Improvisation/history
June 27, 2023
- Improvisation: This trait now reduces the cooldowns of all utility skills by a certain percentage when you steal, instead of recharging a random skill.
Improvisation
- Specialization
- Deadly Arts
- Tier
- Grandmaster
- Type
- Major
- Game link
“Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal.
Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills.
Recharge Reduced: 25% Recharge Reduced: 15%— In-game description
May 11, 2021
- Improvisation: The cooldown of this trait has been reduced from 20 seconds to 15 seconds.
Improvisation
- Specialization
- Deadly Arts
- Tier
- Grandmaster
- Type
- Major
- Game link
“Use stolen skills twice. Recharge one random equipped utility skill when you steal.
Goes on cooldown regardless of whether a utility skill is recharged. Does not affect inactive sequence skills.— In-game description
August 11, 2020
- Improvisation: Updated this trait's description to clarify that in the case of sequence skills, only the currently visible skill will be recharged.
October 01, 2019
- Improvisation: Instead of recharging an entire skill category at random, this trait now recharges one of your equipped utility skills at random.
Improvisation
- Specialization
- Deadly Arts
- Tier
- Grandmaster
- Type
- Major
- Game link
“You can use stolen skills twice. One random equipped utility skill when you steal. Goes on cooldown regardless of if a utility skill is recharged.
— In-game description
November 07, 2017
- Improvisation: Fixed a bug that prevented this trait from working with ammo skills.
- It now restores 1 use to affected skills.
August 08, 2017
- Improvisation: Updated the text description to refer to Stolen Skills instead of Stolen Items.
- The skill-recharge portion of this trait now has a 20-second internal cooldown.
Improvisation
- Specialization
- Deadly Arts
- Tier
- Grandmaster
- Type
- Major
- Game link
“You can use stolen skills twice. One random skill category is immediately recharged when you steal.
— In-game description
October 27, 2015
- Improvisation: Fixed an issue that prevented this trait from recharging physical skills when stealing from an enemy.
June 23, 2015
- Improvisation: Updated this trait to reflect the introduction of the specialization mechanic.
- This trait has been moved to the Grandmaster tier.
- No longer increses damage with environment weapons.
- Added: You can use stolen items twice.
Improvisation
- Specialization
- Deadly Arts
- Tier
- Grandmaster
- Type
- Major
- Game link
“ImprovisationYou can use stolen items twice. One random skill category is immediately recharged when you steal.
— In-game description
December 14, 2012
- Improvisation: Now also increased damage with environment weapons by 10%.
Improvisation
- Specialization
- Deadly Arts
- Tier
- Master
- Type
- Major
“ImprovisationStealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle.
- Damage Increase: 10%
— In-game description
Original version
Improvisation
- Specialization
- Deadly Arts
- Tier
- Master
- Type
- Major
“ImprovisationStealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions)(Random one of five)
— In-game description