Searing Light/history
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August 23, 2022
- Searing Light: (PvE only) Damage multiplier increased from 0.65 to 0.75.
Searing Light
- Profession
- Guardian (skill list)
- Weapon
- Staff
- Activ. type
- Chain
- Sequence
- → →
- Game link
“Fire a projectile that explodes upon impact and damages enemies.
Damage: 303 (0.75)? Damage: 175 (0.433)?- Number of Targets: 3
- Radius: 120
- Range: 1,200
— In-game description
February 25, 2020
- Searing Light: (Competitive split) Autoattack Chain: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5.
Searing Light
- Profession
- Guardian (skill list)
- Weapon
- Staff
- Activ. type
- Chain
- Sequence
- → →
- Game link
“Fire a projectile that explodes upon impact and damages enemies.
Damage: 262 (0.65)? Damage: 175 (0.433)?- Number of Targets: 3
- Radius: 120
- Range: 1,200
— In-game description
August 29, 2018
- Searing Light: Fixed a bug in which these skills could fire behind the player.
Original version
Searing Light
- Profession
- Guardian (skill list)
- Weapon
- Staff
- Sequence
- → →
- Game link
“Fire a projectile that explodes upon impact and damages enemies.
- Damage: 262 (0.65)?
- Number of Targets: 3
- Radius: 120
- Range: 1,200
— In-game description