Talk:Sylvan Chest
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If you open this chest please make a note of what you are rewarded with in this table.
Character | Quantity x Rarity (Level) | Description | Signature |
---|---|---|---|
69 Mesmer | 2 x Masterwork (66) | Rampager's Mace of Force + Rampager's Focus of Bloodlust | UBCToad 00:50, 25 November 2012 (UTC) |
80 Mesmer | Rare (80) + Masterwork (79) + Fine + Craft Mat (325) | Crest of the Rabid + Masterwork Light Boots + Opal Crystal | UBCToad 07:50, 28 November 2012 (UTC) |
80 Mesmer | 2 x Masterwork (80) | Usual garbage | |
80 Engi | 1x rare, 1x exotic, 1x fine (80) | Travelers banded pauldrons, The punisher, some bow. | Kioga 05:04, 17 February 2013 (UTC) |
80 Elementalist | 2 x Masterwork (80) | Hammer + Heavy Chest Armor | --Landon144 14:36, 30 January 2013 (UTC) |
78 Elementalist | Rampagers Sword of Fire, Reinforced Scale Legs of the Dolyak | Medallion of the Soldier, Coral Tentacle | 24 February 2013 |
80 Elementalist | 1 x Masterwork (80) + 1x Rare (80) | Masterwork Bow & Rare Shoulder Armor | --Landon144 12:39, 6 March 2013 (UTC) |
80 Elementalist | 4x Masterwork (80) | No continue coin unfortunatly | --Landon144 19:55, 28 March 2013 (UTC) |
67 Necromancer | 2x Masterwork (66) | Dagger & heavy boots | 25 June 2013 |
- Chest rewards (i.e. persistent zone chests) scale to character level, beyond that we can only describe the types of items you can receive. Drop tables won't hold any useful information.--Relyk 00:59, 25 November 2012 (UTC)
- I agree. Technically if we know the class of the chest, the drop list, the number of drops algorithm, and the player level we can calculate the likelihood of things dropping but that all sounds like math and number to me. I find it helps to see example of what people have found. If someone decides to delete this table I wouldn't be too upset though. UBCToad 07:50, 28 November 2012 (UTC)