Shrapnel/history
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< Shrapnel
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February 22, 2017
- Shrapnel: The chance for this trait to activate has been increased from 15% to 33%.
- Reduced cripple duration from 2 seconds to 1 second.
- Reduced bleed duration from 12 seconds to 6 seconds.
- Fixed issues with this trait that caused it to activate at lower-than-expected rates for some skills.
- Updated the description to specify that this trait only activates on hit.
Shrapnel
- Specialization
- Explosives
- Tier
- Grandmaster
- Type
- Major
- Game link
“ShrapnelExplosions have a chance to cripple and cause bleeding.
- : 33%
Chance on hit- Bleeding (6s): 132 Damage
- Cripple (1s): -50% Movement Speed
— In-game description
June 24, 2015
- Shrapnel: Fixed a bug that prevented this trait from functioning properly with all of the Elite Mortar Kit skills.
June 23, 2015
- Shrapnel: Updated this trait to reflect the introduction of the specialization mechanic.
- This trait has been moved to the Grandmaster tier.
- Cripple effect added.
Shrapnel
- Specialization
- Explosives
- Tier
- Grandmaster
- Type
- Major
- Game link
“ShrapnelExplosions have a chance to cripple and cause bleeding.
- : 15%
Chance on hit- Bleeding (12s): 264 Damage
- Cripple (2s): -50% Movement Speed
— In-game description
April 30, 2013
- Shrapnel: Picking up a turret no longer triggers effects from the Accelerant-Packed Turrets and Shrapnel traits.
December 14, 2012
- Shrapnel: Increased bleed chance from 6% to 15%.
Shrapnel
- Specialization
- Explosives
- Tier
- Adept
- Type
- Major
“— In-game description
Original version
Shrapnel
- Specialization
- Explosives
- Tier
- Adept
- Type
- Major
“— In-game description