Template talk:Locators/Bloodtide Coast
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I think it doesn't like generating the correct poly when one shape is inside another (bit of a complex one for it to calculate). See Mournful Depths. -Chieftain Alex 12:12, 12 March 2023 (UTC)
<path id="path889" style="fill:#ff0000;fill-opacity:1;stroke:#000000;stroke-width:13.99999984;stroke-linejoin:bevel;stroke-opacity:1;stroke-miterlimit:4;stroke-dasharray:none" d="m 970.75586,2973.3848 -379.3125,425.7793 20.20312,410.6269 250.01368,370.2207 522.75394,98.9942 613.6679,-19.1934 235.3653,-237.3848 -69.1621,-127.7851 -297.6778,-546.4278 -36.7851,-67.6796 -297.9258,72.1621 -122.7344,-109.6016 -256.0723,-72.7324 -48.9921,-158.5938 z m -53.7832,290.7011 460.39844,157.545 84.125,266.1445 -658.47657,62.7109 -78.00781,-292.9101 z" transform="scale(0.26458333)" />
- Probably the transform scale bit not being taken into account. -Chieftain Alex 12:26, 12 March 2023 (UTC)
- Black Citadel also has a separate full-page group transform:
<g inkscape:groupmode="layer" id="layer2" inkscape:label="Sectors" style="display:inline" transform="translate(636,517.63782)"> ... </g>
- -Chieftain Alex 12:27, 12 March 2023 (UTC)
- Looks like its just because when I've used inkscape it has left a bunch of annoying stuff in it. -Chieftain Alex 12:35, 12 March 2023 (UTC)
- -Chieftain Alex 12:27, 12 March 2023 (UTC)
- Also something I've remembered is that dr ishmael set the "inkscape:label" attribute on each of the core tyria maps (e.g. on File:The Anthill locator.svg). -Chieftain Alex 13:12, 12 March 2023 (UTC)