User:JaironKalach
Imminent/Recent Releases[edit]
January/February
https://forum-en.gw2archive.eu/forum/game/gw2/What-is-the-dev-team-currently-working-on/first#post1135694 Colin Johanson indicating more info forthcoming
http://gamingbolt.com/guild-wars-2-interview-we-talk-to-areanet-about-how-the-mmorpg-has-been-doing-post-launch Colin Johanson "an expansion's worth
https://forum-en.gw2archive.eu/forum/game/gw2/January-updates-Any-sources/first#post1136181 Colin Johanson explains "an expansion's worth" is features and balancing content.
Philosophy/Design[edit]
Design Manifesto
http://www.arena.net/blog/guild-wars-2-design-manifesto
'Chris Whiteside AMA
Vertical Progression
Vertical Progression Promise: http://www.guildwars2guru.com/topic/19873-level-cap-increase-in-expansions/ http://www.guildwars2guru.com/topic/19473-interview-gw2-qa-cd-projekt-conference/]Vertical Progression Promise 2 (Search for Expansion)
Drop Rate
Grind
http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/
Persistence
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Stories that change the world over the course of many months Tons of things that stay behind permanently. Word spanning events and bigger
End Game
http://www.youtube.com/watch?v=Yjxvj2I_CCA Eric Flannum and Colin Johanson on End Game
Add-Ons[edit]
Holidays
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
"We may use a small amount of that stuff as a baseline to build on."
Combat Ready Costumes
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Ongoing discussion
Systems[edit]
Guild Halls
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Not actively working on guild halls/features.
Housing
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Not actively working on housing.
Build Templates
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Not currently working on Build Saving Tools, but might do later.
Legendaries
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Not currently doing legendary armor.
https://forum-en.gw2archive.eu/forum/game/crafting/Patch-fixing-precursors/first#post761776 Linsey Murdock working on PC scavenger hunt
LFG Tool
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Not currently working on LFG tool.
PvE[edit]
PvE Challenge Mode (Competitive)
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Competitive Messaging is in the works
End Game
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Focus on a ton of permanent content. Add a ton of stuff for max level. Lost Shores not intended as big end game, yet, but it will be added to later.
Dungeons[edit]
Dungeon Rewards
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Actively working on dungeon rewards.
PVP[edit]
Level via sPvP
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
Currently in discussions
Custom Arenas
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
In the works
Progression and Additional Rewards
http://www.twitch.tv/mmorpgcom/b/337726366 Interview with Colin Johanson (Game Director)
In the works
Camera Lag
https://forum-en.gw2archive.eu/forum/pvp/pvp/Camera-rotation-mouse-turn-lag-in-this-game/first#post1133200 Evan Lesh Forum Respons
There are some options possible, but they require research/approval resources and more core work is prioritized at this time.
WvWvW[edit]
Culling
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Update-on-Culling/first#post1137307 Habib on current state of culling
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Can-you-fix-it-culling/first Habib gives explanation of culling
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-real-problem-here-is-invisible-enemies-Give-their-algorithms-time-to-match-servers-properly/page/4#post356817 Habib gives a bigger explanation of culling
Moments[edit]
Terrain
https://forum-en.gw2archive.eu/forum/game/gw2/The-Dredge-Always-challenging/first#post1134574 Retreating to higher ground to fight dredge