Master of Wind
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Master of Wind
- Race
- Human
- Level
- 80
- Rank
- Champion
- Location
- Bazaar Docks
(Labyrinthine Cliffs) - Organization
- Zephyrites
Image(s) |
Interactive map |
The Master of Wind is one of the three Aspect Masters of the Zephyrites. After Aerin blew up bombs on the Zephyr Sanctum, the Master of Lightning and the other two Aspect Masters began making preparations for the Zephyrite's recovery, before going after the Master of Peace. He was wounded when the Aspect Masters were ambushed in a dead end cave by a powerful Mordrem Teragriff.
Locations[edit]
Story involvement[edit]
Living World Season 2[edit]
- Episode 5: Echoes of the Past
- Episode 6: Tangled Paths
Combat abilities[edit]
- Effects
- Skills
- Wind Slash - Throw a blade of air that returns to you, slowing enemies it hits.
- Tornado Strike - Create a tornado that knocks back foes.
- Like the Wind - Become like the wind—unstoppable and uncatchable.
- Wind Sphere - Throw a bouncing sphere of wind at your target. Hit the sphere a second time to deal massive damage.
Dialogue[edit]
If Tangled Paths has been completed
- Commander, it's good to see you again. Though the world around us has changed, I'm comforted to see these cliffs retain their familiarity.
- Master, I'm happy to see you're well. What's next for the Zephyrites?
- Ah, that is the question, isn't it? There's no one simple answer, I'm afraid. Some of our people have decided to remain here, and others are returning to wandering the skies.
- And what about you?
- I wish to return to traveling throughout Tyria, discovering new places. But I must do what's right for my people, so personal aspirations may need to wait.
- I wish you the best.
- I wish you and your people the best.
- It's good to see you again.
If Tangled Paths has not been completed
- Ah, I don't believe we've met. Welcome to the Festival of the Four Winds. I'm a teacher among my people. They call me the Master of Winds.
- It's nice to meet you, Master. Can you tell me more about your Aspect?
- It allows us to harness the invisible currents of air all around us. We can mold it — guide it into a force capable of keeping even our massive kite ships aloft.
- Interesting. So, what's next for your people?
- Ah, that is the question, isn't it? There's no one simple answer, I'm afraid. Some of our people have decided to remain here, and others are returning to wandering the skies.
- And what about you?
- I wish to return to traveling throughout Tyria, discovering new places. But I must do what's right for my people, so personal aspirations may need to wait.
- I wish you the best.
- I wish you and your people the best.
- Thanks for the information.
- I'm glad to make your acquaintance. Farewell.
Trivia[edit]
- He wears a Wraith Masque, Apprentice Shoulders, a Conjurer Chest, Sorcerer's Livery, an adjusted version of Embroidered Pants unavailable to players, and Conjurer Shoes.