Talk:Attunement Recharge Rate
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deletion[edit]
I say we shouldn't delete this article (again) as it is viable as unimplemented content - which already has 8 other pages in the category. Konig/talk 08:57, 3 July 2011 (UTC)
- I didn't realize that we delete historical content? Even then we usually redirect it. --Xu Davella 09:37, 3 July 2011 (UTC)
- I think you may be a tad bit confused - someone made a (poor quality) article here, someone else slapped a speedy delete, I removed the speedy and improved the article to the best of my current capabilities/cares. We don't delete historical/unimplemented content - we document it, which is why I contest the deletion of this article, whether the deletion tag is still viable is really up to the person who tagged it. Konig/talk 10:39, 3 July 2011 (UTC)
- Ah yes, I tagged it for deletion as it was a really weird article that looked like vandalism, and I thought that intelligence atribute was already mentioned as unimplemented content in another article or whatever, anyways, I'm removing the deletion tag. Bitter 13:31, 3 July 2011 (UTC)
- I think you may be a tad bit confused - someone made a (poor quality) article here, someone else slapped a speedy delete, I removed the speedy and improved the article to the best of my current capabilities/cares. We don't delete historical/unimplemented content - we document it, which is why I contest the deletion of this article, whether the deletion tag is still viable is really up to the person who tagged it. Konig/talk 10:39, 3 July 2011 (UTC)
If this shouldn't be deleted, why did Perception get deleted ? Just wondering. -Alarielle- 20:59, 12 September 2011 (UTC)
- I'd move to re-create it. Konig/talk 21:30, 12 September 2011 (UTC)
- I also move to retrieve it. Wouldn't it be easier to ask one of our admins to retrieve the deleted article though. I believe they have those magical powers. Also, I am pro-preservation in regards to historical content. Venom20 03:10, 13 September 2011 (UTC)
Not a bug[edit]
It increases the recharge rate, not the recharge time. Delay Time is in seconds per unit (s/u) and Rate is in units per second (u/s), so Delay Time = 1/Rate. At 30, rate is 1.6, so Time = 1/1.6, or .625, a 37.5% reduction in time. This is also consistent with the Tools recharge rate. As such, I am removing the bug notice. --Gimmethegepgun 06:51, 25 January 2013 (UTC)
- In game, the attribute tooltip still displays 2% rate increase per point invested. Mediggo 07:48, 25 January 2013 (UTC)
- This is the correct amount to display. 2% rate increase per point * 30 points = 60% increase, or 1.6 times the rate. Inverting the new rate of 1.6 gives us the new recharge time (Delay Time) of 0.625. Subtracting 0.625 from a base Delay Time of 1 shows that we have reduced the recharge time of attunements by 37.5%. The wording of the trait line may be confusing on first glance but the tooltip is technically correct. --Amargein 02:38, 14 February 2013 (UTC)