Guild Chat - Episode 70
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Guild Chat - Episode 70
- Title
- Cologne Travel Diary
- Host
- Rubi Bayer
- Guests
- Mike Zadorojny
Clayton Kisko
Byron Miller - Date
- August 24, 2018
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 70th episode of Guild Chat aired on August 24, 2018. Host Rubi Bayer, Game Director Mike Zadorojny, Game Designer Clayton Kisko, and Design Team Lead Byron Miller are in Cologne, Germany, where they checked out the gamescom convention and met up with fans at the Guild Wars 2 community event.
Transcription[edit]
this is our guild chap travel diary we are on our way to Cologne currently hanging out in SeaTac because we're glamorous like that there's nowhere else to sit there's no way we could sit on the floor and be even more glamorous we'd still be in SeaTac we would still be at sea-tac alright this is the first leg of our trip we are with Clayton and fire are you guys excited yeah glamorous yeah I am incredibly excited this is gonna be a good trip awesome alright we are going to hang out at Gamescom we're going to go to the we're gonna take Gordon the traveling Tori with us we're gonna go to games come hopefully see some of you guys hopefully some players we're gonna go to the fan event at the haxon house and what are you guys looking forward to have you been the game to come before outside of Germany sweet how about you Byron you keep in the game I've never been a game sound over in Germany so I really sure why to expects I hear it's a pretty big deal so it's gonna be exciting I think alright well we are boarding at the plane in a little bit so we will see you guys on the other side we're bored and I go to church in a minute welcome to Germany here's your cough drops little strange on the dash right you know you know it's a very weak mare we bear we can be it's a cop [Music] well now I love one I went to Siri to the horror [Music] I think it feels like three days I don't I can't feel my feelings almost died he tried to throw himself to the ground and anger and only managed to injure himself Corden is doing great towards Ygritte he's doing better for us to us smile we can't get rid of it we're almost against we're almost done telework I don't even know where we are okay send help [Music] [Music] organizer okay I'm done with this now I'm done holding Gord yeah that's a lot of folks look at that guy he's got asymmetrical armor Cyclops never looked so good we found one Deadpool you're like me like when when I retreated [Music] we bought things [Music] we'll have a training my [Music] Southland mark [Music] Oh yes [Applause] [Music] good [Music] [Applause] [Applause] [Music] [Applause] [Music] [Music] [Applause] [Music] well I'm off [Music] yeah begin so what I tell people is I tell things when I tell things when they when they should not home cat and what I mean by that is like so engineers make this lado artists make it look good I make it walk when I look like you know I make it punch or how much damage it does right so it's sort of an interesting thing mostly what I'm doing is I'm taking objects and telling them how how they're going to be seen so if for example I'm I do a lot of rate design for and week five and so a lot of that is from the solely the design standpoint is like alright I want this attack to do this much damage to do these conditionings to knock back taking that and expanding it out and say like alright every 45 seconds I want this attack to go up and I wanted to do these things and but not when this other thing is happening so it's a lot of like logic a lot of do this and then this but not this and so if then statements a lot of first-order logic we have an internal we have internal tools that do their own thing that largely are an interface so have you guys seems like unity or so it's sort of like that it's basically a interface for Sigma's code to be translated into sort of more of a visual language and then we take that and we interpret into scripts to say all right when this happens do these things when this happening through these things that's odd software but it effectively is coding [Music] [Applause] [Music] [Music] she was going for a slimming world we do this everywhere is to MPC top it's like five right Funyuns can spawn there what a script - a chocolate [Applause] Easy's content non-va No characters like [Music] we have [Music] all right we are gearing up for our final event of our trip here in Germany for our Gamescom travel diary me and Gordon the traveling Choya have had a whole bunch of adventures mark and Byron and Clayton and myself travelled for 15 hours to get we hung out in airports we rode on trains we took a taxi we saw the games come show for today we spent some time hanging out with fans for three hours probably close to a hundred of you came by and just hung out in an impromptu gathering on the games come show floor spend some time with us we are so grateful for your time we know that there's a lot to do at Gamescom there's a lot of fun to be had and that you chose to spend some of that time with us really really made us happy so thank you for your time we are gearing up for the official Guild Wars 2 fan event tonight here at the haxon house that's going to start in just about a half an hour so those of you who are attending that event we will see you inside otherwise thank you guys for spending some time at Gamescom bus and we will see you in-game [Music] [Music] [Applause] [Music] I first of all want to toast to all of you for joining for the universal community here is we have 200 people we are at capacity as every year like we get a full house we make it bigger every year you you just sit up the house so if we want to make it bigger the next year so we actually at the building capacity this year so if we wanna do it even big a week we we need to add something to the building so thank you so much for after six years and and yeah it's the six years anniversary of girl was to very very soon so after six years every one of you still being so amazingly close and connected to the givers to community and I know a lot of you I actually content creators are creative artists and and people who write guides rather you bring so much more to our community than we could have ever dreamed for and this is not only celebrating Kilmer's to not only celebrating six years of Guild Wars 2 not celebrating us not celebrating the deaths no this is as much celebrating all of you so thank you very much for being here with us tonight [Applause] yeah yes and of course I did not come alone so if you if you let your eyes gaze around the room you will see many many people who are wearing a similar t-shirt as I am like with an arena that logo yeah yeah we have a those are members of our team obviously members of staff as it says on the back and one very prominent member that I want to introduce to you right now I think he doesn't need an introduction it's Maxie [Music] [Applause] so without food introduction hey sorry after we done we're saving you ready to go alright thank you all for coming out tonight I was here a year ago I gave a really moving speech to lose you who are here sorry but all I can say is like the love and friendship that I see in this room downstairs all of us together this is what gillers 2 is about we cannot do what we do without the support you guys we don't get inspiration the dedication the love the passion without drawing it from the power that you guys are and every year we come back to games Tong there's many more faces who are excited to tell us their favorite stories tell us about their favorite character though big moments and also like to tell us when things are not balanced correctly but this this is what Gilbert stew is all about and from everyone Matt ArenaNet thank you for making six years of gillers - thank you for being a part of what is undoubtedly the greatest community and you guys are so kind you are so great to each other you're great to us and I can't thank you enough for allowing us to create such amazing content for you guys and I look forward to many more years of this so thank you all of you [Music] as I see you finished eating it was a little meal every year we have some prices that we want to raffle away - so upstairs - you have your glass so [Music] [Music] [Music] [Music] [Applause] [Applause] 57 199 thank you this is very short very exclusive one bill was to toaster toaster works it actually in Princeton universe - logo on your toes 140 141 4-0 - 28 - 28 - - 8 [Applause] [Music] - 96 296 266 266 to [Applause] [Music] [Applause] 265 [Applause] thank you guys for taking this journey with us and we will see you in-game