User talk:Ferlith
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"Reformatting per guidelines"[edit]
In your attempts to reformat, you've actually been unformatting some pieces - for example, every story instance gets its own subheader (with === on each side of the location, preferably in the form of === At <location> ===), not a ; header. The asura personal story instances are done to the current format, though they may be incomplete in dialogue, so follow those as examples since there's not really a singular location for a proper format. -- Konig 02:19, 14 June 2015
- Looks ok to me Konig... any article in particular?
- I wouldn't worry about replacing "dialogue icon" with "di", di is just a shortcut for dialogue icon :p -Chieftain Alex 18:56, 14 June 2015 (UTC)
- Removing lines that indicated missing dialogue (e.g., removed :'''Dinky:''' ?? completely) - these should be left when we know that there are missing dialogues to show such
- changed dialogue headers that indicated different instances to improper heading setting (from ===<header>=== to ;<header>) - Should be kept as proper headers for linking purposes
- smallest headers for dialogue (marked with ''<header>:'') into different design (been intentionally avoiding having (non-cinematic) and (cinematic) into - wasn't added, but wasn't removed
- Indentations of dialogue box text is inconsistent (for above link, see dialogue with Rytlock or first dialogue with sparring partners versus the final dialogue with sparring partners)
- "Enemies" section head should be "Foes"
- Objectives shouldn't have the story title, instance description should be bold
- Finally, minor but good for consistency, is how the NPC names are bold in dialogue section (did :'''Dinky''':, consistency is :'''Dinky:''')