Talk:Spectral Ring
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"The wall applies 1 pulse per second for the duration, thus if a foe stays in the wall it will receive a total of 10 stacks, that's what the tooltip is saying"
That doesn't make any sense. I tested it on the running golem, he runs through it once and gets 3 stacks of vulnerability. I'll not get into an edit war, but the max is 25 stacks. 3 stacks per pulse x 9 = 27 (25). The description is messed up. Previously Unsigned 21:59, 1 September 2012 (UTC)
- Well that's how other skills work when they apply conditions/boons over time, the subscript indicates how many pulses there are. I admit I didn't actually test this one, but it sounds like it applies 3 stacks per pulse over 10 pulses. —Dr Ishmael 23:11, 1 September 2012 (UTC)
- If that is correct, that is just bad design. We need concise descriptions since that is not obvious. I'll go back and see what else it does. Same thing for "2x", "8x" etc. Previously Unsigned 06:57, 2 September 2012 (UTC)
life force gain for enemies with stability[edit]
just tested it (wasn't clear for me after reading the article): u get life force regardless of whether the enemy gets feared or has stability. dont know whether it grants life force for invulnerable foes, maybe so can test this? ;)