User:Endrosz/2016 September
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Update - September 20, 2016[edit]
Living World[edit]
Rising Flames[edit]
Toughness and Health Scaling Rebalance[edit]
Until now, as fractal scale has increased, creature toughness has also increased. Default toughness reaches as high as 2,384 at scale 100. This huge increase in toughness has made power builds much less viable than condition builds. Ideally, power builds and condition builds should be fairly equally viable at all scales.
At the opposite end of the spectrum, creatures in low-tier fractals have health and toughness that is disproportionately lower, such that parties can fly through these fractals without even having an opportunity to see many of the mechanics.
Structured Player vs. Player[edit]
New Conquest Map: Eternal Coliseum[edit]
Default Builds[edit]
- Default Builds is a new feature for PvP equipment that allows players to select from a list of preconfigured builds. Selecting a default build from the new drop-down list on the Equipment tab in the PvP Build panel will automatically swap out weapons, upgrades, skills, and traits.
- Each profession has two default builds.
Guild Wars 2 Wiki Notes[edit]
- New map design features, seen only in Ember Bay:
- Undulating water surface.
- Lens flare when the sun is on camera.