Talk:Strike Mission: Xunlai Jade Junkyard
I sadly do not currently have time to properly integrate this into the wiki. I did a solo kill of the fight, here's some things I found about the fight mechanics that might be non-obvious from a standard kill:
The CC mechanic that starts at 75% of her health. She spawns 3 Reanimated Spites that have to be broken within 20 seconds of her becoming invulnerable. These adds have a pretty beefy breakbar (800?). For each one that you fail to break, she gains a stack of a temporary buff (1 minute) of +25% damage, 25% damage reduction *and* when she hits you while she has this buff, you get a 50% healing reduction for a few seconds (so it's almost permanent except when she's doing the pull attack or broken).
Ankka applies Poison with every single attack, this is not really noticeable in a 10man squad because of all the cleanses, but solo it hurts. Getting hit by any aoes usually means getting many stacks of torment and poison on you. The assigned placed AoE (yellow border) can hit you for a while after it disappears, which is scary.
The last phase is very similar to the second one, the main differences are that she swaps between the 4 pools while pulling you towards them and the CC phase has an extra add (Reanimated Hatred) that will immobilize you for the rest of the phase if it catches you (scary!). This add follows the player who gets the Fixated marker.
When she reaches 1% health, she just ...stands there and takes the last few hits.
--Sejsel (talk) 08:04, 17 March 2022 (UTC)
Cm strike enrage timer in third phase.[edit]
By trial and error, it's possible to calculate how much time you have in third phase, before the boss goes on enrage.
Apparently it's around 6 minutes.
Also, the cc phases are all tied to the timer and not to a specific Hp%. In third phase, the reanimated spite spawn at around 30 second since the start of the phase.
Additions to Walkthrough[edit]
Based on my own experience with this fight and others' VODs, I've greatly expanded the Walkthrough section of this page. Outstanding questions and issues:
- Does the bombs mechanic have an actual name?
- Are all of Ankka's behaviors accurately described? (I'm thinking specifically about how she likes to target players far from her with barrage, as well as how the triple AOEs overlap when she's distant from group.)
- Description of the attack chain should probably be moved into the non-CM version of the fight. (For phase 1 she just repeats bombs -> hallucination -> pull -> hallucination, for phase 2 and 3 I'm not sure. Need to watch the rest of Sejsel's VOD.)