Property talk:Drops item
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I don't like the name much, if this is used from chests and bags and other stuff not dropped by NPCs, they don't really Has drop as much as Gives loot.--Relyk ~ talk < 02:00, 9 June 2013 (UTC)
- I've changed it to Property:Drops item ("loot" can also mean coin), guess I'll move this talk page over there. —Dr Ishmael 02:43, 9 June 2013 (UTC)
- But we're not going to document that in this property, thus "loot" is incorrect. —Dr Ishmael 03:04, 9 June 2013 (UTC)
- Why would we document it at all? Doesn't every enemy drop coin? The amount would be scale with level or something like that, not tied to the specific creature. —Dr Ishmael 03:40, 9 June 2013 (UTC)
- I don't know, that's why I posed it as a question instead of a statement. If it turns out that some creatures don't drop coin, and we decide to document that for whatever reason, we should make a "Drops coin" boolean property. —Dr Ishmael 04:01, 9 June 2013 (UTC)
- Talk:Coin#Looting foes, so maybe that's true, but definitely needs spading. I'd say the same if we keep it separate, however I wanted to avoid the Drops coin property because then we need a Contains coin. Pretty sure we want to document it, so we can show stuff like how coin drops scale with the bag, maybe sort bag level by the average amount of coin dropped. Seems legit.--Relyk ~ talk < 23:04, 10 June 2013 (UTC)
- I don't know, that's why I posed it as a question instead of a statement. If it turns out that some creatures don't drop coin, and we decide to document that for whatever reason, we should make a "Drops coin" boolean property. —Dr Ishmael 04:01, 9 June 2013 (UTC)
- I still believe the amount of coin is going to be directly related to the level of enemy (or the tier of loot bag, which we already know from the crafting materials they contain), in which case we only need a boolean for individual creatures or loot bags and hopefully get someone to research the formula coin = F(level) to put on the Coin page. —Dr Ishmael 23:20, 10 June 2013 (UTC)