Talk:Illusionary Persona

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Did anyone test this during the beta? Dominox 18:54, 30 April 2012 (UTC)

I tried using it, but it didn't seem to have any effect. --128.171.78.5 23:37, 30 April 2012 (UTC)
As I understand it, the trait causes shatter skills to treat the player as a clone as well. If you use Mind Wrack, for example, additional damage will pulse from you in a small AoE. If you use Distortion, you'll have an additional second of the buff (from yourself) on top of however many clones were spent for the ability. At best, this allows for a four-second invulnerability, which can be very useful for a frontline or melee mesmer. 24.18.101.78 20:39, 9 May 2012 (UTC)
Imagine it make an animation of you exploding into butterflies and then short duration of invisibility, with all shatter effects like damage, and all trait effects. It would make your phantasms even more... confusing. --Jaszczura52 20:55, 16 June 2012 (UTC)

Does it work with traits like Illusionary Defense, Compounding Celerity and Compounding Power too? — Gnarf ~ El Psy Congroo ~ 10:14, 20 August 2012 (UTC)

No, this only works for profession mechanics (F1~F4).--Rapid Sausage 10:59, 20 August 2012 (UTC)
Gnarf was asking whether those traits would count the character as an "active illusion" if you also had this trait slotted. My guess would be no, however. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:27, 20 August 2012 (UTC)
That's what i'm saying, you only count as an extra illusion for shatter skills (F1~F4), but not for anything else.--Rapid Sausage 12:40, 20 August 2012 (UTC)
not sure if this continues to bear truth considering restorative illusions benefits greatly from illusionary persona, but it does involve shattering Lumpy 19:49, 5 February 2013 (UTC)
Does not work with Shattered Strength (see Shattered Strength's Note). Is this a bug or by design? --Sir Vincent III 08:24, 20 February 2013 (UTC)

Could I activate it without a illusion[edit]

If what you say is true about me being counted as another illusion. Then could I activate a mind wrack without even having a clone out

Yes. This is especially handy with distortion and diversion ~ Capric 02:44, 28 September 2012 (UTC)

Adding testing results[edit]

The official forums have steady weapon target dummy testing results that show how Mind Wrack scales per illusion with and without IP, which is crucial for understanding how IP works and its value as a 30pt trait. Adding that info here and adding a link to this page from the Mind Wrack page. May need help formatting the data with appropriate tables and whatnot, though. The preceding unsigned comment was added by Kurtosis (talk • contribs).

Forum posts by players are accurate reference materials now? Truth be told, mathematical calculations should be able to stand on their own without "evidence" aside from the facts of the math. "It's value as a 30pt trait" need not be explained, either, since Wiki is designed to be a factual database... not a conjecture on the value of various trait choices. I think the page looks nasty with this stuff crammed in at the bottom, compared to countless other trait fact pages. --Starfleck 04:06, 15 February 2013 (UTC)
The wiki has longed use research data from players, e.g. drop rate data, but also skills data. Tool tips are not always correct. 75.37.20.148 04:15, 15 February 2013 (UTC)
Starfleck has a point in that the data presented on this page is not in a very readable format. If it could be rewritten in an easier-to-understand format, that would be ideal. —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:30, 15 February 2013 (UTC)
I messed with it. I'm more comfortable with saying number of illusions for displaying damage numbers because it's the number of illusions trigger multiplied by a constant based on the number of active illusions. Hope I got it right.--Relyk ~ talk > 09:27, 20 February 2013 (UTC)

No visual shatter effect[edit]

I'm disappointed that the "shatter effect" does not include the "visual" shatter effect -- meaning no broken glass and butterflies. --Sir Vincent III 08:16, 20 February 2013 (UTC)