Guild mission/historical

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This page contains information about guild mission mechanics prior to the release of Guild Wars 2: Heart of Thorns.

Mission types[edit]

Guild Missions must be unlocked in a given order, shown in the table below together with the research costs in influence and merits, the time to complete and the tech level prerequisite. Guild Bounty Training becomes available automatically after Art of War level 3 is unlocked.

Mission Description Unlocking
Tech tree (Level) Influence Merits Time Other
Guild Bounty (historical).png Guild Bounty Training Find and defeat a single bounty target within a given time. Art of War (3) 3,000 Influence Guild Merit n/a Earns influence instead of merits.
Guild Bounty (historical).png Guild Bounty Track down and kill various outlaws for the Orders Art of War (5) 30,000 Influence Guild Merit 3 days Enables earning of merits.
Guild Trek (historical).png Guild Trek Find locations for the Tyrian Explorers Society. Economy (6) 50,000 Influence 30 Guild Merit 1 week Requires Guild Bounty
Guild Rush (historical).png Guild Rush Survive difficult conditions running as a group. Politics (6) 50,000 Influence 80 Guild Merit 1 week Requires Guild Trek
Guild Challenge (historical).png Guild Challenge A guild-focused extension to the existing event system. Art of War (6) 50,000 Influence 150 Guild Merit 1 week Requires Guild Rush
Guild Challenge (historical).png Guild World Event Spawn a boss at a specific location. Art of War (6) 50,000 Influence 100 Guild Merit 1 week Requires Guild Rush/Guild Challenge
Guild Puzzle (historical).png Guild Puzzle Similar to jumping puzzles, but requiring coordinated effort. Architecture (6) 50,000 Influence 250 Guild Merit 1 week Requires Guild Challenge

After a mission type is unlocked, the guild will need to build a consumable activation to trigger each attempt at that mission.

Mission Build time Influence Merits
Guild Bounty (historical).png Guild Bounty Training 3 days 300 Influence Guild Merit
Guild Bounty (historical).png Guild Bounty (all tiers) 12 hours 200 Influence Guild Merit
Guild Trek (historical).png Guild Trek (all tiers) 1 day 200 Influence Guild Merit
Guild Rush (historical).png Guild Rush 1 day 200 Influence Guild Merit
Guild Challenge (historical).png Guild Challenge 1 day 200 Influence Guild Merit
Guild Challenge (historical).png Guild World Event 1 day 10,000 Influence 20 Guild Merit
Guild Puzzle (historical).png Guild Puzzle 1 day 200 Influence Guild Merit

Up to 10 activations can be stockpiled per mission type and tier (Guild event is only 3), so it is possible to retry the mission immediately following a failure if the guild has extra activations built ahead of time.

Completion[edit]

Each guild mission type has certain criteria for completion. Guild Bounty requires that all the bounties are found and defeated within a certain time period, whereas Guild Rush requires that a certain number of guild members successfully complete the rush within the time provided.

Rewards[edit]

The weekly caps mentioned below reset at Sunday 00:00 UTC.

Personal rewards

Players who help complete a mission while representing the guild which has that mission active will receive the following rewards (you do not have to represent the guild who activated the mission as long as the guild you are representing has that mission currently active through the guild UI):

Mission Rewards
Commendations Coin Equipment
Guild Bounty (historical).png Guild Bounty Training 0 Guild Commendations Copper coin No equipment
Guild Bounty (historical).png Guild Bounty 2 Guild Commendations 50 Silver coin 2 pieces of rare or better equipment
Guild Trek (historical).png Guild Trek 0 Guild Commendations Copper coin No equipment
Guild Rush (historical).png Guild Rush 1 Guild Commendation 50 Silver coin 2 pieces of rare or better equipment
Guild Challenge (historical).png Guild Challenge 2 Guild Commendations 50 Silver coin 2 pieces of rare or better equipment
Guild Challenge (historical).png Guild World Event 0 Guild Commendations Copper coin Equipment dropped by the boss
Guild Puzzle (historical).png Guild Puzzle 1 Guild Commendations 50 Silver coin 2 pieces of rare or better equipment
Weekly Maximum 6 Guild Commendations Gold coin 8 pieces of rare or better equipment

These personal rewards can only be earned once per account per week, per type of guild mission. This leads to a maximum of 4 personal rewards per week (one each from Guild Bounties, Guild Rushes, Guild Challenges and Guild Puzzles). It is not possible to obtain more rewards by repeating missions while representing a different guild.

Guild rewards

Guilds which successfully complete a mission will receive Guild Merits or Influence, depending on the type of mission completed. Merit rewards are limited to once per week per mission type, based on the highest tier of that mission type the guild completes within the week. The influence reward from Guild Bounty Training missions is awarded on every completion.

Mission Rewards
Guild Bounty (historical).png Guild Bounty Training 3000 Influence
Guild Bounty (historical).png Guild Bounty Tier 1: 15 Guild Merit
Tier 2: 20 Guild Merit
Tier 3: 25 Guild Merit
Guild Trek (historical).png Guild Trek Tier 1: 5 Guild Merit 400 Influence
Tier 2: 7 Guild Merit 500 Influence
Tier 3: 10 Guild Merit 700 Influence
Guild Rush (historical).png Guild Rush 15 Guild Merit
Guild Challenge (historical).png Guild Challenge 30 Guild Merit
Guild Puzzle (historical).png Guild Puzzle 30 Guild Merit
Weekly Maximum 110 Guild Merit (no limit on influence)