Example: Dogged March
Version history example 1[edit]
For a detailed trait history, see here.
Patch
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Changes
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April 19, 2016
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The regeneration duration applied by this trait has been increased from 3 seconds to 6 seconds.
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June 23, 2015
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Specialization update:
- Chilled, crippled, and immobilized have their durations reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you. This trait has a 10-second internal cooldown.
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April 15, 2014
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Added a cooldown trait fact.
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April 30, 2013
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Dogged March has been added to the game and replaces Turtle's Defense as a Adept major trait in Defense.
- Incoming immobilize, chill, and cripple conditions are reduced by 33%. Gain 3 seconds of regeneration when you are crippled, chilled, or immobilized. This effect can trigger only once every 10 seconds.
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Another example: Confusion
Version history example 2[edit]
Patch
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Changes
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June 23, 2015
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Specialization update:
- This condition now has two damage components - damage over time, and the damage dealt when an ability completes. The damage has also been normalized between all game modes. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. The skill-use damage will also now trigger when the affected target is interrupted during skill activation.
- New damage over time:
2 + (0.1 * Level) + (0.035 * Condition Damage)
- New trigger damage:
3.5 + (0.575 * Level) + (0.0625 * Condition Damage)
- Boon to Condition Conversion: Retaliation converts to 3 stacks of confusion for 5 seconds.
- Condition to Boon Conversion: Confusion converts to retaliation for 5 seconds.
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January 27, 2015
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The effect of condition damage on confusion has been increased by 33% in PvE.
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June 25, 2013
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Fixed confusion to no longer fire extra times on skills due to hidden script actions.
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April 30, 2013
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World vs. World: Updated confusion and retaliation effects to do the same damage as they do in sPvP.
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August 25, 2012
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Game release:
- Confusion is a condition which deals damage each time a foe uses a skill. Confusion stacks in intensity. Damage from confusion is given by:
- PvE and WvW:
10 + (1.5 * Level) + (0.15 * Condition Damage) per stack
- sPvP:
65 + (0.075 * Condition Damage) per stack
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Example without changes: Duelist's Preparation
Version history example 3[edit]
For a detailed skill history, see here.
Patch
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Changes
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October 23, 2015
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Duelist's Preparation has been added to the game.
- Assume a defensive stance, blocking incoming attacks.
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