User:Endrosz/2016 December

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Update - December 13, 2016[edit]

Wintersday 2016[edit]

Structured Player vs. Player[edit]

PvP Leagues Rework[edit]

Better Matches[edit]

  • Matchmaking will no longer factor in pips when creating matches and will instead focus more heavily on your matchmaking rating. This will increase the pool of eligible players that you can play against, thereby improving match quality and reducing queue times.
  • Solo/Duo Queue: Due to the results of a recent community poll, rosters in Season 5 are now limited to a maximum size of 2 in Ranked Arena.

Measuring Skill[edit]

  • Skill rating is a new visible value that represents a player's skill level for a ranked season. Pips will no longer factor into skill rating or prestige.
  • Skill rating determines which division a player belongs to. Each division has 3 tiers within it.
    • Legendary: 1950+ skill rating.
    • Platinum: 1650 – 1949 skill rating.
    • Gold: 1350 – 1649 skill rating.
    • Silver: 1050 – 1349 skill rating.
    • Bronze: 0 – 1049 skill rating.
  • Nameplate badges reflect the current skill-rating division.

Personal Score & Top Stats[edit]

Personal score has been removed from structured PvP games, and stats have been condensed into a more meaningful Top Stat system:

Overtime[edit]

Overtime has been added to Conquest. When both teams have the same score at the time limit or when both teams reach 500 points simultaneously, the game will enter overtime. Overtime ends when one team's score becomes higher than the other's, or after 5 minutes have elapsed. In the case of a time-out, the winning team is chosen randomly.

Infinite PvP Rank Progression[edit]

  • PvP Ranks are no longer capped at 80. This number will now increment on both the in-game HUD as well as the character-select screen.
  • Players will be retroactively awarded rank-ups for every time they've repeated rank 80.