Influence
Influence was once the currency that guilds spent to purchase boons and other guild-wide upgrades. Influence was earned by participating in events, pvp, or solo content while representing a guild. Coin could also be exchanged for influence at the Guild Promoter.
Currently Influence can be exchanged for Favor by speaking with Ronald Lefleur in Guild Initiative Headquarters in Lion's Arch (only if your guild has 10,000 influence or more) or exchanged for a boosted aetherium production by speaking with Akeetha Stonesunder. A maximum of 100,000 influence may be converted to favor per week.
The following table shows the remaining usecases. The rest of the page accounts for the discontinued/historical content.
Historical acquisition[edit]
The primary source of influence was through participation in PvE or PvP:
Attendance[edit]
Influence was awarded to the guild represented by each character as it logs in. This influence was awarded immediately, but the guild's attendance log was only updated once per day.
- 10 per character for the first 20 characters.
- 5 per character for the next 30 characters.
- 1 for each additional character.
There were limits to how much influence each account could add to the guilds represented by various characters:
- Under most circumstances, an account could generate up to 50 influence via attendance, i.e. 10 influence for each of the first five characters to logon.
- This limit was sometimes lowered if the first few characters login to the same zone, one of the characters changes zones, or various other reasons that are not well understood.
- The limit was sometimes raised as high as 80, most often if the previous day's influence was less than 50.
- It was also possible that the account will not generate any attendance influence on a given day.
- The 50 influence could be applied to one guild or spread across two or more.
Participation[edit]
Events[edit]
- 2 /event if only one guild member is participating.
- 20 /event with two or more guild members participating on the same map instance, regardless of whether they are in the same party.
PvP victories[edit]
Dungeon completion[edit]
- 10 per party that includes one or two guild members.
- 100 per party with three or more guild members.
Guild Bounty Training[edit]
Guild Trek[edit]
Consumables[edit]
- Guild Promoters
- Each letter bought from this NPC costs 20 per point.
- Letter of Thanks — 10
- Eloquent Letter of Thanks — 100
- Lengthy Letter of Thanks — 1,000
- Sincere Letter of Thanks — 10,000
- Letter of Commendation — 400
- Letter of Commendation — 1,000
- Letter of Commendation — 400 , after completing Retribution.
- Letter of Commendation — 1,000 , in the Hero's Chest awarded after completing Victory or Death.
- Small Guild Discovery — 50
- Medium Guild Discovery — 100
- Large Guild Discovery — 300
- One-time benefit acquired from the Digital Deluxe and Collector's Edition versions of the game
- Tome of Influence — 1,000
- One-time benefit acquired from purchasing a second account. This started a few weeks prior to Heart of Thorns announcement
- Tome of Influence — 4,000
- One-time benefit acquired from the Heroic Edition or for buying Guild Wars 2 during a promotion from the November 27th until the December 3rd, 2013.
- Letter of Influence — 4,000
Historical usage[edit]
Influence can be spent in the guild panel in four categories: Architecture, The Art of War, Economy, and Politics. Your guild must have enough influence (and guild merits for high-level upgrades) to pay for an upgrade before it can be added to the queue; this amount is refunded if the queued upgrade is removed from the queue. However, you can never recover any influence spent to speed completion of upgrades.
Speeding up an upgrade costs 250% of the original cost of the upgrade, and progresses the build by 25% of the total build time each time. If the build has less than 25% remaining, the speed-up cost will be adjusted to compensate at a rate of 10% influence per 1% of build time. It is possible to speed an upgrade from start to finish if enough influence is available. For example, speeding up a Guild Bounty Hunt consumable by 3 hours (25% of the 12 hour build time) will cost you 500 influence (250% of the 200 influence original cost to build), and speeding it up from start to finish will cost 2,000 influence in total.
Architecture[edit]
Architectural upgrades primarily involve adding and upgrading shared storage (e.g. the Guild Vault) and are among the more expensive and time-consuming features. This category also includes the Guild Workshop, allowing your guild to work on two upgrades at a time.
Summary | Description | Cost | Requires | Time |
---|---|---|---|---|
Research Architecture Level 1 | Increase your guild's skill in the field of Architecture to Level 1. | 500 | - | 16 hours |
Guild Workshop | The workshop allows an additional upgrade to be building simultaneously. | 500 | 2 days | |
Research Architecture Level 2 | Increase your guild's skill in Architecture to Level 2 | 1,000 | 32 hours | |
Guild Stash | Grants access to a 50 slot Guild Vault and gold storage. | 1,000 | 2 days | |
Research Architecture Level 3 | Increase your guild's skill in Architecture to Level 3 | 5,000 | 3 days | |
Research Architecture Level 4 | Increase your guild's skill in Architecture to Level 4 | 10,000 | 4 days | |
Guild Treasure Trove | Grants access to a 100 slot Guild Vault | 5,000 | 1 week | |
Research Architecture Level 5 | Increase your guild's skill in Architecture to Level 5 | 20,000 | 1 week | |
Deep Cave | The Deep Cave will expand your treasure trove by another 100 slots. | 10,000 | 1 week | |
Research Architecture Level 6 | Increase your guild's skill in Architecture to Level 6 | 30,000 | 10 days | |
Guild Puzzle | Unlock access to an open world puzzle requiring 6 or more players to complete. The guild puzzle will be open to all players within a set amount of time. | 200 | 1 day | |
+15% Gathering and 10% Swiftness Banner | Spawns a guild banner that will give +15% gathering chance and 10% movement speed boost to any ally that touches it for 30 minutes. Does not stack with other gathering or speed banners. | 3 500 |
1 day | |
Spawn Combat Crafting Stations | Spawns field crafting stations for Weaponsmith, Huntsman, Artificer, and Cook. Lasts for 1 hour. | 5 1,000 |
1 day | |
Spawn Armor Crafting Stations | Spawns field crafting stations for Armorsmith, Leatherworker, Tailor, and Jeweler. Lasts for 1 hour. | 5 1,000 |
1 day | |
15% Reduced Waypoint Costs for 24 Hours | For 24 hours, guild members will pay 15% less to use waypoints. | 20 2,000 |
3 days | |
Guild Puzzle Unlock | Allows the guild to build Guild Puzzle missions. | 250 50,000 |
1 week |
Art of War[edit]
Art of War upgrades include buffs for WvW.
Summary | Description | Cost | Requires | Time |
---|---|---|---|---|
Research Art of War Level 1 | Increase your guild's skill in Art of War to Level 1 | 500 | - | 16 hours |
+10% PvP Influence for 24 Hours | All influence earned in pvp is increased by 10% for 24 hours. | 100 | 1 day | |
Research Art of War Level 2 | Increase your guild's skill in Art of War to Level 2 | 1,000 | 32 hours | |
WvW Fort +10% Experience | For 12 Hrs, any fortification held by your guild in World Vs World will give increased exp to defending allies. | 200 | 16 hours | |
WvW Fort +5 Supply | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Supply to all allies. | 200 | 16 hours | |
WvW Fort +10% Magic Find | For 12 Hrs, any fortification held by your guild in World Vs World will give allies a better chance to discover rare loot. | 200 | 16 hours | |
Research Art of War Level 3 | Increase your guild's skill in Art of War to Level 3 | 5,000 | 3 days | |
Guild Bounty Training | Trigger a training bounty hunt for your guild. Guild members will need to find and defeat a single bounty target within a set amount of time. Completion rewards a substantial influence boost. | 300 | 3 days | |
WvW Fort +40 Power | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Power to all allies. | 200 | 36 hours | |
WvW Fort +40 Toughness | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Toughness to all allies. | 200 | 36 hours | |
WvW Fort +40 Vitality | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Vitality to all allies. | 200 | 36 hours | |
WvW Fort +40 Precision | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Precision to all allies. | 200 | 1 day | |
Research Art of War Level 4 | Increase your guild's skill in Art of War to Level 4 | 10,000 | 4 days | |
WvW Fort +10% Healing | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Healing to all allies. | 200 | 1 day | |
WvW Fort +10% Player Health | For 12 Hrs, any fortification held by your guild in World Vs World will give improved Health to all allies. | 200 | 1 day | |
Guild Catapult | Create a Catapult Siege engine that costs less supply to set up than normal. | 500 | 1 day | |
Research Art of War Level 5 | Increase your guild's skill in Art of War to Level 5 | 20,000 | 1 week | |
Guild World Event | Activate a world event for your guild. Use near Guild World Event markers. | 20 10,000 | 1 day | |
Guild Bounty Tier 2 | Trigger a bounty hunt for the guild with one additional target. Guild members will have to track down and defeat all three of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly. | 200 | 12 hours | |
Guild Bounty Tier 3 | Trigger a bounty hunt for the guild with four additional targets. Guild members will have to track down and defeat all six of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly. | 200 | 12 hours | |
Guild Bounty | Trigger a bounty hunt for the guild. Guild members will have to track down and defeat each of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly. | 200 | 12 hours | |
WvW Fort +5% Swiftness | Any fortification held by your guild in World Vs World will give improved Swiftness to all allies. Lasts 12 hours. | 500 | 1 day | |
Guild Siege Suit | Create a Siege Suit that costs less supply to set up than normal. | 500 | 36 hours | |
Guild Bounties Unlock | Allows the guild to build Guild Bounty missions. | 30,000 | 3 days | |
Research Art of War Level 6 | Increase your guild's skill in Art of War to Level 6 | 30,000 | 10 days | |
Guild Challenge (historical) | Gain access to a large-scale mission that can be triggered by the guild. | 200 | 1 day | |
Disciplined Maneuvers | Increases WvW Experience earned by 5%. Lasts 24 hours. | 20 2,000 |
3 days | |
Guild Challenges Unlock | Allows the guild to build Guild Challenge missions. | 150 50,000 |
1 week | |
Guild World Event Unlock | Allows your guild to build consumables that can be used to activate various world events. | 100 50,000 |
1 week |
Economy[edit]
Economy upgrades include guild-wide buffs for increasing item drop rates, karma or experience gain, and other economic boosts.
Summary | Description | Cost | Requires | Time |
---|---|---|---|---|
Research Economy Level 1 | Increase your guild's skill in the field of Economy to Level 1 | 500 | - | 16 hours |
+5% Exp Public Banner | Spawns a guild banner that will give +5% exp to any ally that touches it for 30 minutes. Stacks with other exp buffs. | 50 | 4 hours | |
+10% Gathering Bonus Banner | Spawns a guild banner that will give +10% gathering chance to any ally that touches it for 30 minutes. Stacks with other exp buffs. | 50 | 4 hours | |
Research Economy Level 2 | Increase your guild's skill in Economy to Level 2 | 1,000 | 32 hours | |
+10% Magic Find Banner | Spawns a guild banner that will give +10% magic find to any ally that touches it for 30 minutes. Stacks with other loot buffs. | 50 | 4 hours | |
Research Economy Level 3 | Increase your guild's skill in Economy to Level 3 | 5,000 | 3 days | |
+5% Kill Exp for 24 Hours | Improves all guild experience gain from kills by 5% for 24 hours. | 500 | 1 day | |
+10% Magic Find for 72 hours | For 72 hours guild members have 10% better chance to find rare loot. Traveling Antique Shows are great! | 500 | 36 hours | |
Research Economy Level 4 | Increase your guild's skill in Economy to Level 4 | 10,000 | 4 days | |
+10% Gathering Bonus for 48 Hours | For 48 hours guild members have 10% better chance to find rare materials from mining, logging, and harvesting. | 500 | 32 hours | |
+15% Karma for 24 hrs | For 24 hours, your guild receives an additional 15% karma from dynamic events. | 500 | 2 days | |
Research Economy Level 5 | Increase your guild's skill in Economy to Level 5 | 20,000 | 1 week | |
Vault transport | Summons the Guild Vault to your location for easy access. Must have vault permissions. | 1 50 |
6 hours | |
Research Economy Level 6 | Increase your guild's skill in Economy to Level 6 | 30,000 | 10 days | |
Guild Trek Tier 2 | Trigger a trek for the guild with five additional locations. Guild members will have to locate ten random locations around the world within a set amount of time. | 200 | 1 day | |
Guild Trek Tier 3 | Trigger a trek for the guild with 15 additional locations. Guild members will have to locate 20 random locations around the world within a set amount of time. | 200 | 1 day | |
+10% Crafting Critical Success | For 24 hours, guild members have a 10% greater chance of critical successes during crafting. | 3 200 |
1 day | |
Guild Trek | Trigger a trek for the guild. Guild members will have to locate 5[sic] random locations around the world within a set amount of time. | 200 | 1 day | |
5% Increased Gold from Kills for 24 Hours | For 24 hours, guild members will receive a 5% bonus to gold earned for monster kills. | 3 300 |
1 day | |
5% Increased Gold from Kills Banner | Spawns a guild banner that will give +5% boost to gold earned from monster kills for any ally that touches it for 30 minutes. Does not stack with other gold banners. | 2 400 |
1 day | |
+10% Kill Gold and 15% Magic Find Banner | Spawns a guild banner that will give +10% boost to gold from kills and +15% boost to magic find for any ally that touches it for 30 minutes. Does not stack with other gold or magic find banners. | 3 500 |
1 day | |
Guild Treks Unlock | Allows the guild to build Guild Trek missions. | 30 50,000 |
1 week |
Politics[edit]
Political upgrades include guild emblems, guild armor, buffs to increase influence gain, and party items.
Summary | Description | Cost | Requires | Time |
---|---|---|---|---|
Research Politics Level 1 | Increase your guild's skill in Politics to Level 1 | 500 | - | 16 hours |
+5% Karma Banner | Spawns a guild banner that will give +5% karma buff to any ally that touches it for 30 minutes. | 50 | 4 hours | |
Guild Emblem Template | Allows guild members to create a permanent guild emblem design at the Guild Registrar for use on banners and other displays. | 100 | 24 hours | |
Research Politics Level 2 | Increase your guild's skill in Politics to Level 2 | 1,000 | 1 day | |
Road Marker | Spawns a guild road marker that will give 20 seconds of swiftness to any ally that touches it. | 50 | 4 hours | |
+5% Influence for 24 Hrs. | Improves guild influence gain in PvE by 5% for 24 hours. Stacks with other influence bonuses. | 100 | 16 hours | |
Guild Armorer Contract | Allows guild members to purchase armor items that display the guild emblem. Vendors are available in major cities. (Requires Politics - Emblem Template) | 500 | 32 hours | |
Research Politics Level 3 | Increase your guild's skill in Politics to Level 3 | 5,000 | 3 days | |
+10% Influence from Events | Hire an event herald to increase the influence your guild earns from doing events for 24 hours. | 200 | 1 day | |
Contract Asuran Outsourcing | A freelance Asuran Lab will help you develop one upgrade without using up one of your work slots. Usage: Your guild can own and use only one CAO at a time (incuding the development period). You can upgrade the next CAO after starting the one you owned. The CAO works only if all of 1 or 2 (depending on the presence of Guild Workshop Upgrade) of your guild's work slots are reserved. After activation the CAO starts to upgrade the topmost item in the list that isn't already developed. If a work slot gets empty, you can start another upgrade in line with CAO upgrade. |
200 | 30 hours | |
Guild Weapons Contract | Allows guild members to purchase weapon items that display the guild emblem. Vendors are available in major cities. (Requires Politics - Emblem Template) | 1,000 | 40 hours | |
Research Politics Level 4 | Increase your guild's skill in Politics to Level 4 | 10,000 | 4 days | |
+20% Dungeon Influence for 24 Hrs. | A dungeon survey before beginning will increase dungeon influence reward by 20%. Lasts 24 hours. | 200 | 36 hours | |
Guild Banquet | Spawns a banquet table, keg, and various other party items which players can eat and drink from. Lasts 1 hour. 1 use. | 1,000 | 3¼ days | |
Research Politics Level 5 | Increase your guild's skill in Politics to Level 5 | 20,000 | 1 week | |
Research Politics Level 6 | Increase your guild's skill in Politics to Level 6 | 30,000 | 10 days | |
Guild Rush | Gain access to a rush on a randomly selected map. Once the start location is set, participants will face a timed challenge course for individual rewards. The course needs to be completed 15 times for the guild to succeed. | 200 | 1 day | |
+10% Karma and +10% Experience Banner | Spawns a guild banner that will give +10% karma and +10% experience from kills boost to any ally that touches it for 30 minutes. Does not stack with other karma or experience banners. | 3 500 |
1 day | |
Guild Heroes Banner | Spawns a guild banner that will give +10% karma, +15% magic find, +10% experience from kills, +10% gold from kills, +10% increased movement speed, and +15% gathering chance to any ally that touches it for 30 minutes. Does not stack with other banner boosts. | 5 1,000 |
2 days | |
Guild Rushes Unlock | Allows the guild to build Guild Race missions | 80 50,000 |
1 week |
Notes[edit]
Trivia[edit]
- As of the September 2014 Feature Pack, guilds are global and shared regardless of the world you are on. All merits, influence, and vaults were merged and are now shared across worlds.
- Upon the release of Heart of Thorns, it became impossible to earn influence. However, consumables that granted influence will still grant influence.