User talk:Capric/BWE1 data

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Since you[edit]

Were looking at the timespan of illusion skill activation, did you ever find out CLONE activation? Do they just spam skill 1 like players to (non stop/1s at a time) or are they on a slower timer like Illusions? Previously Unsigned 23:34, 15 May 2012 (UTC)

I did look at that. The data I have is on my user page--I list the damage and approximate timing for all weapon clones. Except staff, which does seem just like player spamming 1. I haven't been quite sure where to put that information, which is why I didn't add it. Also my "timings" were done by me counting or something similarly sloppy. I'm hoping to get more solid information next BWE. Capric 04:42, 16 May 2012 (UTC)
I just use my cell phone's timer to time with. Previously Unsigned 21:13, 16 May 2012 (UTC)

Damage scaling[edit]

NAILED IT! It's not a simple coeffecient (aka slope) on each number, there's also an intercept: damage = m * attribute + b, or more practically, damage = (m * attribute + b)/900.

It's all thanks to this thief skills video - the dude went through all the skills with 0 in all traits, then maxed each trait individually to see their effects. I recorded his numbers at 0 and at 30 Deadly Arts into the Thief sheet. I started working out simple coefficients like you had, but I ran into the same problems as you ("There are differences of less than a percent I can't explain") where some of them just wouldn't recalculate the known values exactly. An inspiration particle must've hit my brain just then, because I went and worked one out as if it had an intercept. And whaddaya know, the numbers came out exactly.

Most of the m/b numbers were exact decimals of 2 or 3 places, but some of them came out as repeating decimals. At first I thought this was finally the 916 divisor in your formula, but multiplying them by 916 wasn't producing integers. So I converted them to fractions and discovered a common denominator of 900. (I guess the 16 bonus points were a later addition or something.) It makes more sense for them to store m and b as integers instead of as fractions or decimals, which is why I agree with you that the equation includes a divisor.

Thus!

damage = (m * attribute + b)/900

It works for every damage number on all thief skills (except I don't know about the chain and Stealth skills because the video dude only worked off the Hero panel). The values for m all calculate exactly, but b occasionally comes out as *.999999997 or *.000000001 or something - so I rounded them to 8 places.

And they said I'd never use algebra in the real world. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:10, 24 May 2012 (UTC)

Hotness! I was hoping there wasn't an intercept, or that at least the intercept is small--I like it when the marginal utility of a stat increase is constant across skills! Anyway I had sorta been putting off looking at this more (damn you, diablo 3!), but this is really outstanding. Capric 14:48, 24 May 2012 (UTC)