User:Euste Ylhes/Understanding Tyria Leveling Guide/Caledon Forest
Introduction[edit]
Caledon's Forest is one of the stater zones that have a lot going on. Our journey through this map will indeed introduce us to a lot a lore in the game. Three major arcs will take place here: the Nightmare Court, the threat of the Undeads and the Hyleks tribes. This map also introduces the player to many other races such as Skritts, Tengus and Kraits. This is also a map with many jumping puzzles and I tried to build the tour such that the player will experience two of them, while the others are let optional.
Although you will not need to focus on completing hearts as events will usually make you complete them without you noticing, I advise keeping an eye out for them as they are a good source of experience. Heart completion is also a good way to kill time while waiting for an event to be active. Also do not forget to speak with the NPCs on your journey to get the full picture of what's happening in the area of the world.
Map[edit]
Roadmap[edit]
- Starting in the Village of Astorea, take it slow and complete the first heart.
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- After that, head east. An event involving killing termites can spawn on the island, do not wait for it, you will come here again latter.
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- Go to the Verdence and wait for Estienne. You will be able to speak to him to launch an escort. While waiting, or if Etienne is here but nobody starts the event in place of you, you can do the Heart and an event involving defending Hounds against Spiders.
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- When you are ready, or if another player starts Estienne on his journey, follow Estienne. He will walk you to a cave north. You can explore the cave once the event is done, it is a pretty place, although there is nothing peculiar to discover here.
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- See the light again by getting out of the cave. Head west then south, begin completing the Heart while passing through the village. If you are not very confident in your character's strength complete it altogether. Indeed, the next part will be a little bit harder than what you've seen so far.
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- Cross the bridge and be warned by the wardens! For once their warnings are to be taken seriously if you started this tour at lvl 2. Anyway, brave as you are, grab the two waypoints on your way north.
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- Then cross the river and make your way into the Nightmare Court cavern. You have to get to the other side of the cavern and go down a small waterfall that will be on your right. This part and the next one can be a bit challenging.
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- At the bottom of the waterfall, you will find a hero challenge that you will probably not be able to get. Instead, just kill the Veteran Wind Rider that is around and get the vista.
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- Continue south. You might recognize the very place where you did your first personnal story as a Sylvari (although it was meant to be in the Dream). You can do the heart here, or run straight through and come back to where you started.
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- From the Village of Astorea go again east by the termites event, in case you didn't get a chance to do it first time, you might be able to do it second time. In anycase, do not wait for it.
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- Instead, go to the next waypoint east. This time you will want to wait for Brugh to be here and start the event with him. If he is not here, just go south and do the Jumping Puzzle there, then do the local heart. In case he is still not here and you don't want to wait, go straigth to Morgan's Spiral.
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- At Morgan's Spiral ends the Brugh's event. Meanwhile, there is high chances that an agent has fallen from the sky on a corner of the beach south-east from Morgan's Spiral. You will see the icon of a dead ally NPC on your map, agent Rexx. Go revive and escort him. I advise waiting for him to spawn to continue, but if you're not patient, just go north to the nightmare court.
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- Disguise by speaking to the Heart NPC before the nightmare court camp and do heart completion in the camp. Get out of it by the other thorn doorway and go back to Morgan's Spiral.
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- At Morgan Spiral do the jumping puzzle by going up the tree and on the floating rocks. Then continue through the Dreamdarn Enclave. While your done, make a loop back from where you were at Morgan Spiral.
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- After that, go west to the already visited Wardenhurst Waypoint. On your way you might encounter an event involving Sylvaris prisonners from spiders. It is a cool event!
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- Now go north of Wardenhurst passing by the hidden tunel. Get the Golotl Grounds point of interest and head to yet another Sylvari village to grab Brigid's Overlook Waypoint.
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- Then go west again through Sandycove Beach and towards the Lion's Guard Haven. You will want to start the event with the Soundless villager. You have to speak to her to start the event. She is just outside the haven and a yellow icon will signal her on your mini-map. While she is not here, wait by doing one of the numerous events on the beach.
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- Escort the Soundless villager to her village.
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- From the soundless' village, loop back to one of the bridges your crossed with the Soundless Villager and grab the point of interest nearby. Then head through the nightmare court camp. Get the Town of Cathal Waypoint just north, then head east in some very mossy area: the Ruins of the Unseen. Take your time there while waiting for the collect event to start by getting the vista and listenning to NPCs.
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- Do the collect event, as you will most likely be underlevel, it might be quite challenging so beware of where you step (there is a particularly skritt-crowded cavern that can be quite a nice challenge and will land a decent amount of pieces for the collect).
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- After the collect has ended, follow the golem south to Mabon Market. While waiting for an event concerning experiments on Oozes that have gone wrong, get to know a little bit about crafting (for instance, by doing one of the achievments for crafting in the Tutorial section of the Achievements). You can also grab the vista on an island east before, during or after the Oozes event.
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- A little while after Once the Oozes event is done, a new event will spawn on the east side of the Mabon Market. You will have to escort a Mossheart to a lab North.
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- Stay at the lab after the event, a final one will trigger. Do it and then use waypoint to travel to Brigid's Overlook Waypoint — [&BDgBAAA=].
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- From there, head straight toward east. Do not stop for the hero challenge, but go to a hut in the Glencarn Sperrins. Aside the stairs leading the hut, there will be a mysterious chest. If it is closed you can open it and start an event (in that case you may want to walk back to the hero point and do it before launching the event). If the chest is already openned, then wait for it to be closed again. While waiting you can grab the waypoint just north from the hut so you can come back here quicly to check on the chest. Then, do the hero point you just pass by, and also the hero point in the nightmare court North of Morgan's Spiral. If there is still time for the chest and you have not done the event with Drugh at Morgan's Spiral, you can also check on them.
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- After having openned the chest, do the event chain ending with a fight against a veteran Krait.
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- From the Hylek village, go north while waiting for the Champion of the Sun Meta Event. You have a lot of events and completion to do if you really want to wait for this Meta. The waiting could be long. You can ignore this one if it is not up at the end of exploring the whole zone, but if it is up note that it is quite a fun one. While you're doing that, look up on the time of the Wychmire Swamp Meta event on wiki using "/wiki timer" and checking for the next Great Jungle Worm, you want to go ahead anyway if this event is in less than 30 minutes. In any case you want to globally follow the dashed-pink path.
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- Now we run to Trader's Green and you will be back to the Town of Cathal. You might find this sylvari camp undersieged by the Nightmare Court, or find that a certain Gamarien is scouting the Wychmire Swamp. Do these events. From now on, you really want to know when will the Great Jungle Worm appear so that you can come back to the swamp a few minutes before.
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- Depending on the spawning on the Giant Jungle Worm, you head east to Willowalk Groves and the Hamlet of Annwen Waypoint — [&BD8BAAA=]. I have made a circuit to follow in the remaining north-east area of this map, but you might just want to do events as they come.
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- While waiting for the worm, and if the remaining time to spawn exceed at least 30 minutes you can try the mini-dungeon near Falios Thorp or the Spekk's Laboratory jumping puzzle back west to Sandycove Beach and Bay Haven.
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- Then do the Giant Jungle Worm.
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- Once you have done all the above, go to Lionguard Waystation Waypoint [&BEwDAAA=] between Wychmire Swamp and Kraitbane Haven, and follow Merchant Remi and Merchand Trundle on the road to the north-west. They will trigger an event involving a Troll Chieftain.
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- Your journey is now ended on this map. You can quit through the portal north-west toward Brisband Wildland. You might also quit Nort East toward Kessex Hills... But this is not intended in this roadmap.
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End Note[edit]
Do not forget to return sometimes in the future to complete eventual puzzle jumps you skipped and properly finish map-completion (some things will undoubtedbly miss such as hearts and hero points), and to get some memories or you first steps on Tyria!