Talk:Aid Fort Salma
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One of the most annoying Renown Hearts in the game: buckets are sometimes nowhere to be found for putting out fires, no centaurs to fight anywhere near the Renown NPC, and unexploded shots incapacitate you for a good few seconds with no control over your character. Freaking hell. --Wisdawn (talk) 14:58, 9 October 2014 (UTC)
- I run around disabling the traps. Then I go do other stuff. Then I come back later and disable the traps again. Also stun breaks make the mortars not so annoying. Obviously it's a lot easier if the meta event has been pushed back to where Wallwatcher Camp is under centaur control. —Dr Ishmael 15:08, 9 October 2014 (UTC)
- I did this heart last night and did exactly what Dr ishmael said. Whizzing around disabling the spike traps, totally ingnoring the unexploded whatsits, rinse & repeat. I think there may have been a few centaur weapon racks in the camp too. There's still a decided lack of Plingg, though :( — snograt 16:11, 9 October 2014 (UTC)
- It's much easier to use the weapon switch trick when picking up mortar shells. Pick one up, quickly switch weapons and you will gain the benefit, but without being knocked back a few. It works with a lot of other long interacting animations, such as freeing slaves for that one heart in Queensdale. If you're an ele, you're screwed. --Ventriloquist 19:08, 9 October 2014 (UTC)
- I did this heart last night and did exactly what Dr ishmael said. Whizzing around disabling the spike traps, totally ingnoring the unexploded whatsits, rinse & repeat. I think there may have been a few centaur weapon racks in the camp too. There's still a decided lack of Plingg, though :( — snograt 16:11, 9 October 2014 (UTC)
You can repair certain buildings.[edit]
As title says, I just repaired a burning building and got a bunch of completion (like 15% or something)