~3 but never more. (Might be personal luck, but I never saw anyone get 4~6 from exotics, bullshit information??) Not editing it until completely sure, personal rng can be a mindfuck --Axolotl 13:34, 25 January 2013 (UTC)
i was the guy suggesting the 0,75 drop rate and i must say that 0.9 is most likely the more accurate number. however i don't care what you guys say. you can not get more than 3 ectos from a salvage. the last page we had was good. why was it changed? this page in it current form is both incorrect and not very informative. can we bann the one changing the layout and roll back it? --The preceding unsigned comment was added by 213.113.115.136 (talk).

Descriptive Level[edit]

Used a basic salvage kit (88 copper one, never have money so I know it wasn't anything higher) on a rare pistol with a level requirement of 54 and got 1 mithril ore and 1 glob of ectoplasm.... my character was level 79 when I did the salvage.... so the question I have is: the level of 68+ level requirement is 'your character' or the 'item level'? I thought it was the item level that needed to be the 68+ but I seemed to have proven that wrong.... (the page description doesn't really say which) 165.154.50.79 15:01, 7 February 2013 (UTC)

There are reports of people salvaging items less than L68 and getting ecto/mithril, but this report from October suggests that's so unusual as to be almost negligible --- even if true, you can't count on it enough to make it worth your time. I strongly recommend you sell your <L68 rares instead, since you'll get more coin from that over the long run. Also, the kit matters. Invest in a master's kit if you plan to salvage for ecto.
And finally, your level doesn't have anything to do with the salvage results. 75.37.20.148 16:16, 7 February 2013 (UTC)
Thanks for the link (very informative); but I think the data might not be as negligible as we think; my character just turned level 80 and has only three items over the level 60 (I was caught up with map completion and crafting doing all the low level areas and bouncing between crafting disciplines [didn't know much of the game mechanics at the time; heck my light armor totals 521 and the highlight of it is the 1 major rune of the Grove lol]); but that website never mentions your (or his) character level at all. The highest level area I've gone to is Bloodtide Coast, but looking in my Crafting materials tabs shows that I have 27 different T6 materials in total- all from Basic Salvage Kits from items under level 60. I don't have any horseshoes protuding from any orifice last I checked; maybe the Massive Game update on November 15 2012 might have changed that perhaps? (I'm not saying your lying but I think the information is not entirely correct) 165.154.50.79 20:16, 7 February 2013 (UTC)
Drops can scale up to your character's level regardless of the area level (an update increased the frequency at which this happens, it may have been Nov 15). So you were probably salvaging level 70+ items (I never pay attention to the level of white/blue items, so it's not surprising if you didn't either) to get those T6 materials. Salvaging is all based on the item and the kit. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:28, 7 February 2013 (UTC)

If you salvage levelling gear with extra stats, you can recover ecto (and dark matter) from gear below level 68. Despite what is claimed, this is not a glitch or a negligible occurrence -- it will happen consistently (i.e. with the normal frequency of ecto drops) with this type of gear, at least with the level 65 gear. The reason it is rare is there is not a way to get a large number of these items. Also, it may have been intentionally removed from the levelling gear that comes automatically as level rewards. However, I opened around 1000 Generosity's Reward, which occasionally drops levelling gear. These items dropped luck/ecto/dark matter, but no regular mats. And because none of these are guaranteed drops, sometimes nothing at all would result when you salvaged the item. Nonetheless, ecto was recovered with the normal frequency. Purplearchon.1825 (talk) 05:19, 4 August 2024 (UTC)

Drop rate lower since 26th february update?[edit]

I'm getting quite less ectos since the update, not sure if just a case of really bad luck or the rate have been changed. Anyone else noted it? --The preceding unsigned comment was added by 188.84.32.206 (talk).

Ye, Looks like it: jost got 15 ectos from 5 rares --The preceding unsigned comment was added by 78.102.147.17 (talk).
at first i would have agreed with you, but ive had a lot in the last week, 15-20 a day where before i would have gotten 5-10Spark-TBa 17:11, 16 March 2013 (UTC)
It's bad luck--Relyk ~ talk > 20:18, 16 March 2013 (UTC)

Currency or not?[edit]

Currency currently offers the following definition: "Currency describes the game's units of commerce that are used to pay for goods and services. The bottom of the inventory panel tracks a few of the types that do not take up inventory space. "

By this definition, globs are currency. However, there's only one vendor in the game that accepts crafting materials. So it would also be fair to consider globs as a crafting material that must be supplied to the vendor to craft the desired item, i.e. ascended trinkets. In other words, while technically correct, it doesn't feel right to some people to refer to globs as currency.

Instead, we could avoid the debate by stating the simple fact that one vendor accepts one material for a single class of items. 75.37.23.143 11:34, 3 April 2013 (UTC)

There is only one vendor in the game who accepts Laurels and there is only one who accepts Skill points. Skill points are already a really odd kind of currency, because it is used to buy skill points. By the way I think it is not really clever to use a crafting material as a currency but Arenanet decided to do this.
I see that you can say that there are "pure" currencies: Coins, Karma, Glory, Influence, Merits and Laurels, which only serve as currencies and take up no inventory space.
But you have Tokens (which are only used as currencies but take up inventory space) and Skill points (which does not take up inventories space but serve another purpuse) and well Globs of Ectoplasms (which serve another purpuse and does take up inventorie space if you have more than 250).
My point is why do we want to keep things more complicated than "currencies are used to by goods from vendors". It is a perfectly simple definition that you can follow. Glob of Ectoplasms are not really an Anomaly. Skill points are not really an Anomaly. And there are already a bunch of token which work as token but we also mention the on the currency page because they work as currencies.
That is at least my opinion on this. And when you mark Glob of Ectoplasm as an Anomaly I don't understand why you wouldn't mark Skill Points as an Anomaly because only Skill Points work so weird. - Yandere Talk to me... 11:57, 3 April 2013 (UTC)
Addendum: I just realized I forgot Supply which has some total unique mechanics attached to it. - Yandere Talk to me... 12:00, 3 April 2013 (UTC)
Personally: Definitly a currency, you can buy something with them (excluding dungeon tokens or you'd need to add the whole token nav in the currency nav) so it can be seen as a currency. But on the other hand i dont get half of the currency/token distinction anyways. Supplies are currency? The only thing you can buy with Supplies are upgrades and it doesnt matter how much your character has but how much supplies are in the tower/fort. Laurels are more like tokens then currency as they are accountbound on gain and the only thing they are used for are the laurel merchants. Glory is bound on gain and cant be traded as well, so by definition it woulndt be a currency, just points you can buy stuff with. All this makes Globs, for me, a better currency then most of the currencies listed: Can be sold for money (stable between 25-30s since 3+ month), can be traded and are used to buy stuff from NPCs.
On a side note: Ectos were used in GW1 to trade higher ammounts then the maximum of 100p (due to not having an AH) like: 100p and 20 ectos for a mini black beetle. Magistrella 12:35, 3 April 2013 (UTC)
The distinction between intangible currencies and physical tokens is important and logical. Because there are so many different tokens, we don't list them individually in the currencies navbox, so ecto does not need to appear there on its own. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:04, 3 April 2013 (UTC)
The Problem is that Ectos are distinct from Tokens since there are not account bount but tradable also collectables. Anyway I will add the Ectos to Tokens then. - Yandere Talk to me... 13:41, 3 April 2013 (UTC)
Bound-ness has nothing to do with whether something is a currency or a token. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:59, 3 April 2013 (UTC)
Well, I agree and disagree. On the one hand yes if you say a token is something that is used as a currency but takes up physical space. You are right and I am inclined to follow this definition because it is nice and simple. But up until they added Ectos to the bunch of Token. All tokens were account bound and all tokens had only one purpuse to serve as a currency. Ectos have another purpuse and they are not account bound which is a noteworthy exception in my eyes. As I said I have nothing against sorting them under token, but hey are kind of special.
Also when you look in the Currency Nav you will see that Tokens are listed under account bound currencies. This is why I added a little sentince in right after the starting paragraph so that people don'T get confused. - Yandere Talk to me... 14:09, 3 April 2013 (UTC)
I've modified the nav to address this issue. Does that work? —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:14, 3 April 2013 (UTC)
For me it does. - Yandere Talk to me... 14:17, 3 April 2013 (UTC)
This also seems like a better solution going forward because we know from experience that the "boundedness" of tokens may change. Felix Omni Signature.png 17:00, 3 April 2013 (UTC)
(reset indent) I disagree with it being a currency. In Guild Wars 1 almost every Weaponsmith and Armorsmith required common and sometimes rare crafting materials as well as gold to make the items you purchase. We didn't list all those crafting materials as currency, we shouldn't start now. Laurels as Currency is used at all Laurel vendors, not just specific ones only. Lancour 13:56, 4 April 2013 (UTC)
That argument doesn't really transfer to GW2 because crafting is completely different here. In GW1, yes, our definition of "token" would include all crafting materials, which would be somewhat silly (although not illogical). But like I said, that doesn't apply to GW2.
"Laurels as Currency is used at all Laurel vendors, not just specific ones only." I thought all laurel merchants offered the same items? In which case, ecto is likewise "used at all laurel vendors." To take your argument the other direction, Fractal Relics are only used as currency at a single vendor, so why should we call them currency? —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:04, 4 April 2013 (UTC)
Yeah my wording was bad there. I was trying to point out that the similarity between GW1 'merchants' and 'crafters' who exchange items for things other than gold. Trophies could be used as a 'currency,' likewise 'crafting materials' with gold (I think you see where I'm going with this, my explanation is just a little lacking...). Globs of Ectoplasm are not useable for any item a Laurel Merchant sells, just specific items. This was also an addition to the game in an update (Laurel and Laurel Vendors), and it might happen again to a degree, where another currency is added (by ANET) to the bottom of the inventory screen, with those Vendors selling items which require it and another random item or crafting material (say Obsidian Shards). Would we change Currency again to include it? Lancour 15:05, 4 April 2013 (UTC)
The range of physical items that are used to purchase things from vendors in GW2 is very small, compared to GW1, so where's the problem with categorizing all of those items as tokens? Why do you consider the potentially large quantity of items in that category to be a problem in the first place? —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:19, 4 April 2013 (UTC)
Maybe it's my wording: I'm arguing it as a Currency (as the title says). I don't think it should be on the Page Listing of 'Currency.' As for it as a 'Token,' I haven't really look at it: Token as more of a 'merchant currency' that does NOT have it's own collection count at the bottom of the Inventory Screen? (In which case I agree with you). Lancour 16:12, 4 April 2013 (UTC)
I think that's the confusion - tokens are "items that are used like currency to purchase things from vendors." We're not calling them currency directly, that's why we have the distinction between currency and token. This is basically what Yandere and I were going in circles on above. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:21, 4 April 2013 (UTC)
Whoops. Had a look at the currency page: specifically how it's listed on the Table at the bottom. I completely agree with it. I misunderstood the wording here. My bad; ignore my comments. Lancour 16:24, 4 April 2013 (UTC)

Drop rates[edit]

"Kit quality: higher quality kits produce ecto at a higher rate, e.g. when salvaging level 80 rares, any kit will yield an average of 0.50 ecto/item with the exception of a Black Lion Salvage Kit, suspectedly yielding an average of ~1.25 ecto/item."

The above text added today is not supported by the evidence. There are several people posting on the official forums and elsewhere amounting to 1,000s of salvages that support the previous text: L68-80 rares with Mystic or Master's kits have an average drop rate of 0.9e per salvage, including the possibilities of 0 or 3 ecto. There's less evidence about the BL kits, but enough to support that it's 1.25e.

Since an update this week, those values might be different. However, John Smith says that if that's true, it's a mistake. If he confirms an issue, we can add a {{bug}} note until it gets fixed.

I think we need to ask people to provide evidence in the future before changing the numbers associated with the drop rates. 75.37.17.1 00:57, 31 May 2013 (UTC)

Ecto => Dust salvaging: conversion rate[edit]

Could someone with more wiki-expertise than me start a table to collect data about the ecto => dust conversion rate (one for master salvage kit and one for BLSK, I'd say)? — RedGlow (talk) 09:45, 14 June 2013 (UTC)

I've heard crude kits work, I'd imagine they are all identical, but if we're going to check multiple kits, how about the best and worst? Manifold User Manifold Neptune.jpg 17:57, 14 June 2013 (UTC)
Probably better to convert 10 ectos using a different salvage kit for each set and seeing the results... not that I'm willing to do it, haha. IceBlink (talk) 20:01, 14 June 2013 (UTC)
I don't speak fluent Wiki, but I just did 3 ectoes each on Master's Salvage Kit and Basic Salvage Kit, and they both returned the same number of piles (1 pile twice, and 3 piles once). Just as a data point. 18:08, 17 June 2013 (UTC)
I salvaged 15 Ectos with the Basic Kit and got 33 Piles (2.2 Piles per Ecto). Using a Fine Kit I got 45 Piles out of 25 Ectos (1.8 Piles per Ecto).
My friend salvaged 5 ectos last night, didn't say which kit, and got 1 dust per ecto. Felix Omni Signature.png 15:10, 18 June 2013 (UTC)
I have a hunch that since there's only 1 possible output in this salvage table, the type of kit (and the "chance for rare materials") isn't going to matter. The type of kit doesn't affect the RNG for quantity, only the initial quality on the salvage table. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:08, 18 June 2013 (UTC)
Anecdotally (and with a small sample), I'm going to disagree with you. I just did 20 salvages with crude kits, and 20 salvages with a Mystic Salvage Kit. I got 25 dusts from the crude kits, and 41 from the mystic kit. In the case of the crude kits, I didn't once see above 3 dusts from a salvage, while the bulk of my 41 dusts from the mystic kit came from a few sets of 4 and 5 dusts. I would imagine the "rarer materials" loot chance is more of a "critical" promotion for ecto salvaging, with 4 or 5 dusts only showing up on those criticals. Just my 2c. 68.96.48.190 07:29, 22 August 2013 (UTC)

How is the Salvage rate 0.9?[edit]

I'm not sure how this is calculated. Chance of rare materials with master's salvage kit is 0.25. Let's assume that we have equal probability of getting 1, 2, or 3 ectos. So number of ectos expected per salvage = 0.083*1+0.083*2+0.083*3 = 0.49. But we also have an 80% chance of salvaging the rune which usually sells for around 4s on an average or around 1/5th an ectos value. So expected value of the rune is 0.8*0.2 = 0.16. Adding the two: 0.16+0.49 = 0.65. So for each rare we salvage we get back 0.65 of an ecto.

Also assuming chances of ectos remains the same for lvl 68 items and higher. Any ideas? 65.33.182.189 13:57, 22 June 2013 (UTC)

There'is no math, just practical tests. 1000 salvaged items gives ~900 globs. MalGalad 14:08, 22 June 2013 (UTC)
It was confirmed by someone at Anet that the "chance for rare materials" is not the same as "chance for ectos." They do scale similarly, i.e. a Master's kit has a higher chance for ectos than a Journeyman's kit, but the actual percentage is not the same. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:11, 22 June 2013 (UTC)
This is true. I got orichalcum ore once without any ecots. So the actual ecto salvage rate is even lower.
They're not linked at all. You can get tier 6 basic materials without getting ecto, and you can get tier 5 basic mats with ecto. It's a completely separate salvage table. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:04, 22 June 2013 (UTC)
Just hit 500 items, I think this one have enough data to serve a base for analyzes. MalGalad 22:08, 1 August 2013 (UTC)
Hm-m, coeff. "0.9" is for exotic or rare items? Because if for rares, it tends to be more likely 0.87, and I guess the article can be corrected. MalGalad 03:27, 26 August 2013 (UTC)

More Strange Crafting Results[edit]

See the second section of the talk page for Talk:Destroyer Lodestones. The problem there is the same as here, except different numbers.

I've got almost all of the discoverable recipes discovered on a toon. But, the left side of the discovery pane shows a few things, including Globs of Ectoplasm. When I add one to the right side, it says there are 52 items I can craft, all with level 350 or higher (my character has artificer level 495).

For the Destroyer Lodestones, the answer was a full set of Primordus Weapons. I presume there is another set (or more) that use ectos that aren't listed here.

Another clue: I created an elder focus core and casing. I can select both of those and the ecto. So, whatever the items are, at least 3 of them are focus weapons.

Does anybody know which ones? Daddicus (talk)

I found 3 on my own. There are 3 at the very bottom of the Elder Focus Core page, the ones with variable stats. Only 49 to go. Daddicus (talk)

Salvaging ectos into dust[edit]

Using the 1.85 value given for Master/Mystic kits on Glob of Ectoplasm:

Qty Material TP buy price
1 Glob of Ectoplasm.pngGlob of Ectoplasm ...
1 Master's Salvage Kit.pngMaster's Salvage Kit (1 use) ...
(A) Grandtotal ...
Qty Material TP sell price (incl. TP tax) per Dust (B) Subtotal
1.85 Pile of Crystalline Dust.pngPile of Crystalline Dust ... ...

If the value of B > A then its probably profitable (on average) to buy Ectos, salvage them, and worth selling. -Chieftain AlexUser Chieftain Alex sig.png 13:14, 14 January 2016 (UTC)

Guild upgrades list is quite lengthy, make sub-page?[edit]

The list of guild upgrades that use ecto is quite long, and noticed the crafting lists here have already been placed in sub-pages, so wondering if the upgrades list should also go into a sub-page, thoughts? --Wolfie User Wolfie sig.jpg (talk|contribs) 05:20, 9 January 2017 (UTC)

You're right. It took up way too much of the page so I've moved it to a sub-page. -BuffsEverywhere (talk) 00:47, 11 February 2019 (UTC)

Incorrect information about salvaging for ectos?[edit]

"Level requirement: equipment rated at level 68 or higher have much higher yields than lower-level items. Item rarity: rare and exotic items are much more likely to produce ecto than items of lower quality."

This implies that low level and low quality items can salvage into ectos, which I think is completely false? --BuffsEverywhere (talk) 04:00, 10 February 2019 (UTC)

Feedback 2020/05/28[edit]

Currency for Memory Essence Encapsulator

https://wiki.guildwars2.com/wiki/Memory_Essence_Encapsulator --The preceding unsigned comment was added by 118.143.90.5 (talk).

Thank you. Added to the list. --BuffsEverywhere (talk) 18:34, 28 May 2020 (UTC)

Ectos From Exotics[edit]

Just salvaged 5 sets of 100 exotics (level 68+) using the silver fed salvage o matic (NOT black lion salvage kit) and got an average 1.25 ectos/exotic. I think the page should be updated to include this info if someone else can confirm my results.

I also did some testing today and from 500 Exotics from the "Armor" category on the TP, actually a mix of armor and trinkets, I got 629 Ectos (1,258 per) and 265 Dark Matter (0,53 per). Salvages done with Mystic Kit (should be equivalent to Silver-Fed) --BelleroPhone (talk) 18:36, 25 July 2024 (UTC)
I now did a test with 500 68+ Exotics from the "Weapons" category on the TP, Salvages done with Mystic Kit. From 500 items, I got 626 Ectos (1,252 per) and 280 Dark Matter (0,56 per) --BelleroPhone (talk) 16:29, 26 July 2024 (UTC)