Consume Conditions/history
From Guild Wars 2 Wiki
Jump to navigationJump to search
October 08, 2024
- Consume Conditions: Reduced the cooldown from 30 seconds to 25 seconds.
Consume Conditions
- Profession
- Necromancer (skill list)
- Slot
- Healing
- Type
- Corruption
- Game link
“Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
- Healing: 5,240 (1.0)?
- Heal per condition: 724 (0.1)?
- Self Vulnerability (4s): +5% Incoming Damage, +5% Incoming Condition Damage
5— In-game description
June 25, 2024
- Reduced the cooldown from 30 seconds to 25 seconds in PvE only.
Consume Conditions
- Profession
- Necromancer (skill list)
- Slot
- Healing
- Type
- Corruption
- Game link
“Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
- Healing: 5,240 (1.0)?
- Heal per condition: 724 (0.1)?
- Self Vulnerability (4s): +5% Incoming Damage, +5% Incoming Condition Damage
5— In-game description
July 07, 2015
- Consume Conditions: Lowered the number of self-applied vulnerability stacks from 10 to 5.
Consume Conditions
- Profession
- Necromancer (skill list)
- Slot
- Healing
- Type
- Corruption
- Game link
“Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
- Healing: 5,240 (1.0)?
- Heal per condition: 724 (0.1)?
- Self Vulnerability (4s): +5% Incoming Damage, +5% Incoming Condition Damage
5— In-game description
June 23, 2015
- Consume Conditions: This skill is now considered a corruption skill and applies 10 stacks of vulnerability to you for 4 seconds after use. Increased recharge to 30 seconds.
Consume Conditions
- Profession
- Necromancer (skill list)
- Slot
- Healing
- Type
- Corruption
- Game link
“Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
- Healing: 5,240 (1.0)?
- Heal per condition: 724 (0.1)?
- Self Vulnerability (4s): +10% Incoming Damage, +10% Incoming Condition Damage
10— In-game description
June 25, 2013
- Consume Conditions: This skill now consumes torment.
Original version
Consume Conditions
“Feast on your conditions, gaining health for each one consumed.
- Healing: 5,240 (1.0)?
- Heal per condition: 724 (0.1)?
— In-game description