Talk:Behind Enemy Lines

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There's unique dialog at the flamethrower section on an engineer.

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For logging purposes: there are multiple dialogue options with Gelidus Talonbite if you get through the third section without being seen. (I can't confirm that that's the exact criteria; it may work if you get seen but successfully bluff, and I also don't know if it matters how you got through the two previous sections.) 209.6.141.170 23:05, 29 July 2020 (UTC)

Feedback 2020/07/30[edit]

Engineers with their own flamethrower get different dialogue from Ash Legion Shadow.

   Ash Legion Shadow: There’s a...garrison of ice. Sitting over some norn ruins. That’s where the charr are being turned. Jormag is there.
   <Character name>: Then we shouldn’t waste any time. Malice said you’ve got a camp farther inside?
   Ash Legion Shadow: It’s a work in progress. Actually, first we need to clear away the rest of these ice barricades.
   <Character name>:  I can use my flamethrower to take out the ice barricades. Looks like maybe you had the same idea.
   Ash Legion Shadow: You brought your own flamethrower? That's... weird. And considerate. Thank you?
   Ash Legion Shadow: Anyway, once those ice barricades are gone, you can head straight into the camp. Malice is expecting you.

Suspicious Bush[edit]

What's the point of the cat that comes out of the suspicious bush? I can pet it. But is there a reason?

I pet the cat a bunch of times at the beginning, and then at the end of the instance the cat showed up with a dead bird. Interacting with the dead bird yielded me a Slab of Poultry Meat

Feedback 2020/08/02[edit]

There is also unique dialong at the flametrower if you are elementalist. Some thing about using your elemental magic on the barriers. It could be also gender/race for others since on female norn range it was something like, "So you bringed gigant flametrower. I like it"

Note On "Genuine Imposter" Achievement 2020/09/16[edit]

"The correct choice to avoid suspicion appears to be random. If you find one charr and choose the correct response (i.e. you gain the Silver Tongued effect), you can simply re-aggro that same charr and repeat the dialogue option a few times to gain some achievement progress. However, eventually the charr will reject that same choice and become suspicious."

I did not find this to be true. Each time (3 of 3) that I tried talking to the same charr with the same response (after the first successful one), they started the fight. I then tried talking to *other* charr with the same response. For example if I found a charr who accepted choice 1) I'd then go run around trying (You don't seem to be able to aggro charr when you have Silver Tongued) to talk to others, I could get 3 each from the correct response, so for each correct response, using that same one on other charr in the area gave me 3x progress. I'd done this 2 times (which plus the first 3x) gave me 9/10.

However, when I did the 10th one (which gave me the achievement) I went on to keep trying the theory, and it failed instantly. Ie: I used choice 1) on the first successful char, then choice 1) again on the next but that charr failed.

I still suspect this is random, but maybe the seed used for the RNG isn't recalculated after every try or something like that. --Fernferret (talk) 10:51, 16 September 2020 (UTC)

I can confirm. Trying the same, successful response, a second time is not guaranteed to work. This seems to be random(ly generated per instance). - J.P.User J.P. sigicon.png 19:41, 21 November 2020 (UTC)
You're right, it was confirmed in the Extra Life stream it is random. Updated the page to say that. DJemba (talk) 19:34, 22 November 2020 (UTC)