Adnul Irongut

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Belcher's Bluff (map icon).png

Adnul Irongut

Image(s)

Interactive map (Upper level)

Adnul Irongut is a norn located near the back of Hunter's Hearth. He provides entry to the Belcher's Bluff activity and possesses the Critique signature move, which damages an opponent when using Bluff for the next three turns, which, upon his defeat, will become available for future Belcher's Bluff activities.

Location[edit]

Shiverpeak Mountains

Combat abilities[edit]

Effects

Walkthrough[edit]

Adnul will drink a lot of water and rarely belches. A general tactic is to wait until he belches and lie through your teeth as it were for the next three turns. This will bring him down to half health. After that, it's important to cancel his healing. While calling him out on a bluff is good, he'll drink water more than he'll bluff, so it's usually better to reset the heal cooldown than the bluff. Recommended skills are Boast, Woo and For Science.

Boast Strategy[edit]

  • Signature move:Boast.png Boast (only use when hitting 3000 health).
  • Skills priority:Bluff.png Bluff,  Belch.png Belch,  Water (Belcher's Bluff).png Water, and  Drink (Belcher's Bluff).png Drink in order.
  • Start with  Belch.png Belch to avoid his first move, then  Water (Belcher's Bluff).png Water to recharge Belch.
  • When he uses his signature  Critique.png Critique, avoid using  Bluff.png Bluff. Then use priority skills in order.

Dialogue[edit]

Does my omnomberry juice dispenser intrigue you? I'll give you a hint. It's for a game called Belcher's Bluff. Remember, food and rejuvination booster buffs will be removed when the game begins
Talk ready option.png It's on.
Talk ready option.png Can you tell me about the other masters?
There. I've sent you a pamphlet that describes our order and locations.
Talk end option tango.png Thanks.
Talk more option tango.png What is Belcher's Bluff?
Belcher's Bluff is a game of determination and deceit. Drinking this vile substance is detrimental to your health. Drink as much as you can, but be careful: whoever loses their stamina first concedes the match.
Talk more option tango.png What are we drinking?
Raw omnomberry juice, chilled to sour perfection. The omnomberry grows only in Orr and is disgusting until cooked. Heat removes the toxins, but chilling it- oh, it makes for an entertaining game.
Talk more option tango.png Can I bluff?
To win, you'll have to! You can fake a sip, but if your opponent catches you... well, that's another challenge entirely.
Talk more option tango.png They can punish me?
Let loose a fearsome belch, and you punish an opponent who's not drinking as they should! Just be careful- once you belch, you'll have to drink three more times before you can belch again.
Talk more option tango.png Can I drink anything other than juice?
Water is allowed, but only every four turns. If you can get away with it, it can put you ahead of the game. Additionally, it counts towards your drinks and your ability to belch!
Talk end option tango.png I get the gist.
Talk end option tango.png I'll be back.

Quotes[edit]

When starting a match
My gut reigns supreme!
When the player is punished
I saw that! Seems your petty palate is already overwhelmed!
When using Critique
Let's take a moment to appreciate this blend's bold undertones.
On low health
Pace yourself, or you'll miss the the subtle flavors in each sip!
On win
Hah! Looks like someone couldn't handle that unadulterated taste sensation.
On loss
I...I was distracted by the smokey flavor and...smooth finish. (choking cough)