Canach's Lair (vision)
Canach's Lair
- Year
- 1326 AE
- Storyline
- Living World Season 1
- Chapter
- Last Stand at Southsun
- Location
- Canach's Lair
(Southsun Cove) - Level
- 80
Click to enlarge |
“Capture the renegade Canach at his Southsun hideout.
— In-game description
Canach's Lair is an instanced mission originally released with Living World Season 1, re-released as part of the Visions of the Past: Steel and Fire release.
This mission can be accessed via the Scrying Pool in the Eye of the North:
- After completing the Darkrime Delves story step, interact with the Message in Hall of Monuments.
- Complete the Visions of the Past: Canach's Lair achievement by acquiring the Discarded Landmine Fuse.
Objectives[edit]
- Defeat Canach.
Defeat Canach.
Rewards[edit]
- Heirloom Seed Pouch (3)
- Bag of Coins containing 50
- Karka Shell (10)
Walkthrough[edit]
- Mine Detector
There are two Mine Detectors at the entry to the dungeon and two more (if needed) at the beginning of Canach's chamber. When picked up, The Mine Detector replaces skills 1-5 and is used to disarm traps found in the instance. The first skill detects mines and skills 2, 3, and 4 disarm exploding, poison, and caltrop mines. The skills are ground targeted. Once disarmed, the trap color turns to green, and will, at that point, only damage Canach when he is lured into the disabled mine's AoE.
# | Skill | Description | ||
---|---|---|---|---|
1 | Scan for Mines | ¾ | Scan the area for mines. | |
2 | Disarm Land Mine | ¼ | 4 | Tamper with a land mine. |
3 | Disarm Poison Gas Mine | ¼ | 4 | Tamper with a poison gas mine. |
4 | Disarm Caltrops Mine | ¼ | 4 | Tamper with a caltrops mine. |
5 | Gravity Pulse | 1 | 30 | Push back your foe. The closer your foe, the further they will be pushed. |
- Canach
The vision is an instance pitting you against Canach. Canach will be under the effects of Painkillers and be immune to direct damage and Condition Damage. He uses a Shield Bash attack and inflicts bleeding with his normal attacks but otherwise deals very little damage. Be careful as his Shield Bash can knock you into a mine. There are mines strewn around the area and identified by glowing red marks. Use the Mine Detector to disarm the mine; it will flash and turn green. Pull or kite Canach into the proximity of a disarmed mine for it to activate. Your character must also be standing close to the mine otherwise it won't activate.
Canach will frequently activate all the mines at once, indicated by a yellow message in the chat window. This will reset all disarmed bombs in the area. You can interrupt him with crowd control to stop the activation.
Achievements[edit]
Visions of the Past: Confronting Canach | Visions of the Past: Steel and Fire | 5 |
---|---|---|
Defeat the fugitive Canach in his island hideaway. [Living World Season 1 vision: Canach's Lair. Accessed via the Scrying Pool in Eye of the North.]
|
Captured Canach at Southsun Cove | 5 |
- Complete the mission.
Visions of the Past: Lair Light-Foot | Visions of the Past: Steel and Fire | 5 |
---|---|---|
Defeat Canach's Lair without getting caught in any traps. [Living World Season 1: Canach's Lair vision. Accessed via the Scrying Pool in Eye of the North.]
|
Completed Canach's Lair without Getting Trapped | 5 |
- Consider standing where you cannot be knocked back against any explosives, such as with your back to a wall or object. Otherwise see the guide above.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
- Talking to Inspector Kiel at the entrance
- Watch yourself; Canach's an expert at guerilla warfare. He's also been handling the stimulants he used on the animals, so he may shrug off most attacks. Fortunately we have an edge in this assault.
- What edge do you mean?
- Levvi's figured out how to detect and handle the traps he's set for us. Take one of these mine detectors she's improvised.
- How does the mine detector device work? (Same as "How do I use one of these mine..." below)
- How do I use one of these mine detector devices?
- Use the scanning mode to locate mines, then disarm them with a choice of Canach's three arming frequencies, one for each type of trap. Using the wrong frequency will detonate a mine, so be careful.
- Got it, I hope.
- I've got this. Let me at him.
- When reaching Canach
- Canach: You underestimated me.
- After defeating Canach
- Inspector Ellen Kiel: You got away clean. Why'd you risk coming back just to stir things up again?
- Canach: I'm doing what the Lionguard can't–I'm helping the refugees. The Consortium used legal trickery to trap them here.
- Canach: I needed to send Noll and his superiors a message, and these people needed hope. So I provided it.
- Inspector Ellen Kiel: Well, that hope you provided left a trail of wreckage and broken bodies across my island.
- Canach: It doesn't matter. The last of these contracts will be destroyed and the settlers will be freed.
- Inspector Ellen Kiel: Not by you. You're officially a Lionguard prisoner, Canach. Again. You've done all the damage you're going to do.
- Canach: You still don't understand. My plan doesn't require me to see it through.
- Canach: Every possible Consortium record depot on this island has already been marked.
- Canach: Soon, every residency contract will be destroyed, along with anyone who tries to defend them.
- Mercella Oakaxe: You think salad boy can make good on his threat?
- Inspector Ellen Kiel: I do. He's a knotheaded prig, but he's dangerous. I'm declaring this an official Lionguard emergency.
- Inspector Ellen Kiel: Double-time it back to Noll. I want those contracts off Southsun Cove. If there's no target, maybe Canach's plan will fizzle.
- Inspector Ellen Kiel: He was collecting them anyway. Tell him to finish as fast as he can and assemble them for transport.
- Inspector Ellen Kiel: I'll provide the ship to Lion's Arch. This is a public safety issue, so it's nonnegotiable. Make sure Noll understands that.
- Inspector Ellen Kiel: I'm going to fix this. All I need are reinforcements...and as much black powder as I can get.
Trivia[edit]
- This was originally only 1 of 4 past story instances that could be revisited in Vision of the Past but with the re-release of Living World Season 1 the other 3 were removed. See Visions of the Past for more information.