User:Serge Yseron/SelectedMemories 18
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Maps optimisations[edit]
It's not the fact that you can get where you are not supposed to be able to get that ennoys me, it's the fact that a huge portion of the map that you are not supposed to be able to reach is flaged as collidable. And we already know that gw2 is cpu intensive...
Serge Yseron 15:21, 18 November 2012 (UTC)