Guild Chat - Episode 38

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Guild Chat - Episode 38

Title
Spring 2016 Update
Host
Rubi Bayer
Guests
Mike Zadorojny
Byron Miller
McKenna Berdrow
Karl McLain
Tyler Bearce
Benjamin Arnold
Hugh Norfolk
Date
April 23, 2016
Official video
YouTube
Previous
37
Next
39
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.

The 38th episode of Guild Chat aired on April 23, 2016.

"Host Rubi Bayer is joined by no less than seven developer guests. Listen to Mike Zadorojny, Byron Miller, McKenna Berdrow, Karl McLain, Tyler Bearce, Ben Arnold, and Hugh Norfolk talk about the Spring 2016 Update."

Summary[edit]

Transcription[edit]

Introduction (0:23)[edit]

Rubi Bayer: Hi guys. Welcome back to Guild Chat. I am your host Ruby and we had a huge update this week. This room is full of dev guest, so we are going to jump right in. I let you go right ahead and introduce yourself first.

Mike Zadorojny: Hi everybody. I am Mike Zadorojny. I am the lead designer on expansion 2.

Byron Miller: Hi, I am Byron. I am the designer on raids.

Rubi: That is most serious thing I heard you say all day.

Byron: I am trying to keep it in. I am trying to lock it down for you, Ruby.

Rubi: Why?

Byron: That is true.

Rubi: I was like. Don't even, don't even bother. All right, in the context of today's, this week's update.

Mike: Right.

Rubi: What was your role?

Mike: So we took the entire expansion 2 team offline for a month to go back to work on the Heart of Thorns maps. So Verdant Brink, Auric Basin, Tangled Depths and Dragon Stand. We had a lot of senior people who were working on this maps beforehand, so it make sense to go back and basically look at how the rewards systems paid out, how the events inter-played with each other.

Rubi: Because you knew the content already.

Mike: Exactly. So I was the representative from the Dragon Stand map from before launch, so that was mostly what I was focused on. And of course all the achievements for dungeons, dailies, everything else.

Rubi: Okay. Byron, what about you?

Byron: Well actually I did work on the raid lobby and the DPS instance: the special forces training arena. I guess they call it the SFTA as the acronym. And the, I also worked on the Elegy.

Rubi: What was that again?

Byron: The SFTA

Rubi: Thank you.

Byron: And the Elegy. I did a lot of work on mapping that out.

Mike: He was also doing consulting for the adventure changes.

Byron: I did do that.

Rubi: Because that was your baby.

Byron: Yeah.

Rubi: Yeah. Alright, so you had kind of a duel role as in you had to keep the expansion 2 team on track.

Mike: Right.

Rubi: Because eventually they did need to go back and do.

Mike: Yeah, yeah, yeah.

Rubi: Their other work.

Mike: We. At the very beginning of the process, we sat everybody down. We tried to look at what are some of the changes that we can do that would be impactful to the gameplay experience. You know ultimately we kind of looked at three major goals for this patch. One was getting players to the fun faster. You saw that with some of changes we made with waypoints being unlocked.

Rubi: Yeah

Mike: Access to the adventures more often, even to the max level boost that we had, allowing players to get into the content. The other thing was to make it feel more rewarding. You saw that from each of the events during kind of the first half of three/fours of the maps.

Rubi: Yeah

Mike: During the daytime phase so to speak. They are actually giving out bonus chests and a bunch of things added. More experience from killing creatures, from adventures, from those kind of things. So those were kind of the big things. The third one was kind of giving us a chance to go back and really putting the fun back in. And allowing players to choose how they are playing the game again.

Time: 2:58

External links[edit]