Double Tap/history
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March 19, 2024
- This skill now pierces.
Double Tap
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Weapon
- Rifle
- Sequence
- →
- Game link
“Fire two bullets that grant might if they hit your target.
Damage (2x): 674 (1.6)? Damage (2x): 422 (1.0)?- 3
- Pierces
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
— In-game description
February 14, 2023
- Double Tap: Increased power coefficient per hit from 0.65 to 0.8 in PvE only.
Double Tap
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Weapon
- Rifle
- Sequence
- →
- Game link
“Fire two bullets that grant might if they hit your target.
Damage (2x): 674 (1.6)? Damage (2x): 422 (1.0)?- 3
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
— In-game description
February 25, 2020
- Double Tap: (Competitive split) Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5.
Double Tap
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Weapon
- Rifle
- Sequence
- →
- Game link
“Fire two bullets that grant might if they hit your target.
Damage (2x): 548 (1.3)? Damage (2x): 422 (1.0)?- 3
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
— In-game description
October 02, 2018
- Double Tap: The initiative cost of this skill has been increased from 4 to 6 in PvP and WvW.
Double Tap
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Weapon
- Rifle
- Sequence
- →
- Game link
“Fire two bullets that grant might if they hit your target.
- Damage (2x): 548 (1.3)?
- Might (6s): 90 Condition Damage, 90 Power
3- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
— In-game description
November 07, 2017
- All rifle skills that fire projectiles will now attempt to face the target before determining if they should activate.
Original version
Double Tap
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Weapon
- Rifle
- Sequence
- →
- Game link
“Fire two bullets that grant might if they hit your target.
- Damage (2x): 548 (1.3)?
- Might (6s): 90 Condition Damage, 90 Power
3- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
— In-game description