Necromantic Corruption/history
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December 11, 2018
- Necromantic Corruption: Fixed a bug in which minions took conditions from allies other than the necromancer. Added a visual effect when this trait activates to indicate which minion is taking the necromancer's condition.
June 23, 2015
- Necromantic Corruption: Updated this trait to reflect the introduction of the specialization mechanic.
- This trait has been moved to the Master tier.
- Removed chance for boon removal on minion attacks.
- Added: Increases minion damage by 25%.
- Added: Every 10 seconds, your minions will take one condition from you.
- Added: Minions transfer conditions when they hit with attacks - this can only occur once every 10 seconds per minion.
Necromantic Corruption
- Specialization
- Death Magic
- Tier
- Master
- Type
- Major
- Game link
“Necromantic CorruptionMinions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
- : 1
Conditions Transferred- Damage Increase: 25%
- Interval: 10 seconds
— In-game description
March 16, 2015
- Necromantic Corruption: This trait will now remain active when the necromancer enters the downed state.
February 26, 2013
- Necromantic Corruption: This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.
Original version
Necromantic Corruption
- Specialization
- Death Magic
- Tier
- Grandmaster
- Type
- Major
“Necromantic CorruptionMinions have a chance to remove a boon when they attack.
- : 10%
Trigger chance- Boons Removed: 1
— In-game description