Talk:Toughness
I feel like attributes only change the stats of my character by a small ammount. I mean by leveling up (after reaching lvl 11) you only get 1 attribute point. Compared to the basic stats, my build is not a huge improvement (more like a 10-15% boost) I mean if i skill toughness until reaching lvl 41 I cannot withstand much more dmg than someone who put their points into offensive attributes.
Toughness and Armor[edit]
I've had people from BWE1 who paid more attention than me claim that Toughness no longer increases Armor - that the tooltip simply said something similar to "Reduces damage by X." Did anybody else notice this? -- DrakeWurrum 07:51, 8 May 2012 (UTC)
- I believe that armor as a statistic itself reduces damage by X... So I guess either is right, but of course official, in game description is preferred. Mediggo 08:05, 8 May 2012 (UTC)
- Will obviously need confirmation in BWE2. It's just that I didn't really spend much time looking at my actual stats, so I never noticed what each stat did as described in-game.-- DrakeWurrum 08:40, 8 May 2012 (UTC)
Toughnes or Armor decrease Damage in %
Damage reduced in %[edit]
In BWE3, someone should observe the damage reduced per point toughness. Gnarf 08:56, 5 July 2012 (UTC)
Toughness improves "threat" or "aggro" generation?[edit]
I've been told that Toughness not only reduces the amount of direct damage you take but that it also gets calculated together with your Power to determine if a monster will attack you over one of your nearby allies. I've completed every path of every dungeon in the game, with the exception of two Arah paths, many times over and as my Toughness increased it became easier and easier to get mobs to attack me rather than the rest of my party in every single instance. Talking with others has also made it seem like this is the case; for example one Necromancer I spoke to said he prioritized Condition Damage and Toughness, to the extent that every piece of gear had Toughness on it, and he was CONSTANTLY being attacked in dungeons.
Thoughts? Although this seems to be the case I'm not one of those smart people that can figure out complex stat formulas so I'm still not sure if this is entirely true or simply a placebo effect.
- From my observations through dungeons with a fixed group, aggro/threat is almost entirely random with very little outside influence. From my observations it is such things as a single hit on the enemy to gain aggro in some cases where in other runs the same person with the same gear can wail on the same enemy without being targeted at all. Also dodging frequently makes an enemy lose interest in you and switch target (though this is not always the case with dodging, perhaps a % chance). Also, from reading others research and observations it is clear to me that aggro/threat in GW2 works very differently from aggro/threat in the common MMO way. Bluestone 19:52, 8 October 2012 (UTC)
Consumables that Increase Toughness[edit]
The Grilled Poultry, Poultry Piccata and Sage Stuffed Poultry are listed as giving Toughness based on health. Reference to those pages shows the reverse; they give Vitality based on Toughness. Daysy 05:20, 18 October 2012 (UTC)
- In game tool tips of said items on Production page at Cooking Station support the information on the linked page - vitality is given based on the Toughness. I didn't have an item to test it, so I cannot conform if the buff was giving the same description. Those items should probably be listed separately as Toughness Related consumables --Phizz 15:46, 23 October 2012 (UTC)
How much toughness actually does[edit]
I did some tests in PvP. Soldier's amulet, which adds 569 toughness, gives you about 50% damage reduction compared to the base toughness. This is just off a really short test, so it's obviously not confirmed. Still, I think we really need to figure out just how toughness works exactly. I haven't found anything about it on the wiki.
- Per Damage:
- Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target's Armor)
- Armor is toughness plus the amount of armor from your equipment and shield, and other special traits or skills. To halve incoming damage you'd need to more than double the base toughness. Either that or the formula is wrong. Vili 点 12:06, 7 November 2012 (UTC)