Postern Ward

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Disambig icon.png This article is about the modern area. For the original version, see Postern Ward (Memory of Old Lion's Arch). For historical information about the area, see Postern Ward/historical.

Postern Ward

2Waypoint (map icon).png 1Point of interest (map icon).png 1Vista (map icon).png

Postern Ward map.jpg
Map of Postern Ward

Bloodcoast WardCommodore's QuarterEastern WardFarshore WardFort MarrinerGrand PiazzaHooligan's RouteInner HarborLion's Arch AerodromePostern WardSanctum HarborSharkmaw CavernsTrader's ForumWestern WardWhite Crane TerracePostern Ward locator.svg
Type
Area
Zone
Lion's Arch
(Kryta)
Connects to
Farshore Ward (S)
Eastern Ward (W)
Inner Harbor (W)
Image(s)

Postern Ward.jpg

Click to enlarge.

The Postern Ward is the easternmost area of Lion's Arch, lying across the Inner Harbor. It contains the Guild Initiative Headquarters as well as a cave with ogre emissaries working on a treaty to prevent their village from being attacked by would-be heroes.

Locations[edit]

Waypoints
Waypoint (map icon).png Eastern Ward Waypoint —
Waypoint (map icon).png Guild Bluff Waypoint —
Points of interest
Point of interest (map icon).png Guild Initiative Headquarters
Vistas
Vista (map icon).png Postern Ward Vista —
From Smuggler's Waypoint, follow the path down the hill towards the vista. Climb the rock formation that the vista is situated on.
Jumping Puzzles
Puzzle tango 20.png Urmaug's Secret
Landmarks
Personal waypoint (map icon).png Lion's Shadow Bed and Breakfast

NPCs[edit]

Allies[edit]

Ambient creatures
Asura
Birds
Canines
Charr
Crustaceans
Felines
Humans
Ogres
Sylvari
Spiders
Various

Services[edit]

Guild Registrar (map icon).png Beaulieu (Guild Registrar)
Guild Commendation Trainer (map icon).png Guild Officer (Guild commendation trader)
Directions.png Lionguard Guide (Directions)
Guild Banker (map icon).png Sear Malstride (Guild Banker)
Speed Boon.png Villager (Speed boons)

Objects[edit]

Ambient dialogue[edit]

Snikk: Now! Run!
Snikk: Be quiet. These are the crooks I was telling you about.
Scratch: Eep!
Lookout: Hey! You kids! Get away from there!
Snikk: Gah! Run!
Snikk: You okay? That was so close!
Scratch: Yeah. Good good. You see his stupid sylvari face?
Scratch: (Snicker!)
Snikk: (Laugh!)
Snikk: Let's go see if the new nanny has any food.
Edda: This is the route I wanted to show you.
Edda: If you spot any Lionguard sniffing around, let me know immediately.
Melydiod: Will do.
Edda: The client wants delivery as soon as possible, and they're paying top dollar for the anonymity.
Melydiod: Good.
Edda: I almost forgot. We're raising the price since they became so rare after the shipwreck.
Melydiod: Okay.
Edda: Are you getting all this?
Melydiod: Yes ma'am.
Edda: Alright, let's go.
Lionguard (1): Look sharp. We've had more reports of travelers smuggling goods through this fort.
Lionguard (1): We need to keep an eye out for anyone suspicious.
Lionguard (2): We're on it.
Lionguard (3): Yes, sir!
Lionguard (4): You can count on us.
Villager (human): This city is amazing! I talked to a charr, I saw a sylvari talking to a norn...
Villager (charr): Relax, hayseed. That stuff happens every day.
Villager (asura): Settle down! Next you'll be telling us about the special mote of dust you found.
Hunter (1): I drank three asura under the table yesterday.
Hunter (2): Big deal. Your cheeks hold more ale than all their bellies combined.
Hunter (2): Do you know where I can find some floral perfume?
Hunter (1): What? All of a sudden you care how you smell?
Hunter (2): Shut up. I'm trying to impress this sylvari I work with.
Citizen (1): This area was perfect before all these lowlifes started moving in.
Citizen (2): Someday we'll be able to afford a place in the city.
Citizen (1): Hey. C'mere. I got somethin' for you.
Citizen (2): Talk to me.
[Citizen 1 leads Citizen 2 off the road to a Pack Marmox]
Citizen (2): You've got to be kidding me.
Citizen (1): Keep your voice down, skritt-munch.
Citizen (2): Don't insult my intelligence. Take that trash to the skritt. They'll trade for anything.
Citizen (1): (growl)
Lionguard: Do you ever stop training?
Suriel the Blazing Light: Nope!
Resident: Hi there.
Ember Doomforge: Welcome to the Guild Initiative Headquarters! Come in, we'll get you registered.
Ember Doomforge: Got a guild? Want to be a legend? Step inside; your journey starts here!
Ember Doomforge: Think your guild's the greatest? C'mon and prove it!

Notes[edit]

  • There was once a zone exit here to Gendarran Fields, but when Scarlet Briar attacked Lion's Arch, the pathway was sealed off by boulders. The passage was never reopened after the attack. It can still be somewhat seen at the Waypoint (map icon).png Eastern Ward Waypoint.