Necromantic Corruption/history

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December 11, 2018

  • Necromantic Corruption: Fixed a bug in which minions took conditions from allies other than the necromancer. Added a visual effect when this trait activates to indicate which minion is taking the necromancer's condition.

June 23, 2015

  • Necromantic Corruption: Updated this trait to reflect the introduction of the specialization mechanic.
    • This trait has been moved to the Master tier.
    • Removed chance for boon removal on minion attacks.
    • Added: Increases minion damage by 25%.
    • Added: Every 10 seconds, your minions will take one condition from you.
    • Added: Minions transfer conditions when they hit with attacks - this can only occur once every 10 seconds per minion.
Necromantic Corruption.png

Necromantic Corruption

Specialization
Necromancer icon small.png Death Magic
Tier
Master
Type
Major
Game link
[&B1oDAAA=]
Necromantic Corruption

Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)

Miscellaneous effect.png Conditions Transferred: 1
Damage.png Damage Increase: 25%
Interval.png Interval: 10 seconds

— In-game description

March 16, 2015

February 26, 2013

Original version

Trait XII.png

Necromantic Corruption

Specialization
Necromancer icon small.png Death Magic
Tier
Grandmaster
Type
Major
Necromantic Corruption

Minions have a chance to remove a boon when they attack.

Miscellaneous effect.png Trigger chance: 10%
Miscellaneous effect.png Boons Removed: 1

— In-game description