User:Endrosz/2013 December
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Update - December 10, 2013[edit]
Living World[edit]
A Very Merry Wintersday[edit]
New Features And Content[edit]
Crafting[edit]
- Armorsmith, Tailor, and Leatherworker can now be leveled to a rating of 500.
Changes to Rewards[edit]
- Ascended armor can now drop anywhere that ascended materials or other ascended items can be found.
Structured Player vs. Player[edit]
- Players can now earn gold while participating in PvP.
Profession Skills[edit]
We are introducing a new healing skill for each profession. These skills are locked in both PvE and PvP. They can be unlocked by purchasing them with 25 skill points. When a skill is unlocked on a character, it becomes unlocked in both PvE and PvP.
New Healing Skills[edit]
Elementalist[edit]
- Arcane Brilliance—Arcane: Blast the area, hit foes with critical damage, and heal yourself. Healing effectiveness is increased for each target hit.
Engineer[edit]
- A.E.D.—Gadget: Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it disables and heals you for a large amount.
- Static Shock (Toolbelt): Use your A.E.D. to stun an enemy.
Guardian[edit]
- Litany of Wrath—Meditation: Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
Mesmer[edit]
- Signet of the Ether
- Signet Passive: Regenerate health based on the number of active illusions you control.
- Signet Active: Heal yourself and recharge all phantasm skills.
Necromancer[edit]
- Signet of Vampirism
- Signet Passive: Heal when struck by a foe.
- Signet Active: Heal yourself and mark a foe. Friendly players will siphon life from that enemy.
Ranger[edit]
- Water Spirit—Spirit: Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Aqua Surge: Heal yourself and cause your water spirit to heal nearby allies.
Thief[edit]
- Skelk Venom—Venom: Heal yourself. Your next few attacks heal you.
Warrior[edit]
- Defiant Stance—Stance: Heal yourself. Absorb all incoming damage for a period of time.