User talk:Malgalad/0x07 codes/Ranger
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Will we display both IDs in the infobox if the skill has two IDs? (e.g. anything with Eagle Eye) -Chieftain Alex 11:27, 17 June 2013 (UTC)
- Eagle Eye changes the skill ids? Meh. poke | talk 11:30, 17 June 2013 (UTC)
- Yeah, some traits change skills. As far as I researched, the ones related to range - nor cooldown, neither damage output doesn't affect that much. You can easily see if the skill changes - it blinks for a second, as if you changed weapon.
But we have another problem - IDs farmed in April don't work now for me, so if IDs change every build... I pass on finding them.
- Yeah, some traits change skills. As far as I researched, the ones related to range - nor cooldown, neither damage output doesn't affect that much. You can easily see if the skill changes - it blinks for a second, as if you changed weapon.
- Much more interesting are traits, first ~50 IDs look like passive skills from other MMO, like "Light armor training", allowing you to wear clothes, same things for weapons; traits, that adds +5/10/X stats, some admin rights... just take a look, it's really interesting. MalGalad 11:40, 17 June 2013 (UTC)
- Nvm, I missed that they changed skills to 0x07 branch. MalGalad 12:24, 17 June 2013 (UTC)
{{skill link|12510}}
= . I just updated the JS with the new header byte. Might be easier for you to use this, I don't know how you're aggregating the data. —Dr Ishmael 12:50, 17 June 2013 (UTC)
/wiki [shift+click skill]
:D So link is primary "attribute" that I already know and ID is secondary, which I calculate via script... When moving from userspace to main, we'll make a template for this, such as {{Map link table}}, but now it's OK, thank you. MalGalad 13:13, 17 June 2013 (UTC)
- Huh, a few elementalist's skills have 4 IDs ;) MalGalad 20:10, 17 June 2013 (UTC)