Talk:A Different Dream

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who ever wrote the walk though for this is hilarious. To the point but with flare. The preceding unsigned comment was added by 50.113.11.30 (talk) at 23:29, 3 November 2012 (UTC).

^They should write the quest formatting guidelines. Chieftain Alex 23:43, 3 November 2012 (UTC)

Trahearne proposal at top of section[edit]

I would suggest usual sentence at the top of the section explaining that this primary is the one when the player has chosen Trahearne over Caithe at the end of previous primary. As I am not native english speaking, I prefer not to do it myself. --178.198.34.57 15:49, 8 April 2013 (UTC)

2 hints to have it easier / To be confirmed[edit]

These hints can be welcome to ease this primary. However, I tested it 3 times only and I believe it would be good to have it confirmed by more tries.

1) At time of the does/skelks, hurry left side down to the bush, against the rock. You will see the does passing by and "over" Malyck and Trahearne, followed by the skelks. Those last ones will ignore you and do not attack Malyck and Trahearne, just running by. It seems that the skelks attack only if the real player comes in aggro range. So, if we avoid, that's one fight less.

2) At the camp, once the talk is over and the Nightmares are spawning, hurry ahead to the other side of the fire place. That way, you have all NPCs between you and the Nightmares (who spawn closer to arrival side), and they dispatch nicely on everybody, what avoids outnumbering. If we stay on the side from where we arrived at camp, the Nightmares tend to ignore NPCs and come all at the real player. --178.198.34.57 12:36, 9 April 2013 (UTC)

Both hints definitely confirmed. The skelks do not attack if we are not on their way. And at the camp after that, to go on the other side of the fire is really a big help to avoid having all Nightmares focusing on real player only.--178.198.34.57 15:51, 3 May 2013 (UTC)