Talk:Remains of the Northern Wall
Making map completion dependent on complex jumping puzzles sucks[edit]
Sorry, but while I suspect I will invest the requisite 3 hours solving this someday (yes it's likely to take me that or more), I think it sucks to have to do so. I'm very poor at jumping and frankly, the GW2 camera leaves a great deal to be desired. I spent about the last 90 minutes working on this, only to give up in disgust. Yes, I can see how to do it. But it made me close the game and wonder ... what will I encounter in the future that I may not ever have the patience to endure ... and that will cause me to walk away because my completion-ist self can't stand it? Am I the only one that thinks this class of "puzzle," as a required component, detracts rather than adds to the game? -- ZeeWabbit 00:34, 30 September 2012 (UTC)
- It's not required, you don't have to complete it unless you want to 100% the game/zone, which you also don't have to do. 192.168.104.79 02:37, 5 October 2012 (UTC)
- I did this puzzle in like 10 min, it shouldn't be hard at all! There is a point where I had to go around a block of stone and jump up on the back side.. that was the trickiest part. I think the hardest part about vistas and jumping puzzles is always to know where to start and how to angle the camera so it won't jump all over the place.
- Just try again, I assure you there must be an easier way than the one you tried! - anja 04:50, 5 October 2012 (UTC)
- Ordinarily I'd be where the OP is because I also suck badly at jumping puzzles, and I also thought jumping puzzles were to be a side thing, not tied to any Skill Points, PoIs or Vistas which are map completion items. This one, though, isn't nearly as obnoxious as some. I fell off a few times, but got it done in about 20m all things considered. For anyone with a bit of skill at these, this one is probably in the "easy" group. However, I don't think zone map completion should be predicated on jumping puzzle achievements. If this has appeared in a low-level zone, I can only suspect there may be other, far more difficult, ones later which may be problematic for someone that doesn't like/is very bad at these things. Anyone remember ANet's mantra? "Play the way you want to play." Map completion is something an "explorer" player likes to do, jumping puzzles are things people brought up on console platformers tend to like (though yes, there is an exploration aspect--I've found several just exploring, which was cool until I actually realized they were jumping puzzles). Great for those who are both, not so much for those who aren't. Tying the two together, is a dubious decision if only because it forces one type of player to be the other type of player. That's not necessarily "The way I want to play." Kruhljak (talk) 05:00, 11 October 2012 (UTC)
- For what it's worth, this is a lot easier to do during the "daytime" when you can actually see what's going on and make an accurate comparison to the images. Still, it is certainly one of the more difficult "puzzles" when you consider it being in a low-level area; that one in Dredgehaunt Cliffs where you have to climb like ten stories of tower immediately comes to mind as a comparison. Vili 点 06:03, 11 October 2012 (UTC)
- OMG don't remind me >< That one was HORRIBLE. - anja 08:35, 11 October 2012 (UTC)
- For what it's worth, this is a lot easier to do during the "daytime" when you can actually see what's going on and make an accurate comparison to the images. Still, it is certainly one of the more difficult "puzzles" when you consider it being in a low-level area; that one in Dredgehaunt Cliffs where you have to climb like ten stories of tower immediately comes to mind as a comparison. Vili 点 06:03, 11 October 2012 (UTC)
- I really appreciate your comments, Kruhljak, because frankly you're the first I've encountered that "gets" what I'm trying to say. I posted a similar comment in the Anet forums to basically be pounded on by virtually everyone save only a couple with limited understanding of my plight, my frustration, and why I believe jumping puzzles as such an integral part of the game (there's a skill point attached!) violate the spirit of GW. When I do get less emotional about it and start to analyze why I feel this way ... it's deeply related to your comment. In GW1, you "played the way you wanted to play" ... absolutely nothing beyond a partial mastery of the kb/mouse was required to deeply enjoy the game. The game did not judge you. Don't like FoW or Urgoz elite missions? Don't do them. Don't want to title grind? Don't do it. PvP? Love it or skip it. (You could get a PvP HoM statue in GW1 without ever stepping inside an arena!) Title display was optional and never in your face. Reaching 30 in your HoM (max GW2 awards) was easy for any player if they were willing to put in some time. But GW2 implies what used to be optional game aspects are required. Every time you log in, you see a panel telling you how "well" you're doing. If you can't finish a map because a jumping puzzle or two is beyond your motor skills ... well, you fail. That big honkin' "map completion" badge will NEVER light up fully. So you fail, Player, 'cuz the designers think you should be able to do this. This is 30 HoM points, right? In your face, every day. It is this change in Anet's game policies that make me think I will not enjoy GW2 nearly as long as GW1. And that makes me very very sad. One set of titles I got early on in my GW1 trek was "Cartographer." But now I'm stuck ... and an implied failure at the game ... if I can't do every single jumping puzzle.
- Well, you could always make friends with a Mesmer who is better at these sorts of things and have him/her Portal Entre / Portal Exeunt you around. But that would be cheating I guess. Vili 点 06:42, 13 October 2012 (UTC)
- Hmm, I foresee mesmers doing this for "tips." Could become the new Droks run. 91.197.129.74 08:10, 13 October 2012 (UTC)
- Well, you could always make friends with a Mesmer who is better at these sorts of things and have him/her Portal Entre / Portal Exeunt you around. But that would be cheating I guess. Vili 点 06:42, 13 October 2012 (UTC)
- Ordinarily I'd be where the OP is because I also suck badly at jumping puzzles, and I also thought jumping puzzles were to be a side thing, not tied to any Skill Points, PoIs or Vistas which are map completion items. This one, though, isn't nearly as obnoxious as some. I fell off a few times, but got it done in about 20m all things considered. For anyone with a bit of skill at these, this one is probably in the "easy" group. However, I don't think zone map completion should be predicated on jumping puzzle achievements. If this has appeared in a low-level zone, I can only suspect there may be other, far more difficult, ones later which may be problematic for someone that doesn't like/is very bad at these things. Anyone remember ANet's mantra? "Play the way you want to play." Map completion is something an "explorer" player likes to do, jumping puzzles are things people brought up on console platformers tend to like (though yes, there is an exploration aspect--I've found several just exploring, which was cool until I actually realized they were jumping puzzles). Great for those who are both, not so much for those who aren't. Tying the two together, is a dubious decision if only because it forces one type of player to be the other type of player. That's not necessarily "The way I want to play." Kruhljak (talk) 05:00, 11 October 2012 (UTC)
Isn't that the Wall Breach Blitz jump puzzle?[edit]
I guess this page is a bit outdated, since now that puzzle definitely provides achievement, but there's a very good solution. Maybe should merge these pages with the newest info? Or am I wrong?
- Fixed, moved the walkthrough to the puzzle page. —Dr Ishmael 12:54, 19 October 2012 (UTC)