User:Angel McCoy

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Hi! I'm Angel, narrative designer for Guild Wars 2 -- Living World. :) I started at ArenaNet in 2007 and was hired to help develop Guild Wars 2. Stories are my passion. The game medium presents special challenges to storytelling that I love overcoming. Every day is a challenge and a triumph. It's an honor to bring this game to so many people, and a reward that so many people enjoy it. I love baby animals and I have a personal website, here.

My Bio[edit]

Angel Leigh McCoy wears the mantles of storyteller, writer, game designer, editor, and audio producer. She designs story for the AAA PC game Guild Wars 2, is founder and executive editor at AnotherDimensionMag.com, and edits anthologies such as DEEP CUTS, a horror anthology released in Feb 2013, and the Best of Wily Writers anthology series. (SFWA & HWA active member)

Her fiction has killed many trees. The list of titles include the novelette “Charlie Darwin, or the Trine of 1809″ released by Nevermet Press. Her short stories have appeared in periodicals and anthologies, such as Strange Aeons, Necrotic Tissue, Clockwork Chaos, Beast Within 2, Fear of the Dark, and Growing Dread: Biopunk Visions, among others.

Ellen Datlow awarded her short story “Crack O’Doom” (printed in the anthology Fear of the Dark) an honorable mention in the Best Horror of the Year, volume 4, 2012.

Neil Gaiman handed her an award and shook her hand for her short story “Coquettrice” at the World Horror Convention 1999 (one of the magical moments of her early career!).

Angel believes strongly in doing her part to advance the careers of other writers. She not only publishes them at her e-zine and in her anthologies, but she also mentors them and teaches the occasional workshop.

She got her first taste of online and multiplayer storytelling in the late 80s when she discovered MUSHes and learned MUSH code to guide stories for dozens of players. Later, in the 90s, she became the first Regional Storyteller for Mind's Eye Society (the Camarilla), guiding stories across thousands of players in five states, as well as supporting the national and international stories in the game. Throughout the 90s, she did freelance game design for companies such as White Wolf, FASA, and West End Games. In the early 00s, she was hired as the first female game designer on the Dungeons & Dragons team at Wizards of the Coast. Over the course of five years at Microsoft Game Studios, she worked on the web team and shipped such titles as Zoo Tycoon 2, Rise of Nations, Microsoft Flight Simulator X, Shadowrun, Crimson Skies, Conker, Blinx, Viva Pinata, Perfect Dark Zero, and many others. For a couple years, she was the game correspondent Wireless Angel.