User:Relyk/update
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Mechanic | State | Type | Description |
---|---|---|---|
Black Lion Trading Post | Existing mechanic | Quality of life | Trading Post was fixed in the first couple weeks. We still need search filters and it occasionally bugs out for players. |
Fractals of the Mists | New mechanic | Gameplay | Dungeon with unique mechanics and interface for endgame, introduce ascended equipment and infusions as unique mechanics for the dungeon. Serves as a "gear treadmill" for players with a mechanic similar to generic MMOs. |
Ascended equipment and infusions | New mechanic | Gameplay | New mechanic tied to Fractals of the Mists, later expanded to other content such as WvW infusions |
sPvP tournaments | Existing mechanic | Gameplay | Add tournaments to the game months after release |
Diving Goggles | Existing mechanic | Activity | take the Diving Goggles object in Lion's Arch, attach an achievement to it and place the object in various places in the world. |
Enemy armor dye color in sPvP and WvW | Existing mechanic | Gameplay | Allows players to visually differentiate friend from foe |
Sigils and stats effect bundles | Existing mechanic | Gameplay | Elementalists and engineers couldn't benefit from weapon swap. |
Makeover kits and name change contracts | New mechanic | Quality of life | Standard cash shop items for purely visual aesthetics, should have been available at the start |
Laurels | Existing mechanic | Reward | currency tied to Daily rewards because the karma bonus wasn't enough, provides access to ascended gear. |
Rotating Daily / Monthly achievements | Existing mechanic | Quality of life | Make daily and monthly achievements more varied and interesting, tied Living World content later |
Increased variety in Daily/Monthly | Existing mechanic | Quality of life | Address players who play PvE or WvW or somewhere in between |
Guesting | Existing mechanic | Quality of life | Temporary transfer known before the game was released |
Continuous event scaling improvement | Existing mechanic | Gameplay | Constant modifications and fixes to event mechanics |
Previewing wielded and weapon only | Existing mechanic | Quality of life | Remove character model from preview, desired by players |
Previewing items from the Trading Post | Existing mechanic | Quality of life | Instead of chat links, allow preview in the TP, desired by players |
Guild missions | Existing mechanic | Gameplay | Give guild activities to participate in tied to a new currency, guild commendation |
Costume Brawl | New mechanic | Activity | With achievements; add a new set of skills tied to toys and transforms with a unique set of combat mechanics that can be initiated anywhere |
Group dances | New mechanic | Activity | Let people make spontaneous dance parties |
Musical instrument | New mechanic | Activity | Adds a new set of skills tied to gizmos to play music. |
World rank | New mechanic | Gameplay | Progression for World versus World play, mostly as a grind for trivially beneficial effects, aimed towards hardcore WvW players |
Removal of WvW Culling | Existing mechanic | Quality of life | Players no longer pop in and out during combat, includes bugs fixed |
Leaderboards | New mechanic | Quality of life | The game gets leaderboards months after the game comes out |
API | New mechanic | Gameplay, quality of life | Allow applications to pull information form the game in real time, desired by players especially for events |
Spectator mode | Existing mechanic | Quality of life | Observer mode from the first game months after game came out |
Custom sPvP arenas | Existing mechanic | Gameplay | Allow custom matches in sPvP with customization, months after the game comes out |
sPvP specific balancing for conditions and traits | Existing mechanic | Gameplay | I would think the developers would balance the metagame just like the first game... |
WvW reward chests | Existing mechanic | Reward | Mechanic tied to World rank, give players a couple of crappy greens every time they rank |
WvW traps | Existing mechanic | Gameplay | Added new siege equipment and fight against stealth mechanic instead of fixing it |
AoE Looting | Existing mechanic | Quality of life | No more mashing the loot button |
Account based achievement rewards | Existing mechanic | Reward | Give players a bunch of godly crap for grinding achievements while casuals despair |
New achievement panel UI | Existing mechanic | Quality of life | Improve the achievement interaction |
Wallet | Existing mechanic | Quality of life | Turn all the tokens introduced at the start and tied as rewards to new game mechanic and move to the other currencies because it made no sense |
Champion loot | Existing mechanic | Reward | Introduced due to champions having massive hitpoints and giving crap, reward players for farming events with champion mobs in high level areas and replace dungeon boss rewards |
sPvP Solo queue | Existing mechanic | Gameplay | Allow plays to fight 1v1, which they were doing for months in WvW |
Permanent finishers | Existing mechanic | Quality of life | Remove stupid time-based boost finishers for permanent flashy finishers |