Guild Wars 2 Wiki:Projects/Chest Rework
Chest Rework | |
The aim of this project is to rework pages about Chests, to consistently document their behavior and contents. | |
ContributorsFeel free to add yourself to the list. MotivationThe documentation of chests is inconsistent and incomplete. Many types of chest are squished together in the main Chest article. Some of those types have lists of locations, like List of basic chests, but not a first-class article documenting their contents and other important information. Starting with a rework of the main article, this project seeks to fix those inconsistencies and gaps, eventually reaching a state where all chests are consistently documented. There are many chests and types of chests, so that may take a lot of time. Therefore, we should prioritize the biggest issues and work our way out from there. Contribution guidelinesSince a lot of this project revolves around standardization and consistency, we ask that you engage in the discussion before starting on any changes, to make sure there's a consensus for what you'd like to do. That said, more help is absolutely welcome! This is a large project, and once things start to crystallize and we have a clear idea of what to do, there should be a lot of edits to share around between anyone who's interested, including a lot of smaller/easy edits. ProposalsDiscussion is still wanted on these items, but they are more clearly-defined changes we plan to carry out. Please create a new discussion topic matching the section name if you'd like to discuss anything.
Discussion wantedDiscussion is wanted on these items, as there isn't a clear consensus or direction about how to proceed. Please click through to the talk page link for each topic. In short, which format should we prefer for presenting exact chest locations? In short, what criteria should we use to decide if a particular chest deserves its own page, as opposed to a note in the parent page for chests of that name? In short, how should we consistently report the difference between unidentified gear for level 80 characters, and random gear for lower-level characters? In short, are many chests visible without this Jade Bot module? Should we report that? If so, how? In short, which page naming convention should we use to disambiguate pages with the same object name but different location? Chest/Cantha or Chest (Cantha)? In short, should we add new subcategories for particular types of chests? In short, which Template:Interactive map layers should we display by default, to balance performance and readability? |