Steven Waller
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“I'm looking forward to players having moments when they know something bad is about to happen if they don't react in time and everyone's voices raise a notch in anticipation.
— Steven Waller
Steven Waller was a Lead Project Coordinator and Game Director for Guild Wars 2. He worked with a cross-discipline team to make the best possible releases. Waller had previously worked on the original Halloween and Wintersday in 2012, the Molten Weapons Facilities, Labyrinthine Cliffs, Tower of Nightmares, all of Living World Season 2 content, and the new Lion's Arch.
As a part of Guild Wars 2 Raids Team, Waller helped the team move forward and provide the necessary tools.[1]
Jobs[edit]
ArenaNet[edit]
- Game Director, Live
- February 2014 – July 2016
- Lead Project Coordinator
- August 2012 – February 2014
References[edit]
- ^ Post by Steven Waller in "Raid team introductions?", Old Guild Wars 2 Forums (Archived)