Elite Jungle Tendril
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This article is about the regular variant. For the Void creature, see Elite Jungle Tendril (Void).
Elite Jungle Tendril
- Race
- Mordrem
- Level
- 80
- Rank
- Elite
- Location
- Maguuma Wastes
(Tyria)
Heart of Maguuma
(Tyria)
Iron Marches
(Ascalon)
Elite Jungle Tendrils are powerful versions of Jungle Tendrils.
Locations[edit]
- Iron Marches
- Monger's Sink (Only if the this event is upscaled)
- The Granite Front (Only if the this event is upscaled)
Combat abilities[edit]
- Abilities
- Inflicts Bleeding
- Knocks Back
- Effects
- Stability - Cannot be Pushed back.
- Vengeance (when a Mordrem ally is defeated) - The Mordrem guard is enraged by the death of its allies.
- Skills
- Poison Whip - Ranged auto-attack that throw 3 arcing, unreflectable projectiles toward an enemy's location. Each projectile explodes on impact in an area and inflicts 1 Poisoned (10s). 1 second cast time. 4 second recharge. 1800 range. 100 radius.
- Quick Strike - Melee auto-attack that inflicts Bleeding (5s). 1 second cast time. 4 second recharge. 130 range. 1
- Whirl - Point-blank area of effect attack that occurs after a brief delay, inflicting Knockback (2s) and 1 Bleeding (5s). 10 second recharge. 240 range.
- Stolen skills