Talk:Signet of Inspiration
Overpowered[edit]
Stupidly overpowered when many Mesmers use it at once. I predict orgies of Mesmers sitting around just outside town with their Signet of Inspiration keys taped down stacking year long boons on each other and anyone who walks by. I also predict Mesmer-only guilds who have someone pop a Might buff, then have everyone in the group use Signet of Inspiration all at once for ridiculous damage bonuses.Strill 19:42, 21 February 2012 (UTC)
- From the recent blog post we know that boons don't really stack, only might and that's the intensity, not duration. I've only come up with one additional scenario to the mesmer passing an external boon to allies, and that's if they maintained an aegis boon while all other allies lost theirs, thus providing the team with double aegis :) Konvay the Conveyer 20:00, 21 February 2012 (UTC)
- None of what I said contradicts the blog post. The blog specifically says "All boons and conditions stack duration unless otherwise noted.". My suggestion was that this skill could be used to achieve nigh-unlimited durations for most boons, and, since it stacks in intensity and not duration, extremely large stacks of the Might boon on a short-term basis.Strill 22:54, 21 February 2012 (UTC)
- Unless it copies your boons' durations as well, which seems likely. 76.191.19.65 04:36, 22 February 2012 (UTC)
- No, that's not a problem at all since boons stack duration.Strill 05:26, 22 February 2012 (UTC)
- Unless, of course, the people who designed the skill happen to know what it does.
- There's probably a cap coded into boons so after being on a character for a minute(?), they can no longer have their durations refreshed or extended. A F K When Needed 05:35, 22 February 2012 (UTC)
- Please show me where it says boons stack duration, based on the recent blog post we see that boons only stack in intensity and that's ONLY Might. Updated conditions list says (stacks duration now.) That's implication that something either stacks intensity, stacks duration, or resets duration (like in GW1) Konvay the Conveyer 15:32, 22 February 2012 (UTC)
- Konvay, you already asked that and I already pointed out where it says that. It explicitly says right here in the developer post you linked, "All boons and conditions stack duration unless otherwise noted". Please read.Strill 19:26, 22 February 2012 (UTC)
- My apologies for having missed that. Konvay the Conveyer 20:47, 22 February 2012 (UTC)
- Konvay, you already asked that and I already pointed out where it says that. It explicitly says right here in the developer post you linked, "All boons and conditions stack duration unless otherwise noted". Please read.Strill 19:26, 22 February 2012 (UTC)
- No, that's not a problem at all since boons stack duration.Strill 05:26, 22 February 2012 (UTC)
- Unless it copies your boons' durations as well, which seems likely. 76.191.19.65 04:36, 22 February 2012 (UTC)
- None of what I said contradicts the blog post. The blog specifically says "All boons and conditions stack duration unless otherwise noted.". My suggestion was that this skill could be used to achieve nigh-unlimited durations for most boons, and, since it stacks in intensity and not duration, extremely large stacks of the Might boon on a short-term basis.Strill 22:54, 21 February 2012 (UTC)
- You all seem to be missing the point that it doesn't say a duration. The boon probably only lasts 10 seconds, so you just get a different one every "pulse", and it doesn't make huge stacks of boons. --El_Nazgir 22:29, 22 February 2012 (UTC)
- We know. The whole conversation is about having more than one person with this ability, and investing a silly amount of time. A F K When Needed 22:33, 22 February 2012 (UTC)
- You don't need to invest a silly amount of time because once you've got enough boon duration to outlast the cooldown, the boon duration will increase exponentially.Strill 07:26, 23 February 2012 (UTC)
- We know. The whole conversation is about having more than one person with this ability, and investing a silly amount of time. A F K When Needed 22:33, 22 February 2012 (UTC)
- You all seem to be missing the point that it doesn't say a duration. The boon probably only lasts 10 seconds, so you just get a different one every "pulse", and it doesn't make huge stacks of boons. --El_Nazgir 22:29, 22 February 2012 (UTC)
- For that to happen, you (statistically, and assuming that in 8 times you get a boon you get every single boon) need at least 8*5 people, so 40 mesmers at least. For good measure, let's say an additional 10 to actually be sure. Then, you all use it once, you get ~50 seconds of every boon. Now, the continuation can probably be done on the way and in combat, but tbh the idea itself is a bit ridiculous. A group of 50 will probably already lolwtfroll over most stuff (I know the difficulty adapts, but I still doubt much can be done against an army of a hundred, hundred-fifty clones and phantasms, on top of the rest of the skills. The amount of people needed for this seems way out of proportion to the actual effect. --El_Nazgir 10:01, 23 February 2012 (UTC)
- Actually, do signets immediately grant their boon after the cooldown, or do we have to wait another 10 seconds (or is this known at all?), because if it's the latter, you'd need ~55-60 people to be sure.--El_Nazgir 10:04, 23 February 2012 (UTC)
- I have no idea where you're getting those numbers. Let's say there's five Mesmers and they all start out with 15 seconds of regeneration, just for the sake of argument. Let's also assume that Signet of Inspiration only affects other players and not yourself since in my opinion it's ambiguous. Each Mesmer uses Signet of Inspiration at once. The first one will copy his 15 seconds and give it to everyone, bringing their totals to 30 seconds. The second one will copy his 30 seconds and give it to everyone. The third one will copy his one minute and give it to everyone. The fifth one will copy his 2 minutes and give it to everyone. The first player will end up with 465 seconds of boon duration, and the last one will have 240 seconds. 45 seconds later when everyone uses Signet of Inspiration again, the players will have between 1.5 ~ 3.5 hours boon duration. The third time they use it they'll have 2~4 days of boon duration. The fourth time they'll have 2~4 months of boon duration. The fifth time they'll have 5~9 years of boon duration. The sixth time they'll have 140~275 years of boon duration. I hope you can see where this is going.Strill 10:37, 23 February 2012 (UTC)
(ri)Sorry, I kind of forgot to add that I assumed the boon lasted 10 seconds, so you'd need the same boon 5 times to get over the cooldown. There are 8 different boons, so statistically to get every boon past the cooldown duration you'd need 5(the amount of time the same boon has to be granted) times 8 (the number of boons there are in total) = 40 people.
"The first one will copy his 15 seconds and give it to everyone, bringing their totals to 30 seconds." I have no idea what you mean by that, or basically how the numbers seem to increase exponentially... It gives a single random boon. It does not extend the boon duration. If one mesmer uses it, the others each get that single random boon for 15 seconds if going by your assumtion of 15 seconds (I guess, if it was used exactly when the boon was granted), and people that already had that boon from their own signet get the duration raised to 15 seconds, but all others simply get 15 seconds of that boon plus the one they already have from their own signet. --El_Nazgir 19:57, 23 February 2012 (UTC)
- None of that is particularly related to documenting the skill. Plenty of above discussion is based on assuming that boons last X seconds long. Should get archived or moved to userspace imho. Mediggo 20:04, 23 February 2012 (UTC)
- I assure you I'm not making any assumptions. There are plenty of skills which give 10 seconds of regeneration, which is plenty to start the technique.Strill 03:47, 24 February 2012 (UTC)
- Nazgir, look at the description. "Active: Copy all of your boons to nearby allies." When you combine that with the fact that, with the exclusion of Might, getting a boon you already have increases its duration, you end quickly doubling the boon duration many times over and over again as each Mesmer activates their signet at once and copies their boons, doubling the boon duration of everyone around them each time. I never even mentioned ANYTHING about the worthless passive effect. Just get a necromancer to use Mark of Blood once to start and you've got 10 seconds of regen for everyone right there, which is plenty to get it started.Strill 03:40, 24 February 2012 (UTC)
- it does say copy, which could mean it replaces the duration time, and not granting boons (Which would increase duration). Wording and what not. Konvay the Conveyer 17:04, 24 February 2012 (UTC)
- Then that would imply that it can be used to grief one's allies by wiping or weakening their boons, something not present on any other ability, and something which goes completely against Anet's philosophy that having other players with you should always be good. Either way, the skill is problematic.Strill 20:41, 24 February 2012 (UTC)
- Did anyone mind the synergy with Rune of Lyssa? All boons for 5 seconds and share it to allies.Combine this with Chaos Storm, Chaos Armor and a Blast/Leapfinisher.--Inoshiro 21:55, 20 May 2012 (UTC)
- Then that would imply that it can be used to grief one's allies by wiping or weakening their boons, something not present on any other ability, and something which goes completely against Anet's philosophy that having other players with you should always be good. Either way, the skill is problematic.Strill 20:41, 24 February 2012 (UTC)
- it does say copy, which could mean it replaces the duration time, and not granting boons (Which would increase duration). Wording and what not. Konvay the Conveyer 17:04, 24 February 2012 (UTC)
random[edit]
Who knows what kind of skills creating by Signet of Inspiration? --The preceding unsigned comment was added by 188.16.14.229 (talk).
Will this copy boons to your clones/phantasms?[edit]
Anyone? Because if illusions are treated as allies/pets this could potentially turn them into a huge damage source. --The preceding unsigned comment was added by 62.107.73.74 (talk).
- Sign your posts, and yes they are treated as allies, but keep in mind there's an implicit cap of five allies affected. 96.245.177.118 22:22, 10 June 2012 (UTC)
Stability[edit]
Now that Stability is a boon does this signet grant stability as well? --188.108.191.161 15:05, 10 August 2012 (UTC)
- It's not listed, but that may simply be a text error. —Dr Ishmael 15:30, 10 August 2012 (UTC)
Only in combat[edit]
The passive only works in combat. --The preceding unsigned comment was added by User:Rapid Sausage (talk).
- The passive effect is active all the time, I'm just sitting in Rata Sum with nobody around me and this thing is popping up boons every 10 seconds for the past few hours like advertised. Darkshadow 20:15, 15 December 2012 (UTC)
- AFAIK, the passive only activated in combat. However, since the Wintersday update two days ago, it seems the passive is activating out of combat as well. (I haven't verified this in the update logs). ~ Sanna 13:02, 16 December 2012 (UTC)
Good Synergy?[edit]
"Has good synergy with Rune of Lyssa coupled with Time Warp." - I guess it got good synergy with every elite skill, what is so special about Time Warp? Dominox 19:07, 8 January 2013 (UTC)
Useful when farming[edit]
Very useful when eating food that carries "+Magic Find whilst under the effect of a boon" - bonuses from these foods are higher than equivalent level constant +MF food, but for the Mesmer they are constant ... Check out the chocolate omnomberry, which gives +40% MF whilst under a boon, whereas standard omnomberry bar gives +30%. (the bar also increases gold drops, so perhaps not the best example... But there are other examples at lower levels where the boon food is clearly superior)
Duration of Copy[edit]
I'm assuming that "copy boons" (active effect) means that it applies your boons with their remaining durations to allies, and that the copies will stack with any boons those allies already had following normal stacking rules. For instance, if you have 3 seconds of protection remaining, and your ally already has 4 seconds of protection from some other source, they will end up with 7 seconds of protection after you use the active effect of Signet of Inspiration. Can anyone confirm? --Felbryn (talk) 00:56, 17 June 2016 (UTC)
- Based on my testing so far, it appears to copy the remaining duration from the user and to stack with the boons the recipient already has. --Felbryn (talk) 02:26, 27 June 2016 (UTC)
Immune[edit]
Since I've started using this skill more, I've noticed sometimes when I use the active effect, my allies all say "Immune" over their heads. Any idea what would cause that? I've only noticed it a couple of times, but both times it occurred in a small group (about 3-5 allied players), I haven't noticed it in big groups (though it's possible it just affected allies that I wasn't focused on at the time; there is a target cap). --Felbryn (talk) 02:25, 27 June 2016 (UTC)
10-men SoI in raids with subgroups[edit]
Does anybody know, whether the Signet of Inspiration, if traited to affect 10 persons (Blurred Inscriptions), will count for 10 persons, i.e. two subgroups in raids? Or does the boon-sharing stop at the end of the subgroup, even if that would only affect 5 men? --37.201.229.194 10:18, 1 November 2018 (UTC)
- "Number of Allied Targets: 10" means that it affects 10 players within 600 radius of you, counting you as one of those 10 players.--Saiabus (talk) 23:18, 18 November 2018 (UTC)
- To expand on this boons will always prioritise your subgroup, then your squad, then anyone outside your squad. I think where it only partially affects a group (eg 50 man squad) it will affect the closest players. ~ Deadly-Bagel (talk)
Triggers Near-Continuous Character Comments[edit]
This signet caused me to turn on "Disable Player Chatter" due to the frequent comments regarding boons applied. Separ (talk) 14:39, 11 November 2018 (UTC)