Staff Master/history
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December 03, 2019
- Staff Master: Reduced endurance gain per initiative spent from 2 to 1 in PvP only.
Staff Master
- Specialization
- Daredevil
- Tier
- Master
- Type
- Major
- Game link
“Staff MasterWhile wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
- Power: +120
- Bonus Power with Staff: +120
: 2Endurance per Initiative : 1Endurance per Initiative— In-game description
April 23, 2019
- This trait no longer grants a percentage damage increase based on endurance. Instead, it grants 120 power, and grants an additional 120 power when the thief wields a staff. The endurance gain per initiative point remains the same.
Staff Master
- Specialization
- Daredevil
- Tier
- Master
- Type
- Major
- Game link
“Staff MasterWhile wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
- Power: +120
- Bonus Power with Staff: +120
- : 2
Endurance per Initiative— In-game description
December 11, 2018
- This trait now grants 5% damage when endurance is not full, which increases to 10% when wielding a staff.
Staff Master
- Specialization
- Daredevil
- Tier
- Master
- Type
- Major
- Game link
“Staff MasterWhile wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full; damage is increased when wielding a staff.
- Damage Increase: 5%
- Bonus Damage: 5%
- : 2
Endurance per Initiative— In-game description
November 22, 2016
- Staff Master: Fixed a bug that allowed this trait to grant endurance without paying the initiative cost.
Original version
Staff Master
- Specialization
- Daredevil
- Tier
- Master
- Type
- Major
- Game link
“Staff MasterWhile wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
- Damage Increase: 10%
— In-game description