Talk:Charge skill

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Is Churning Earth a charge skill?[edit]

can someone please find out if Churning Earth is a charge skill? --The preceding unsigned comment was added by User:Getefix (talk).

Noone can, also you have responses here about this. 82.131.236.98 10:49, 19 March 2011 (UTC)
aaah thanks Getefix 11:03, 19 March 2011 (UTC)
This page seriously need to be updated. - 201.24.9.137 21:36, 21 May 2012 (UTC)

Deletion[edit]

As far as i can tell, charge skills got removed from the game. If no one objects, let's delete this article, shall we? Gnarf 11:04, 29 June 2012 (UTC)

Or convert it to Historical content. I guess that's more appropriate. Gnarf 11:12, 29 June 2012 (UTC)
Like I said over at talk of channeled skill, I'm pretty sure that Churning Earth had to be charged/held to increase its effect. If your or anyone can say you tested the skill yourself and it did not behave in the way I described, I'm willing to take your word for it. :) The video link posted in the summary of edit that made the change from charged to channeled skill can't really show us if the skill key is actually being held down or not. Also, the video is quite lengthy and old so more recent information would be appreciated. Also, in case there still exists these skills in the game, I suggest that we move the article to Charged skill, similiar to channeled skills, and to give the term an obvious meaning. Mediggo 13:57, 29 June 2012 (UTC)
I'm pretty sure the functionality is gone. I activated every skill in the game during BWE2, and I never noticed that any of them did anything special if I held the key down. I tested Churning Earth and Lightning Surge specifically (because they listed activ-type=charge in their infoboxes), and there was no difference - pressing the key or clicking the skill activated it immediately. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:17, 29 June 2012 (UTC)
"pressing the key or clicking the skill activated it immediately" – do you mean they behaved like normal skills with activation time? Just "clicking" or tapping the skill key isn't enough in this case because charged skills do not need to be channeled. They could be activated immediately for a weaker effect or held to power up the attack. Like I said, that's how I think Churning Earth behaved back in BWE1. Mediggo 16:21, 29 June 2012 (UTC)
That's what I meant - as soon as I hit the key or clicked on the skill, it activated, regardless of whether I held the key/click down or not. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:24, 29 June 2012 (UTC)

They still exist[edit]

One of the environmental weapons in asura area still has the 4-level charging. The skill must be held down, and it is identified as a charged skill by a yellow circle around skill number in the bar, similiar to ground target crosshair. Mediggo 12:38, 21 July 2012 (UTC)

Another charge skill comes available in Claypool when helping to train militia. Shoot Training Rifle must be held down and released at the right moment. It does not have any levels to charge, but it is not a channeled skill because the skill must be held/charged until commanded to release. Mediggo 15:12, 21 July 2012 (UTC)

Removal of Charge skills?[edit]

I've noticed that Charge skills slowly are getting removed from the game. Both Gatling Fists and Whirling Assault on the Power Suit elite used to be Charge skills, now they're just activated skills that last for the full duration. The pipe organ in Ebonhawke is no longer Charged either and plays the pressed note for the entire duration as well, the pipe organ in Soggorsort does still have the Charge skills for some reason. 82.74.244.51 13:47, 2 January 2013 (UTC)

There are still a number of charge skills that simply aren't documented in the wiki yet, or aren't flagged as such in their infobox (I just updated Shoot Training Rifle, as it is a charge skill). Trebuchets and some other siege weapons have charge skills to turn them left/right as well as a charged Fire skill that determine the distance of the shot. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:40, 2 January 2013 (UTC)

table of charge skills[edit]

Is it really useful? These are almost exclusive to environmental weapons now, so I wouldn't think anyone would be interested in a table for comparing them. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:32, 2 January 2013 (UTC)

Definition[edit]

To me the typical charged skill is the "Fire" skill of a catapult/trebuchet/mortar, etc... The longer you hold it, the further it goes. Or the bigger the damage (although I don't think I've seen such skills in GW2). You store energy in a spring, then let it loose.

Some skills, such as those used to turn siege weapons left and right, can be held down too, but only because they have a sort of "auto-repeat" built in (like the keys of a keyboard), which makes click-and-holding them possible. (The long activation times listed for Turn Left, for example, are not real: you can hold the button down for a fraction of a second and make the mortar turn one step. They function more like a "channeled" skill, except that the latter don't require you to hold the button down. So they're a different breed. But to me, they are not "charged" skills either, in the sense that you don't "charge" anything resulting in a bigger effect on release. They just keep moving at a constant rate as long as you're holding the button down.

The definition on the page groups such "turning" skills with the "charged" skills. I don't think they should be. They need their own type, if necessary, or just be labeled as channeled skills. --Alad (talk) 01:52, 16 May 2013 (UTC)