Talk:Launch Pad
Feedback 2016/01/29[edit]
More launch pad locations:
Fields of Ruin: [&BMUAAAA=] (Hawkgates POI) Has one that launches to the NE of Ebonhawke.
Fields of Ruin: [&BEQEAAA=] (Sentinel's Perch POI) Slightly north of the POI is a launch pad that launches to the SSW, on a little hill of branded
Blazeridge Steppes: [&BPoBAAA=] (Steeleye WP) Very shortly to the west, has a pad that launches to the north
Will try to find more --AlliedKhajiit (talk) 18:11, 29 January 2016 (UTC)
Edit: Found another, [&BE0DAAA=] Dryground Village Waypoint, very shortly to the southwest. It launches to the SSE
Zip pads, bounce pads and launch pads.[edit]
Someone edited the article to consider 'zip pads' and 'launch pads' the same mechanic. They actually aren't. Zip pads make the character leap forward with an animation similar to Savage Leap, and most importantly, they do not disable fall damage. With Launch Pads the movement is diagonal and often over fall damage height, the animation is an air roll, and fall damage is disabled until the character lands. I recommend a rework of the article making such distinction, or even splitting zip/bounce pads altogether from launchpads. MithTalk 19:38, 10 February 2016 (UTC)
Launch Pad
- Karst Plains — South East of Doric's Shrine WP. Launches North East.
Feedback 2016/06/02[edit]
One at:
Ascalon ==> Blazeridge Steppes ==> Soot Road.
On Hill, Between POI-"Sootpan Kraal" and WP-"Splintercrest Fort Waypoint"
Launches - South West.
--Palingenesis (talk) 14:16, 2 June 2016 (UTC)
- Added, thanks! —Ventriloquist 15:54, 2 June 2016 (UTC)
Tequatl Launch Pads Allow Gliding[edit]
At least as of the time I posted this. I am not sure if there are any others that do not. Separ (talk) 00:20, 26 June 2016 (UTC)
Feedback 2016/07/01[edit]
Launch Pad at:
Malchor's Leap ==> Karst Plains ==> South East of Doricc's Shrine POI.
Launches North East to Ruins North of Dwayna Statue and Hero Point
Screen Shot --Palingenesis (talk) 13:10, 1 July 2016 (UTC)
- Added, much appreciated. —Ventriloquist 10:46, 2 July 2016 (UTC)
Feedback 2016/09/22[edit]
Ember Bay
Thermal Tube Network.
. --Palingenesis (talk) 14:00, 22 September 2016 (UTC)
- Thermal Tubes are a different thing from launch pads, unless there are launch pads that I just haven't found yet. - Doodleplex 17:34, 22 September 2016 (UTC)
- They have the same mechanic, that's why I did the screen shot to show there location and direction.
- I've done a new screenshot now the tiles are working.
- Thermal Tube Network.
- Palingenesis (talk) 19:57, 27 September 2016 (UTC)
- They have the same mechanic, that's why I did the screen shot to show there location and direction.
- Regardless of mechanics, this definitely belongs on the Thermal Tube page, as it would be very helpful there. Do you mind though, if I take it and turn the lines white? I think that might be a bit better for viewing purposes. - Doodleplex 20:12, 27 September 2016 (UTC)
- Here we go.
Thermal Tube Network.
This better?
Feel free to do with as you whish :) Palingenesis (talk) 14:41, 1 October 2016 (UTC)
- Here we go.