Talk:Game updates/2012-09-17

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please maintain the wiki.guildwars.com patch notes format (Profession -> Other stuff -> General) --79.182.200.70 10:25, 18 September 2012 (UTC)

What do you mean, the order? We always used the exact order and wording from the official source, and I don’t see a reason to do it differently now. poke | talk 10:32, 18 September 2012 (UTC)

heartseeker still broken.[edit]

sigh. --The preceding unsigned comment was added by 71.194.87.164 (talk) at 10:37, 18 September 2012 (UTC).

Still missing stationary targets half the time but I'm sure they'll get to it eventually... 72.227.107.18 12:47, 18 September 2012 (UTC)

Rocket Boots[edit]

"Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill. " sorry but this has to be the funniest update note i've ever seen. --Lazy Dolyak 11:10, 18 September 2012 (UTC)

Here's a video of the bug if you want more laughs. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:59, 18 September 2012 (UTC)
Lazy Dolyak, that was my reaction too! - LordEhzed 17:48, 18 September 2012 (UTC)
I feel like there was another skill that could launch players out of the water, I was thinking that that skill could probably cheat jumping puzzles involving water.192.168.104.81 19:20, 18 September 2012 (UTC)

Dungeon Update[edit]

I dislike how they patched the Dungeons. (CM) It what I and my friends loved to do. Now they ruined that experience of the game for us.

Thanks...


Seriously, on top of that, why limit the amount of gold gain you get per dungeons? I can understand experience since it gives you a free level practically, but how do you expect us to gain a steady profit in this game without the stupid taxes you implemented? 15% on the TP? 4 silver to use a waypoint? WHY?

Remove the gold limit and keep the exp limit. There is no point to have it.

Also, for the amount of time we spend speed running dungeons to earn tokens for the stupidly priced gear, we should be able to make a profit off of it. I could get decked out gear in WoW and make a better profit than i can in this game.

Whoever is in charge of this games' economy is unbelievably stupid. I should be able to play the game how i want and make a steady profit without having to worry if i can afford repairs or do i have to walk for an hour to get to the next zone i want to level in because i cant afford the waypoint.

I understand needing to take some money out of the economy to keep it balanced but you are taking way too much. It's like to have fun playing the game you need gold. Or else it's just tedious work.

Instead of limiting gold and xp, maybe make speed running more difficult or impossible. I believe that's the flaw here, not the rewards for completing a dungeon. Usually speed running is closely related to exploits anyways, or the use of imbalanced skills or skill combinations. Gaudy Gourd God 18:40, 18 September 2012 (UTC)
I don't see the problem with limiting gold gain from dungeons, especially not for CM, the dungeon was simply too easy, the kegs could slow a group with new people but takes all of 2 minutes to explain in detail what to do. I hope they also fixed the boundaries in CM. Oh, and if you really really need to make a profit farm copper, it's that easy.173.88.250.197 19:22, 18 September 2012 (UTC)
Farming copper doesn't require repairs...Reducing from 20s/run to 5s and increasing difficulty is a bit extreme. It now COSTS money for some people to do a dungeon run due to inevitable repairs. So, now, not only do the dungeon items cost waaay to much time, but they also cost money. Paired with the fact that heavy dungeon helms are all the same this is Silly, just... kitten silly.Quiznos 01:46, 19 September 2012 (UTC)
If you're dying and repairing that much that means you need to take a step back and look at what your doing wrong so you don't die. Dungeons probably were not meant to be so profitable, nor is it asking to much now to farm dungeon armor or items; which btw it takes 45 successful explorable dungeon runs, i.e. 30 tokens, to obtain AC, CM, and TA dungeon armor, which all have different helmets and armor. you're probably looking at the generic armor173.88.250.197 07:36, 19 September 2012 (UTC)
The reason I mention those dungeons and 45 successful runs is those are the only ones I've had the chance to do explorable mode on, and while I could be wrong, I assume each dungeon rewards the same amount of tokens and costs the same amount of tokens.192.168.104.82 07:38, 19 September 2012 (UTC)
I did all these dungeon runs and all I got was this crappy armor to show for it--Relyk 07:50, 19 September 2012 (UTC)

Finally! Worse than tons of people with the same armor around was the massive increase in cost of gems, as speed farmers in average were getting way more gold than other people and buying gems more frequently. That was unacceptable. MithUser MithranArkanere Star.pngTalk 14:55, 19 September 2012 (UTC)